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triplhnt: MAME ROM Information.


Triple Hunt (c) 1977 Atari.

Three shooting games in one unit; Hit the Bear, Witch Hunt and Racoon Hunt. The operator can select any one of the three games for his location and change it periodically merely by putting new graphic panels in and adjusting a switch on the P.C. board.

Hit The Bear is a modern video version of the classic bear shooting game. Realistically animated bears walk through a 3-D green forest. When hit, the bear roars, stands up and turns to walk in the opposite direction.

The Witch Hunt game changes the setting to a mysterious haunted house where players shoot at ghosts appearing in the windows and witches and bats flying across the screen.

In Racoon Hunt, players shoot at racoons climbing trees in an Autumn forest. The objective is to keep the racoons from reaching the top of the trees as they climb faster and faster as the score goes up.


Game ID : 008422-008791

Main CPU : M6800 (@ 800 Khz)

Sound Chips : Discrete circuitry.

Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 8

Players : 1

Control : lightgun

Buttons : 1


Released in April 1977. Triple Hunt was first introduced at the Third Annual Distributor Meeting banquet on March 22nd, 1977.


Designed and programmed by : Owen Rubin


Game's rom.

Machine's picture.

MAME Info:

0.61 [Stefan Jokish]

Artwork available

Samples required


- The first time you run the game, it will say 'AIM GUN AT SQUARE AND FIRE'. Fire at upper left and lower right corner to calibrate your gun. End test mode with F2.

- Select in the dipswitch menu between the games: Hit the Bear, Witch Hunt and Raccoon Hunt


- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.

- 15th November 2009: Mr. Do - Triple Hunt is done! This is one of those cases where the artwork REALLY adds to the game. Thanks to: Kiltron for doing all of the cleanup, and also for finding a decent photo of the bear back backdrop. Guru for scans of the Witch Hunt artwork. Aaron Giles for a scan of the bear/racoon backdrop. Andy Welburn for a scan of the Shoot the Bear bezel. Dan at The Arcade Flyer Archive for a hi-res scan of the flyer, to finish up the Raccoon bezel, which was based on the Shoot the Bear bezel.

- 0.130u3: Aaron Giles merged memory maps in Triple Hunt.

- 0.112u4: Derrick Renaud added PORT_CROSSHAIRs to Triple Hunt.

- 0.110u2: Derrick Renaud added support for the Triple Hunt 8-track audio. Added Samples sound (bear_rac and witch.wav).

- 28th July 2006: Guru - Triple Hunt including artwork/bezels (Atari 1977) and other games just arrived in 2 huge boxes. I think most of these are just for fixing issues in MAME (snd/gfx etc). Big thanks to Tingoes.

- 0.106u1: Changed Light gun input to Stick.

- 0.103u1: Derrick Renaud and Stefan Jokisch hooked up sound effects in Triple Hunt.

- 0.103: Stefan Jokisch fixed Triple Hunt and several older Atari games to use RAM mirroring for zero page memory.

- 0.80u2: Derrick Renaud updated Triple Hunt to use Aaron's DISCRETE_ADJUSTMENT changes.

- 0.80: Derrick Renaud added component value discrete sound, but have not figured out Shot and Bear Roar video memory locations. These are needed to make sound effects work.

- 0.61: Stefan Jokisch added Triple Hunt (Atari 1977).

- 2nd May 2002: Stefan Jokisch sent in a driver for Triple Hunt, although it lacks artwork, sound emulation and samples.

Recommended Games (Shooting):

Desert Gun

Dog Patch


Triple Hunt

Dead Eye

Clay Shoot

Super Shot

Yosaku To Donbei

Unknown Model Racing gun game

Balloon Bomber


King & Balloon

Tranquilizer Gun

Mole Attack

Mogura Desse

Monkey Mole Panic

Exciting Animal Land Jr.


