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vastar: MAME ROM Information.


History:

Vastar (c) 1983 Sesame Japan.


In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet.


- TECHNICAL -


Main CPU : (2x) Z80 (@ 3.072 Mhz)

Sound Chips : AY8910 (@ 1.5 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Shoot, [B] Shield


- TRIVIA -


Vastar became the last game manufactured by Orca. Officially had the company bankrupted about the same time as the game was finished. For this reason Orca could not sell the game under their own brand, so they did use the alias 'Sesame Japan Corp.' for this purpose.


- TIPS AND TRICKS -


* Warp : When you reach the second radar that pops up from the ground, after you landed the first time and gone though the forest, put your shield on and go directly into the laser firing turret. You should activate a warp to the second spaceship!


- STAFF -


Staff : Toshiaki Ohta (Toshiaki.O), Super.Kita, Nakanishi, Nakamura, Yoshida, Holstein, Kashuga, Kapa Enoki, Sweet Yuge, Harumage.M


- SOURCES -


Game's rom.




MAME Info:

0.30 [Allard van der Bas]


WIP:

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Vastar.

- 0.72: Added 'Bonus Life' dipswitch.

- 0.37b7: Zsolt Vasvari fixed startup garbage in Vastar.

- 26th August 2000: Zsolt Vasvari converted Vastar to the tilemap system and fixed a few bugs.

- 0.34b7: Nicola Salmoria added Vastar (set 2). Changed parent description to 'Vastar (set 1)'. Added color proms ($0, 100, 200, 300) to (set 1).

- 0.34b6: Roberto Ventura improved gfx in Vastar.

- 0.33b7: Dani Portillo added high score saving to Vastar.

- 0.30: Allard van der Bas added Vastar (Sesame Japan 1983). Known issues: Some wrong sprite graphics (e.g. when you die).


STORY:

- In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet.


Other Emulators:

* JFF


Recommended Games (Jetman):

Sky Lancer

Vastar

Argus (Gottlieb)

Equites

Formation Z

Freeze

SWAT

4-D Warriors

Alien Sector

Bakutotsu Kijuutei

Cop 01

Finalizer - Super Transformation

Lizard Wizard

Metal Clash

Scooter Shooter

Section Z

Space Harrier

Space Harrier II (Mega-Tech)

Side Arms - Hyper Dyne

Transformer

Exzisus

Space Ranger (Arcadia)

Star Guards

Forgotten Worlds

Forgotten Worlds (Mega-Tech)

Superman

Insector X

Solar Jetman (PlayChoice-10)

Rohga Armor Force

Povar / Sobrat' Buran / Agroprom (Jetpac)

Cybattler

Mazinger Z

ESP Ra.De.

Shikigami no Shiro

Shikigami No Shiro II

Crazy War


Romset: 81 kb / 19 files / 50.3 zip




MAME XML Output:

       <game name="vastar" sourcefile="vastar.c">
              <description>Vastar (set 1)</description>
              <year>1983</year>
              <manufacturer>Sesame Japan</manufacturer>
              <rom name="e_f4.rom" size="4096" crc="45fa5075" sha1="99c3d7414f3bc3a84430067a71dd00d260bbcdab" region="maincpu" offset="0"/>
              <rom name="e_k4.rom" size="4096" crc="84531982" sha1="bf2fd92d821734f64ad72e13f4e1aae8e055aa43" region="maincpu" offset="1000"/>
              <rom name="e_h4.rom" size="4096" crc="94a4f778" sha1="d52b3d6ed4953cff6dde1884dec9f9cc94847cb2" region="maincpu" offset="2000"/>
              <rom name="e_l4.rom" size="4096" crc="40e4d57b" sha1="3f073574f430791518283314ce325e48d8daa246" region="maincpu" offset="3000"/>
              <rom name="e_j4.rom" size="4096" crc="bd607651" sha1="23d3c7d2a0c17a780286a01a93e480aafcdb4b05" region="maincpu" offset="4000"/>
              <rom name="e_n4.rom" size="4096" crc="7a3779a4" sha1="98e7092ed4eaec1ab129a7bede6ea1cf16e329f0" region="maincpu" offset="5000"/>
              <rom name="e_n7.rom" size="4096" crc="31b6be39" sha1="be0d03db9c6c8982b2f38ad534a6e213bbde1802" region="maincpu" offset="6000"/>
              <rom name="e_n5.rom" size="4096" crc="f63f0e78" sha1="a029e340b11b358dbe0dcf2d1a0e6c6c093bbc9d" region="maincpu" offset="7000"/>
              <rom name="e_f2.rom" size="4096" crc="713478d8" sha1="9cbd1fb689d93a8964f48e59d4effaa4878b2945" region="sub" offset="0"/>
              <rom name="e_j2.rom" size="4096" crc="e4535442" sha1="280d93bec5cf6183250827ce70ed5ddff968bba5" region="sub" offset="1000"/>
              <rom name="c_c9.rom" size="8192" crc="34f067b6" sha1="45d7f8be5bd1dc9e5e511aa2e99c216c5ff12273" region="gfx1" offset="0"/>
              <rom name="c_f7.rom" size="8192" crc="edbf3b13" sha1="9d6ddf16e83c68c831fec28607584471b5cbcbd2" region="gfx2" offset="0"/>
              <rom name="c_f9.rom" size="8192" crc="8f309e22" sha1="f5bbc5cf70687415061a0674e273e20fbfcc1f8f" region="gfx2" offset="2000"/>
              <rom name="c_n4.rom" size="8192" crc="b5f9c866" sha1="17fc38cd40638e4f5d25c0cae70df3b8f03425dd" region="gfx3" offset="0"/>
              <rom name="c_s4.rom" size="8192" crc="c9fbbfc9" sha1="7c6ace0e2eae8420a31d9054ad5dd94924273d5f" region="gfx4" offset="0"/>
              <rom name="tbp24s10.6p" size="256" crc="a712d73a" sha1="a65fa5928431d8631fb04e01ad0a0d2de849bf1d" region="proms" offset="0"/>
              <rom name="tbp24s10.6s" size="256" crc="0a7d48ec" sha1="400e0b271c241712e7b7502e96e4f8a609e078e1" region="proms" offset="100"/>
              <rom name="tbp24s10.6m" size="256" crc="4c3db907" sha1="03bcbc4763dcf49f4a06f499042e36183aa8b762" region="proms" offset="200"/>
              <rom name="tbp24s10.8n" size="256" crc="b5297a3b" sha1="a5a512f86097b7d892f6d11e8492e8a379c07f60" region="proms" offset="300"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1500000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="3">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="6" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Show Author Credits" tag="DSW1" mask="8">
                     <dipvalue name="No" value="8" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Slow Motion (Cheat)" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="32">
                     <dipvalue name="20000 50000" value="32" default="yes"/>
                     <dipvalue name="40000 70000" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="7">
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="56">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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