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ts2: MAME ROM Information.


History:

Battle Arena Toshinden 2 (c) 1995 Capcom.


A 3-D, weapons-based fighting game featuring a total of 15 different fighters - 11 main fighters, 2 hidden fighters and 2 bosses. Battles take place in a number of 3-D rendered arenas. Unlike most other 3-D fighters of the time - in which only the graphics are 3-D, with the actual fighting taking place on a 2-D plane - Battle Arena Toshinden features wholly 3-D gameplay that allows players to dive out of the path of their opponent's attacks.


- TECHNICAL -


Sony ZN-1 hardware


Main CPU : SPU (@ 16.9344 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 6


- TRIVIA -


Programmed by Tamsoft. Released in November 1995.


Sony Records released a limited-edition soundtrack album for this game (Battle Arena Toshinden 2 Game Soundtrack - SRCL-3471) on 21/04/1996.


- UPDATES -


The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.


- SERIES -


1. Battle Arena Toshinden (1994, Sony PlayStation)

2. Battle Arena Toshinden 2 (1995)

3. Battle Arena Toshinden 2 Plus (1996, Sony PlayStation) [Model SLPS-91006]

4. Battle Arena Nitoshinden (1996, Sony PlayStation)

5. Battle Arena Toshinden Remix (1996, Sega Saturn)

6. Battle Arena Toshinden URA - Ultimate Revenge Attack (1996, Sega Saturn)

7. Battle Arena Toshinden 3 (1997, Sony PlayStation)

8. Battle Arena Toshinden 4 (1999, Sony PlayStation)


- STAFF -


Director : Shintarou Nakaoka

Assistant Director : Hideki Kobayashi

Main Programmer : Hiroaki Furukawa

Character Design : Miho Furukawa

Sub Program : Etsuhiro Wada, Tooru Kawashima

Motion Compose : Shinya Kusunoki, Hideki Matsumoto

Motion Design : Toshihiro Ichino, Naotaka Suzuki, Hisashi Satou, Mizuki Muramatsu, Kou Ogura

Background Design : Kanako Satou, Aki Kobayashi

Effect Design : Kou Ogura

Sound Design : Yasuhiro Nakano, Fumio Tanabe

Sound Effect : Yasuhiro Nakano

Adviser : Mitsutoshi Nomura, Masaru Nakagama, Toshimi Matsumoto, Kaori Akasaka

Executive Producer : Toshiaki Ota

Official Illustrator : Tsukasa Kotobuki

Title Logo Design : Mitsuaki Hashimoto

Story Plot : Chozi Yoshikawa

Executive Producer : Nobuyuki Okude

Producer : Takayuki Nakano

Director : Takeshi Ikenoue

Marketeer : Toshihiro Morioka, Hiroshi Takekawa


- PORTS -


* Consoles :

Sony PlayStation [JP] (Dec.1995) [Model SLPS-00200]


* Computers :

PC [MS Windows, CD-ROM] (1996)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.144u7 [Brian Troha]

0.78 [smf]

0.74u2 [?]

0.36RC [?]


WIP:

- 0.144u7: Brian Troha added Battle Arena Toshinden 2 (USA 951124), readded the alt mask rom format. Changed 'Battle Arena Toshinden 2 (USA 951124)' to clone 'Battle Arena Toshinden 2 (USA 951124) Older'. Renamed (ts2) to (ts2a).

- 0.144u6: Smitdogg and The Dumping Union redumped and fixed MASK ROMs in Battle Arena Toshinden 2 (USA 951124) and clone (Japan 951124) to match real PCB ().

- 0.144u4: Team CPS-1 marked MASK ROMs in ts2 and ts2j as BAD_DUMP, current dumps don't match real PCBs, added a note.

- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable.

- 0.78: smf added Battle Arena Toshinden 2 (USA 951124).

- 0.74u2: Added Battle Arena Toshinden 2 (JAPAN 951124) (Capcom/Takara 1995).

- 0.36RC1: Added Battle Arena Toshinden 2 (JAPAN 951124) (Testdriver).


LEVELS: 8


Other Emulators:

* ZiNc


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Virtua Fighter 4 Evolution

Virtua Fighter 4 Final Tuned

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Star Gladiator Episode I: Final Crusade

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Samurai Shodown 64

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Romset: 19072 kb / 7 files / 7.67 zip




MAME XML Output:

       <game name="ts2" sourcefile="zn.c" romof="cpzn1">
              <description>Battle Arena Toshinden 2 (USA 951124)</description>
              <year>1995</year>
              <manufacturer>Capcom / Takara</manufacturer>
              <rom name="coh-1000c.353" merge="coh-1000c.353" size="524288" crc="50033af6" sha1="486d92ff6c7f1e54f8e0ef41cd9116eca0e10e1a" region="user1" offset="0"/>
              <rom name="ts2u_04.2h" size="524288" crc="ddb52e7c" sha1="e77891abae7681d911ef6eba2e0920d81433ebe6" region="user3" offset="0"/>
              <rom name="ts2-05m.3h" size="4194304" crc="7f4228e2" sha1="3690a76d19d97e55bc7b05a8456328697cfd7a77" region="user2" offset="0"/>
              <rom name="ts2-06m" size="4194304" crc="cd7e0a27" sha1="325b5f2e653cdea07cddc9d20d12b5ab50dca949" region="user2" offset="400000"/>
              <rom name="ts2-08m" size="4194304" crc="b1f7f115" sha1="3f416d2aac07aa73a99593b5a21b047da60cea6a" region="user2" offset="800000"/>
              <rom name="ts2-10m.4k" size="2097152" crc="ad90679a" sha1="19dd30764f892ee7f89c78ccbccdaf4d6b0e6e09" region="user2" offset="c00000"/>
              <rom name="ts2_02.2e" size="131072" crc="2f45c461" sha1="513b6b9b5a2f7c567c30c958e0e13834cd9bd266" region="audiocpu" offset="0"/>
              <rom name="ts2-01m.3b" size="4194304" crc="d7a505e0" sha1="f1b0cdea712101f695bd326eccd753eb79a07490" region="qsound" offset="0"/>
              <chip type="cpu" tag="maincpu" name="CXD8530CQ" clock="67737600"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spu" name="SPU" clock="33868800"/>
              <chip type="audio" tag="qsound" name="Q-Sound" clock="4000000"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Freeze" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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