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v4dealem: MAME ROM Information.


History:

Deal 'Em (c) 1987 Zenitone, Ltd.


- SOURCES -


Game's ROM.




MAME Info:

0.112u2 [James Wallace]


NOTE:

- Deal 'Em was a conversion kit designed to make early MPU4 machines into video games by replacing the top glass and reel assembly with this kit and a supplied monitor. The real Deal 'Em ran on Summit Coin hardware, and was made by someone else. A further different release was made in 2000, running on the Barcrest MPU4 Video, rather than this one.


WIP:

- 0.143u2: Renamed (dealem) to (v4dealem).

- 28th July 2009: Mr. Do - As the AGEMAME games are now part of baseline MAME, the artwork should be also, so added Deal Em will be done later, when I can get it looking a little prettier.

- 0.124: Zsolt Vasvari fixed assertion in Deal 'Em.

- 0.123u5: Phase 2 of the Deal 'Em input changes [James Wallace] (these work well with the default cabinet type, I need to do some conditional input work to fix them fully), and also a conversion to the RESNET code. Unfortunately, this still doesn't fix the apparently needed transparency.

- 0.123u4: James Wallace corrected some glitches and fixed bank reading in Deal 'Em.

- 0.123u3: Changed VSync to 59Hz.

- 0.120u2: James Wallace repaired the IC24 timer behaviour to fix some of Deal 'Em's bugs, and also added inputs. Added 'Coin Entry' dipswitch. Renamed 'Stake' dipswitch to 'Price of Play'. Changed description to 'Deal 'Em (MPU4 Conversion Kit, v7.0)'.

- 0.119u3: David Haywood made a few improvements to Deal 'Em, well you can see the game now...

- 30th September 2007: David Haywood - I've fixed the video output in Deal 'Em, although the inputs are confusing to say the least, I've no idea what I should be mapping where.

- 0.114u2: MPU4 improvements [James Wallace]: Added NMI pulsing so Deal 'Em at least starts to boot. Decommissioned machine\mpu4.c, as the 6850acia code from Phil does the same job, making one less thing to maintain.

- 0.112u3: Added pld ($0 - zenndlem.u10).

- 0.112u2: James Wallace added Deal 'Em (MPU4 Conversion Kit) (Zenitone 198?). Deal 'Em was designed as an enhanced gamecard, to fit into an existing MPU4 card. It's an unoffical addon, and does all its work through the existing 6809 CPU.

- 17th February 2007: James Wallace - Added Deal 'Em - still needs some work.


Romset: 97 kb / 4 files / 21.8 zip




MAME XML Output:

       <game name="v4dealem" sourcefile="mpu4vid.c">
              <description>Deal 'Em (MPU4 Conversion Kit, v7.0)</description>
              <year>1987</year>
              <manufacturer>Zenitone</manufacturer>
              <rom name="zenndlem.u6" size="32768" crc="571e5c05" sha1="89b4c331407a04eae34bb187b036791e0a671533" region="maincpu" offset="8000"/>
              <rom name="zenndlem.u24" size="65536" crc="3a1950c4" sha1="7138346d4e8b3cffbd9751b4d7ebd367b9ad8da9" region="gfx1" offset="0"/>
              <rom name="zenndlem.u22" size="32" crc="29988304" sha1="42f61b8f9e1ee96b65db3b70833eb2f6e7a6ae0a" region="proms" offset="0"/>
              <rom name="zenndlem.u10" size="260" crc="e3103c05" sha1="91b7be75c5fb37025039ab54b484e46a033969b5" region="plds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1720000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay8913" name="AY-3-8913A" clock="1720000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="248" refresh="56.000000" pixclock="6504960" htotal="440" hbend="0" hbstart="320" vtotal="264" vbend="0" vbstart="248" />
              <sound channels="1"/>
              <input players="1" buttons="7" coins="5" service="yes">
              </input>
              <dipswitch name="Cabinet Set Up Mode" tag="DIL1" mask="15">
                     <dipvalue name="Stop The Clock" value="0" default="yes"/>
                     <dipvalue name="Hit the Top" value="1"/>
                     <dipvalue name="Way In" value="2"/>
                     <dipvalue name="Smash and Grab" value="3"/>
                     <dipvalue name="Ready Steady Go-1" value="4"/>
                     <dipvalue name="Ready Steady Go-2" value="5"/>
                     <dipvalue name="Top Gears-1" value="6"/>
                     <dipvalue name="Top Gears-2" value="7"/>
                     <dipvalue name="Nifty Fifty" value="8"/>
                     <dipvalue name="Super Tubes" value="9"/>
              </dipswitch>
              <dipswitch name="Target Payout Percentage" tag="DIL1" mask="112">
                     <dipvalue name="72%" value="0" default="yes"/>
                     <dipvalue name="74%" value="16"/>
                     <dipvalue name="76%" value="32"/>
                     <dipvalue name="78%" value="48"/>
                     <dipvalue name="80%" value="64"/>
                     <dipvalue name="82%" value="80"/>
                     <dipvalue name="84%" value="96"/>
                     <dipvalue name="86%" value="112"/>
              </dipswitch>
              <dipswitch name="Display Switch Settings on Monitor" tag="DIL1" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <dipswitch name="Payout Limit" tag="DIL2" mask="1">
                     <dipvalue name="200p (All Cash)" value="0" default="yes"/>
                     <dipvalue name="200p (Cash)+400p (Token)" value="1"/>
              </dipswitch>
              <dipswitch name="10p Payout Priority" tag="DIL2" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Clear Credits and bank at power on?" tag="DIL2" mask="4">
                     <dipvalue name="No" value="0" default="yes"/>
                     <dipvalue name="Yes" value="4"/>
              </dipswitch>
              <dipswitch name="50p Payout Solenoid fitted?" tag="DIL2" mask="8">
                     <dipvalue name="No" value="0" default="yes"/>
                     <dipvalue name="Yes" value="8"/>
              </dipswitch>
              <dipswitch name="100p Payout Solenoid fitted?" tag="DIL2" mask="16">
                     <dipvalue name="No" value="0" default="yes"/>
                     <dipvalue name="Yes" value="16"/>
              </dipswitch>
              <dipswitch name="Coin alarms active?" tag="DIL2" mask="32">
                     <dipvalue name="No" value="32"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Price of Play" tag="DIL2" mask="64">
                     <dipvalue name="10p 1 Game" value="0" default="yes"/>
                     <dipvalue name="10p 2 Games" value="64"/>
              </dipswitch>
              <dipswitch name="Coin Entry" tag="DIL2" mask="128">
                     <dipvalue name="Multi" value="0" default="yes"/>
                     <dipvalue name="Single" value="128"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="32"/>
       </game>
 
 


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