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tturf: MAME ROM Information.


Tough Turf (c) 1989 Sega.

A fellow that looks like he just got off of work figures that he'd rid the city streets of those pesky gang members and their allies.


Sega System 16B hardware

Game ID : 317-0099 / 317-0104

Main CPU : 68000 (@ 10 Mhz), I8751 (@ 8 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 6144

Players : 2

Control : 8-way joystick

Buttons : 3


Released in March 1989.

Developed by SUNSOFT.

A bootleg of this game made by Datsu / Electron was released under the same name.



* US release.


* JAPAN release.


Director : Cho Musow

Programmers : A.T., Hac.F., BG.Yama

Sound programmer / music composer : About.Us

Graphic designers : Ame, Sp. Taka, Minokamo. Sakoh


Game's rom.

MAME Info:

0.36b1 [Andrew Prime]

0.34b4 [Phil Stroffolino]


- There are some sprite priorities problems. Lord Caos (ID 00994)

- tturf, tturfu: Some invalid data written to the UPD7759. I think this causes the 'pop' sound when level 1 starts. Source (ID 03210)

- Clone tturfu: Bad single sprite frame when main character walks. Source (ID 03214)

- Clone tturfbl: Some serious problems with tilemap scrolling. Source (ID 03211)


- 0.138u3: Aaron Giles and Dr. Decapitator hooked up MCU for clone Tough Turf (US).

- 23rd June 2010: Guru - The 8751 MCU (317-0099) for Tough Turf just received and has now been successfully processed (decap, de-protect & read).

- 0.128u5: Aaron Giles added GAME_NO_SOUND flag to Tough Turf, due to missing ROM only.

- 0.92: Changed description to 'Tough Turf (set 2, Japan, 8751 317-0104)' and clone '(US, 8751 317-0099)' to '(set 1, US, 8751 317-0099)'.

- 0.91u2: Fixed cpu2 rom names and addresses in clone Tough Turf (US, 8751 317-0099).

- 0.89u2: Added I8751 (8MHz) MCU. Changed description to 'Tough Turf (Japan, 8751, 317-0104)' and clone '(US, 8751, 317-0098)' to '(US, 8751, 317-0099)'.

- 0.88u6: Changed description to 'Tough Turf (Japan, 8751, 317-unknown)' and clone '(US)' to '(US, 8751, 317-0098)'. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses.

- 0.83: Charles MacDonald added MSM5205 sample playback to clone Tough Turf (bootleg).

- 18th March 2004: Charles MacDonald added sound support for tturf, tturfu and tturfbl (no samples).

- 0.36b7: Andrew Prime added clone Tough Turf (US). Changed parent description to 'Tough Turf (Japan)'. Added soundcpu ($0) from Tough Turf (US).

- 13th October 1999: Andrew Prime sent in a small System16 update with a few bug fixes and a new Tough Turf romset.

- 0.36b4: Added dipswitches 'Continues', 'Starting Energy', 'Demo Sounds' and 'Bonus Energy'.

- 0.36b2: Added missing speech roms.

- 0.36b1: Andrew Prime added Tough Turf (Sega/Sunsoft 1989).

- 0.34b4: Phil Stroffolino added Tough Turf (bootleg), not working.


Other Emulators:

* FB Alpha

* System 16

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Romset: 1088 kb / 15 files / 483.9 zip

MAME XML Output:

       <game name="tturf" sourcefile="segas16b.c">
              <description>Tough Turf (set 2, Japan, 8751 317-0104)</description>
              <manufacturer>Sega / Sunsoft</manufacturer>
              <rom name="12327.a7" size="131072" crc="0376c593" sha1="3057828b16ee3b7cbb57a76047eecf74d1d8b465" region="maincpu" offset="0"/>
              <rom name="12326.a5" size="131072" crc="f998862b" sha1="69902ab0162eb42e1d6a9792651a5d41cb77477d" region="maincpu" offset="1"/>
              <rom name="12268.a14" size="65536" crc="e0dac07f" sha1="c7f6de42eb93a8f34afdc300628735b5f40a34c2" region="gfx1" offset="0"/>
              <rom name="12269.a15" size="65536" crc="457a8790" sha1="b701e1a1745cefb31083c8a3daa3b23181f89576" region="gfx1" offset="10000"/>
              <rom name="12270.a16" size="65536" crc="69fc025b" sha1="20be1242de27f1b997d43890051cc5d5ac8a127a" region="gfx1" offset="20000"/>
              <rom name="12279.b1" size="65536" crc="7a169fb1" sha1="1ec6da0d2cfcf727e61f61c847fd8b975b64f944" region="gfx2" offset="1"/>
              <rom name="12283.b5" size="65536" crc="ae0fa085" sha1="ae9af92d4dd0c8a0f064d24e647522b588fbd7f7" region="gfx2" offset="0"/>
              <rom name="12278.b2" size="65536" crc="961d06b7" sha1="b1a9dea63785bfa2c0e7b931387b91dfcd27d79b" region="gfx2" offset="40001"/>
              <rom name="12282.b6" size="65536" crc="e8671ee1" sha1="a3732938c370f1936d867aae9c3d1e9bbfb57ede" region="gfx2" offset="40000"/>
              <rom name="12277.b3" size="65536" crc="f16b6ba2" sha1="00cc04c7b5aad82d51d2d252e1e57bcdc5e2c9e3" region="gfx2" offset="80001"/>
              <rom name="12281.b7" size="65536" crc="1ef1077f" sha1="8ce6fd7d32a20b93b3f91aaa43fe22720da7236f" region="gfx2" offset="80000"/>
              <rom name="12276.b4" size="65536" crc="838bd71f" sha1="82d9d127438f5e1906b1cf40bf3b4727f2ee5685" region="gfx2" offset="c0001"/>
              <rom name="12280.b8" size="65536" crc="639a57cb" sha1="84fd8b96758d38f9e1ba1a3c2cf8099ec0452784" region="gfx2" offset="c0000"/>
              <rom name="12328.a10" size="32768" status="nodump" region="soundcpu" offset="0"/>
              <rom name="12329.a11" size="65536" crc="ed9a686d" sha1="da433033d501ee871429ee676b3972b14179df9f" region="soundcpu" offset="10000"/>
              <rom name="12330.a12" size="65536" crc="fb762bca" sha1="ff9191c5ec38c711ebb7c2ad043f62b6d7e2203c" region="soundcpu" offset="20000"/>
              <rom name="317-0104.bin" size="4096" status="nodump" region="mcu" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="cpu" tag="mcu" name="I8751" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.054389" pixclock="6293700" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Continues" tag="DSW2" mask="3">
                     <dipvalue name="None" value="0" default="yes"/>
                     <dipvalue name="3" value="1"/>
                     <dipvalue name="Unlimited" value="2"/>
                     <dipvalue name="Unlimited" value="3"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Starting Energy" tag="DSW2" mask="48">
                     <dipvalue name="3" value="0"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="6" value="32" default="yes"/>
                     <dipvalue name="8" value="48"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Bonus Energy" tag="DSW2" mask="128">
                     <dipvalue name="1" value="128"/>
                     <dipvalue name="2" value="0" default="yes"/>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="6144"/>

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