Teeter Torture

Cloud 9

Great Guns


Duck Hunt (PlayChoice-10)

Vs. Duck Hunt

Shooting Gallery

Clay Pigeon

Vs. Gumshoe

Hit 'n Miss

The First Funky Fighter

One Shot One Kill

Egg Venture

Trap Shoot Classic

Mallet Madness

Deer Hunting USA

Turkey Hunting

Wing Shooting Championship

Trophy Hunting - Bear & Moose

Extreme Hunting

Extreme Hunting 2


Pye-nage Taikai

Sports Shooting USA

Romset: 13 kb / 12 files / 6.13 zip

MAME XML Output:

       <game name="triplhnt" sourcefile="triplhnt.c" sampleof="triplhnt">
              <description>Triple Hunt</description>
              <rom name="8404.f1" size="1024" crc="abc8acd5" sha1="bcef2abc5829829a01aa21776c3deb2e1bf1d4ac" region="maincpu" offset="7000"/>
              <rom name="8408.f2" size="1024" crc="77fcdd3f" sha1="ce0196abb8d6510aa9a5308f8efd6442e94272c4" region="maincpu" offset="7000"/>
              <rom name="8403.e1" size="1024" crc="8d756fa1" sha1="48a74f710b130d9af0c866483d6fc4ecce4a3ac5" region="maincpu" offset="7400"/>
              <rom name="8407.e2" size="1024" crc="de268f4b" sha1="937f97421ffb4f0f704402847892382ae8032b7c" region="maincpu" offset="7400"/>
              <rom name="8402.d1" size="1024" crc="eb75c936" sha1="48f9d4113a7ab8413a5aacd44b3506afc99d26ce" region="maincpu" offset="7800"/>
              <rom name="8406.d2" size="1024" crc="e7ab1186" sha1="7185fb837966bfb4aa70be3dd948d44f356b0452" region="maincpu" offset="7800"/>
              <rom name="8401.c1" size="1024" crc="7461b05e" sha1="16573ae655c306a38ff0f29a3c3285d636907f38" region="maincpu" offset="7c00"/>
              <rom name="8405.c2" size="1024" crc="ba370b97" sha1="5d799ce6ae56c315ff0abedea7ad9204bacc266b" region="maincpu" offset="7c00"/>
              <rom name="8423.n1" size="2048" crc="9937d0da" sha1="abb906c2d9869b09be5172cc7639bb9cda38831b" region="gfx1" offset="0"/>
              <rom name="8422.r1" size="2048" crc="803621dd" sha1="ffbd7f87a86477e5eb94f12fc20a837128a02442" region="gfx1" offset="800"/>
              <rom name="8409.l3" size="512" crc="ec304172" sha1="ccbf7e117fef7fa4288e3bf68f1a150b3a492ce6" region="gfx2" offset="0"/>
              <rom name="8410.m3" size="512" crc="f75a1b08" sha1="81b4733194462cd4cef7f4221ecb7abd1556b871" region="gfx2" offset="0"/>
              <sample name="bear_rac"/>
              <sample name="witch"/>
              <chip type="cpu" tag="maincpu" name="M6800" clock="800000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2" tilt="yes">
                     <control type="stick" minimum="0" maximum="236" sensitivity="25" keydelta="15"/>
              <dipswitch name="Play Time" tag="0C08" mask="192">
                     <dipvalue name="32 seconds / 16 raccoons" value="0" default="yes"/>
                     <dipvalue name="64 seconds / 32 raccoons" value="64"/>
                     <dipvalue name="96 seconds / 48 raccoons" value="128"/>
                     <dipvalue name="128 seconds / 64 raccoons" value="192"/>
              <dipswitch name="Game Select" tag="0C09" mask="192">
                     <dipvalue name="Hit the Bear" value="0"/>
                     <dipvalue name="Witch Hunt" value="64" default="yes"/>
                     <dipvalue name="Raccoon Hunt" value="192"/>
              <dipswitch name="Coinage" tag="0C0A" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
              <dipswitch name="Extended Play" tag="0C0B" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Service Mode" tag="0C48" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <adjuster name="Bear Roar Frequency" default="35"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8"/>

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