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twinhawk: MAME ROM Information.


History:

Twin Hawk (c) 1989 Taito.


A vertically scrolling shoot'em up.


- TECHNICAL -


Taito X System hardware

Prom Stickers : B87


Main CPU : 68000 (@ 8 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz)




Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Developed by Toaplan. Even if developed by this famous shoot'em up company, Twin Hawk was not good game and it was a flop.


This game is known in Japan as "Dai Sen Pu".


- UPDATES -


There are several differences between Twin Hawk and its Japanese version "Dai Senpuu" :

* Twin Hawk supports two simultaneous players.

* Dai Senpuu supports two players, but only one at a time. Because of this, it also supports Cocktail cabinets.

* In Twin Hawk, both planes are purple and pink for player 1 and 2 respectively.

* In Dai Senpuu, the planes are green for both players.

* In Twin Hawk, when you die, you continue the game at current position.

* In Dai Senpuu, when you die, you continue the game at predefined positions. This makes the game much more difficult to complete.


- STAFF -


Sound composer : Osamu Oota


- PORTS -


* Consoles :

Sega Mega Drive (1990)


- SOURCES -


Game's rom.




MAME Info:

0.53 [?]

0.37b9 [Yochizo]


WIP:

- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Twin Hawk.

- 0.130u4: Renamed (twinhwku) to (twinhawku).

- 0.122u5: Corrado Tomaselli verified frequencies in Twin Hawk.

- 0.106u1: AWJ fixed sound problems in Twin Hawk and added DIP location. Changed the 2x 'Unused' dipswitches to 'Unknown'.

- 0.104u3: Alex Jackson fixed 'Lives' dipswitch in Twin Hawk and clone (US) and removed 'Cabinet' dipswitch; they are 2psim and do not support cocktail cabinets (the dipswitch does nothing).

- 0.53: Added Twin Hawk (World) and clone (US).

- 0.37b16: Added 3rd player button and removed 3rd coin slot.

- 0.37b9: Yochizo added Daisenpu (Japan) (Taito 1989).

- 3rd November 2000: Yochizo fixed road color and music tempo in Daisenpu.

- 16th September 2000: Yochizo added Balloon Brothers, Gigandes and Daisenpu to the Superman a.k.a. Taito X driver.


LEVELS: 1 (endless)


Other Emulators:

* FB Alpha

* Raine


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Romset: 2336 kb / 7 files / 764.1 zip




MAME XML Output:

       <game name="twinhawk" sourcefile="taito_x.c">
              <description>Twin Hawk (World)</description>
              <year>1989</year>
              <manufacturer>Taito Corporation Japan</manufacturer>
              <rom name="b87-11.u7" size="131072" crc="fc84a399" sha1="6e5552b7ee433bee74f8936a8e583b5f81b5f2b2" region="maincpu" offset="0"/>
              <rom name="b87-10.u5" size="131072" crc="17181706" sha1="b7cab502b68a8f02918412538f23682120cbe1d3" region="maincpu" offset="1"/>
              <rom name="b87-07.13e" size="32768" crc="e2e0efa0" sha1="4f1435ba738895996f26a64c2237e8349337df4a" region="audiocpu" offset="0"/>
              <rom name="b87-02.3h" size="524288" crc="89ad43a0" sha1="6ff6ee085c1c06a05f4f8743d979d3552b7475a0" region="gfx1" offset="0"/>
              <rom name="b87-01.3f" size="524288" crc="81e82ae1" sha1="d4dbdbf9ae0af69bbeccafb3cc2f67dadda72432" region="gfx1" offset="80000"/>
              <rom name="b87-04.3k" size="524288" crc="958434b6" sha1="cf5912c4468cb2079ff180203045a436175c037c" region="gfx1" offset="100000"/>
              <rom name="b87-03.3j" size="524288" crc="ce155ae0" sha1="7293125fc23f2411c4edd427a2576c145b3f2dd4" region="gfx1" offset="180000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <display tag="screen" type="raster" rotate="270" width="384" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Unused" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/4 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSWB" mask="12">
                     <dipvalue name="50k and every 150k" value="12" default="yes"/>
                     <dipvalue name="70k and every 200k" value="8"/>
                     <dipvalue name="50k only" value="4"/>
                     <dipvalue name="100k only" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWB" mask="48">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5" value="32"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="128">
                     <dipvalue name="No" value="128"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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