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vsfdf: MAME ROM Information.


Vs. Freedom Force (c) 1988 Konami.


Main CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 64

Players : 1

Control : lightgun

Buttons : 1


Game's rom.

MAME Info:

0.74u2 [?]

0.66 [?]


- Every time you shoot, the status part of the screen shows garbage. Firewave (ID 00139)


- 0.137u4: Added dipswitches 'Health Awarded At', 'Difficulty (Damage)' and 'Difficulty (Enemy)'.

- 0.76: Pierpaolo Prazzoli fixed Vs. Freedom Force - Game now playable. Added 'Coinage' dipswitch.

- 16th October 2003: Pierpaolo Prazzoli fixed Vs. Freedom Force and Vs. Super Xevious in the VSNES driver.

- 0.74u2: Added Vs. Freedom Force (Sunsoft 1988).

- 0.66: Added Vs. Freedom Force (Testdriver).


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Romset: 193 kb / 4 files / 70.5 zip

MAME XML Output:

       <game name="vsfdf" sourcefile="vsnes.c">
              <description>Vs. Freedom Force</description>
              <rom name="prg2" size="65536" crc="3bce8f0f" sha1="5a9b91bae4b28c1df54fb290efdec4805f4f217e" region="maincpu" offset="10000"/>
              <rom name="prg1" size="65536" crc="c74499ce" sha1="14f50d4d11c363e761a6472a6e57a5e5a6dab9ce" region="maincpu" offset="20000"/>
              <rom name="cha2.1" size="65536" crc="a2f88df0" sha1="10ef432d3132b01a1fcb38d8f521edd2a029ac5e" region="gfx1" offset="0"/>
              <rom name="rp2c04-0001.pal" size="192" crc="a6293faa" sha1="190a410a3d818e124b2b9d2ef9fb3da003bb5d4c" region="palette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="nes1" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <display tag="screen1" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2">
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="50" keydelta="30"/>
              <dipswitch name="Coinage" tag="DSW0" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="3"/>
                     <dipvalue name="4 Coins/1 Credit" value="5"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="Free Play" value="7"/>
              <dipswitch name="Health Awarded At" tag="DSW0" mask="24">
                     <dipvalue name="20k/60k" value="0"/>
                     <dipvalue name="20k/60k/Every 60k" value="8"/>
                     <dipvalue name="10k/50k" value="16" default="yes"/>
                     <dipvalue name="10k/50k/Every 50k" value="24"/>
              <dipswitch name="Difficulty (Damage)" tag="DSW0" mask="96">
                     <dipvalue name="Easy" value="64"/>
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="96"/>
              <dipswitch name="Difficulty (Enemy)" tag="DSW0" mask="128">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="128"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>

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