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tripdraw: MAME ROM Information.


History:

Tripple Draw (c) 1981 Status Games Corp.


- SOURCES -


Game's ROM.




MAME Info:

0.131 [Aaron Giles]


WIP:

- 0.137u4: Fixed number of buttons.

- 0.131: Aaron Giles added Tripple Draw (V3.1 s) (Status Games 1981).


Romset: 6 kb / 3 files / 3.71 zip




MAME XML Output:

       <game name="tripdraw" sourcefile="statriv2.c">
              <description>Tripple Draw (V3.1 s)</description>
              <year>1981</year>
              <manufacturer>Status Games</manufacturer>
              <rom name="u7_td1.bin" size="2048" crc="7128ce7c" sha1="3d46239456969c3af1817ef917e328c2819d6625" region="maincpu" offset="0"/>
              <rom name="u8_td2.bin" size="2048" crc="637f5f69" sha1="97d30eaa65a4b44c28b2b5e5eed8aa9966c2bbb7" region="maincpu" offset="800"/>
              <rom name="u36_td0.bin" size="2048" crc="2faa1942" sha1="0205bf9eb86ef1c32f1ae959d0e02001393db3af" region="tiles" offset="0"/>
              <rom name="prom.u17" size="32" status="nodump" region="proms" offset="0"/>
              <rom name="prom.u21" size="32" status="nodump" region="proms" offset="20"/>
              <rom name="prom.u22" size="256" status="nodump" region="proms" offset="40"/>
              <chip type="cpu" tag="maincpu" name="8085A" clock="12440000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1555000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="59.992284" pixclock="6220000" htotal="384" hbend="0" hbstart="320" vtotal="270" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="3" coins="1">
                     <control type="gambling"/>
              </input>
              <dipswitch name="DIP switch? 10" tag="IN1" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP switch? 20" tag="IN1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP switch? 40" tag="IN1" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP switch? 80" tag="IN1" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="supported" palettesize="128"/>
       </game>
 
 


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