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ultrax: MAME ROM Information.


History:

Ultra X Weapons (c) 01/1995 Banpresto.


- TECHNICAL -


Main CPU : V60 (@ 16 Mhz)

Sound Chips : ES5506 (@ 16 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in January 1995 in Japan.


Developed by Seta and produced by Banpresto.


This game is known in China as "Ultra Keibitai" (translates as 'Ultra Guards').

This game is known in Japan as "Urutora Keibitai" ("Ultra Garrison").


This game is based on 'Ultraman', a famous Japanese live-action superhero series that has had numerous sequels and spin-offs since its debut in the 1960s. Generally, the main character is a normal human who uses an alien device to transform into a giant red-and-silver (sometimes with blue) creature called an Ultraman to combat alien monsters with the help of a special military team. Some of the subsequent shows in the series include 'Ultraseven', 'Ultraman Leo', 'Ultraman Taroh', and 'Ultraman Tiga'.


- STAFF -


Planner : Takehiko Hoashi

Programmer : Noboru Harada

CG designer : Yasuhiko Kikuchi

Graphic designers : Kohzoh Igarashi, Shingo Aoyama

Hardware engineer : Masahiro Yamaguchi

Video chip designer : Kenji Oiyama

Sound : Opus Corp.

Music : Masanao Akahori

Sound effects : Jun Enoki, Satoshi Ohta

Supervisor : Tsuburaya Pro., Hiroshi Funai


- SOURCES -


Game's rom.




MAME Info:

0.73 [Tomasz Slanina]

0.68 [?]


TODO:

* Some gfx offset problems / alignment (sprite handle can move?)


WIP:

- 0.108u3: Robzia improved offsets of the "normal spites" in the SSV games Twin Eagle II, Ultra X Weapons and Dyna Gear.

- 0.74u2: Olivier Galibert fixed some V60 floating point operations and made core exit on unhandled opcodes, note UltraX doesn't work again.

- 0.74: Workaround for a V60 crash causing Ultra X not to run on some systems [Tomasz Slanina].

- 0.73: Tomasz Slanina added Ultra X Weapons / Ultra Keibitai (Banpresto + Tsuburaya Prod. 1995). Some gfx offset problems / alignment (sprite handle can move?).

- 0.68: Added Ultra X Weapons / Ultra Keibitai (Testdriver).

- 29th August 2003: Tomasz Slanina fixed the interrupts and register layout in the V60 CPU core, making Ultra X Weapons run (with graphics glitches) along with Twin Eagle 2 (unplayable due to unemulated protection).


LEVELS: 7


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Romset: 15360 kb / 12 files / 7.63 zip




MAME XML Output:

       <game name="ultrax" sourcefile="ssv.c">
              <description>Ultra X Weapons / Ultra Keibitai</description>
              <year>1995</year>
              <manufacturer>Banpresto / Tsuburaya Productions</manufacturer>
              <rom name="71047-11.u64" size="524288" crc="593b2678" sha1="3b24b59a21386a4688502c5f0a2dd4eb0ec92544" region="user1" offset="0"/>
              <rom name="71047-09.u65" size="524288" crc="08ea8d91" sha1="5d2672f6c96fbbe9d80bd6539c1400b62745892a" region="user1" offset="1"/>
              <rom name="71047-12.u62" size="524288" crc="76a77ab2" sha1="0cf2f293defc23c807556ff92ea99f963fafed40" region="user1" offset="100000"/>
              <rom name="71047-10.u63" size="524288" crc="7c79faf9" sha1="40c1420eeae355efa628bbcfd69e0dd18d343fd9" region="user1" offset="100001"/>
              <rom name="71047-01.u73" size="2097152" crc="66662b08" sha1="0cb683e5f85ffe21bd3367af4d3e48a484dbd4c3" region="gfx1" offset="0"/>
              <rom name="71047-02.u74" size="1048576" crc="6b00dc0c" sha1="6af8ceed72d13f9979175c0d907a4a8c127ca1ad" region="gfx1" offset="200000"/>
              <rom name="71047-03.u76" size="2097152" crc="00fcd6c2" sha1="61d13cbafbc0fd6ff62cd08aa88591ed0fd0b182" region="gfx1" offset="300000"/>
              <rom name="71047-04.u77" size="1048576" crc="d9e710d1" sha1="063459a247f9ff81cb558802e9943b3ea8a2ea3a" region="gfx1" offset="500000"/>
              <rom name="71047-05.u75" size="2097152" crc="10848193" sha1="40b7ebb6011dc703bbf620cd22cd678c10ec67a4" region="gfx1" offset="600000"/>
              <rom name="71047-06.u88" size="1048576" crc="b8ac2942" sha1="3e85e8f5669d469dd3114455248546d32a642315" region="gfx1" offset="800000"/>
              <rom name="71047-07.u59" size="2097152" crc="d9828b62" sha1="f66a388d7a00b3a45d386671c061f5b840453451" region="ensoniq.0" offset="0"/>
              <rom name="71047-08.u60" size="2097152" crc="30ebff6d" sha1="53824c1fc37e22b545fd68b59722f7968f0ca1e2" region="ensoniq.1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5506" clock="16000000"/>
              <display tag="screen" type="raster" rotate="270" width="336" height="240" refresh="60.000000" pixclock="7136880" htotal="454" hbend="0" hbstart="336" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Region" tag="DSW2" mask="20">
                     <dipvalue name="China" value="0"/>
                     <dipvalue name="Japan" value="20"/>
                     <dipvalue name="World" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" cocktail="preliminary" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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