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toppyrap: MAME ROM Information.


Toppy & Rappy (c) 1996 SemiCom.


Main CPU : 68000 (@ 16 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 57.50 Hz

Palette colors : 256

Players : 2

Control : 8-way Joystick

Buttons : 3


Producer : J.Y. Jeon

Plan : Slime

Program : Mad1004

Graphic : O.S. Hwang, S.H. Kim, K.H. Kim, Y.J. Hong

Music : S.K. Jeon

Effect : S.K. Jeon, B.G. Shin


Game's rom.

MAME Info:

0.104u8 [David Haywood, Corrado Tomaselli]


- 0.104u9: David Haywood fixed Toppy & Rappy - Game now playable. Added protdata.bin, this contains the code for 2 of the IRQ functions, but the game only uses one of them, the other is executed from ROM. The version in ROM is slightly patched version so maybe there is an earlier revision which uses the code provided by the MCU instead. Changed description of 'Tappy & Rappy' to 'Toppy & Rappy'. Renamed (tappyrap) to (toppyrap). Added dipswitches 'Lives', 'Time', 'God Mode' and 'Internal Test'.

- 0.104u8: David Haywood added Tappy & Rappy (SemiCom 1996).

- 31st March 2006: David Haywood - Thanks to some help from Corrado Tomaselli / MAME Italia Forum another Semicom game, Toppy and Rappy is now working in MAME. The Final Boss is Hyper Pacman.

- 27th March 2006: Corrado Tomaselli dumped Toppy & Rappy.

LEVELS: 50 (10x5)

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* FB Alpha

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Romset: 2753 kb / 9 files / 811.9 zip

MAME XML Output:

       <game name="toppyrap" sourcefile="snowbros.c">
              <description>Toppy &amp; Rappy</description>
              <rom name="uh12.bin" size="262144" crc="6f5ad699" sha1="42f7201d6274ff8338a7d4627af99001f473e841" region="maincpu" offset="1"/>
              <rom name="ui12.bin" size="262144" crc="caf5a7e1" sha1="b521b2f06a804a52dad1b07657db2a29e1411844" region="maincpu" offset="0"/>
              <rom name="u1.bin" size="65536" crc="07f50947" sha1="83740655ab5f677bd009191bb0de60e237aaa11c" region="soundcpu" offset="0"/>
              <rom name="87c52.mcu" size="65536" status="nodump" region="cpu2" offset="0"/>
              <rom name="protdata.bin" size="512" crc="0704e6c7" sha1="22387257db569990378c304af9677e6dc1436207" region="user1" offset="0"/>
              <rom name="uj15.bin" size="131072" crc="a3bacfd7" sha1="d015d8bd26d0189fc13d09fefcb9b8baaaacec8a" region="oki" offset="0"/>
              <rom name="ua4.bin" size="524288" crc="a9577bcf" sha1="9918d982ebee1c88bd203fa2b3ce2468c160fb95" region="gfx1" offset="0"/>
              <rom name="ua5.bin" size="524288" crc="7179d32d" sha1="dae7126401b5bb7f99689587e05a8bf5033ec06e" region="gfx1" offset="80000"/>
              <rom name="ua6.bin" size="524288" crc="4834e5b1" sha1="cd8a4c329b2bfe1a9c2dea9d72ca09b71366c60a" region="gfx1" offset="100000"/>
              <rom name="ua7.bin" size="524288" crc="663dd099" sha1="84b52af54ac49e8b4bae23995e3cf94494be2bb3" region="gfx1" offset="180000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="999900"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="57.500000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Unused" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              <dipswitch name="Coinage" tag="DSW1" mask="28">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="12"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="20"/>
                     <dipvalue name="1 Coin/2 Credits" value="24"/>
                     <dipvalue name="1 Coin/3 Credits" value="16"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="96">
                     <dipvalue name="Easy" value="0"/>
                     <dipvalue name="Normal" value="96" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="32"/>
              <dipswitch name="Service Mode" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
              <dipswitch name="Time" tag="DSW2" mask="12">
                     <dipvalue name="40 Seconds" value="4"/>
                     <dipvalue name="50 Seconds" value="8"/>
                     <dipvalue name="60 Seconds" value="12" default="yes"/>
                     <dipvalue name="70 Seconds" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              <dipswitch name="God Mode" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Internal Test" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Free Play" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>

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