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wlstar: MAME ROM Information.


Wonderleague Star - Sok-Magicball Fighting (c) 1995 Mijin Computer.

A baseball game.


Main CPU : 68000 (@ 15 Mhz), Z80 (@ 3.75 Mhz)

Sound Chips : YM2151 (@ 3.42719 Mhz), OKI6295 (@ 1.024 Mhz)

Players : 2

Buttons : 3


SemiCom used the name Mijin to pass the KMRB arcade game license until 1995.


1. Magicball Fighting (1994)

2. Wonderleague Star - Sok-Magicball Fighting (1995)

3. Wonderleague 96 (1996)

4. MuHanSeungBu (1997)


Game's rom.

MAME Info:

0.113u3 [David Haywood, Brian Troha]


- 0.141: Dr. Decapitator added the recent 87C52 MCU decap to Wonder League Star. Added I8052 (16MHz) CPU3.

- 0.125u9: Stephane Humbert updated dipswitches for Wonder League Star and added notes. Added port tags and updated memory definitions and read handlers. Added dipswitches '2 Players Game', 'Difficulty', 'Last Inning', 'VS CPU Game Ends', 'VS Game' and 5x 'Unused'.

- 0.125u7: Added dipswitches 'Full 2 Players Game', 'Coinage', 'Demo Sounds' and 'Unknown'.

- 0.114: Changed description to 'Wonder League Star - Sok-Magicball Fighting (Korea)'.

- 0.113u4: David Haywood added I87C52 MCU protection data, extracted from the shared ram to Wonder League Star - Game now playable. Changed description to 'Wonder League Star (Korea)'.

- 24th March 2007: David Haywood - Wonderleague Star: Another Korean game, this one by 'Mijin' (& SemiCom? there are SemiCom logos and it's a SemiCom board). This one would have been easier to emulate but for a rather buggy PCB, missing random sprites etc. when tests were being run on it. Thanks to Brian Troha for persevering with the board for me however. Looks like it's probably the same game Guru got recently, although the revisions will need checking, and he has what should be a sequel too.

- 0.113u3: David Haywood and Brian Troha added WonderLeague Star (SemiCom 199?).

- 9th March 2007: Guru - Wonderleague Star Magicball Fighting (MIJIN 1995) arrived today. This is a Semicom hardware game and will require for trojaning. Thanks to Gp-Lee.

Other Emulators:

* FB Alpha

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Romset: 3912 kb / 11 files / 1.04 zip

MAME XML Output:

       <game name="wlstar" sourcefile="tumbleb.c">
              <description>Wonder League Star - Sok-Magicball Fighting (Korea)</description>
              <rom name="n-3.u818" size="262144" crc="f01bc623" sha1="ef9d32071bd259fad8243ff4622a82062e67c196" region="maincpu" offset="1"/>
              <rom name="n-4.u817" size="262144" crc="fc3e829b" sha1="736835766f2b534c4ea3081f7a715a09a068a9f6" region="maincpu" offset="0"/>
              <rom name="ua7" size="65536" crc="90cafa5f" sha1="2d2ba8e395544e49899cac662d87585592b12040" region="audiocpu" offset="0"/>
              <rom name="87c52.mcu" size="8192" crc="ab5e2a7e" sha1="9d3dbbbf0fac12ed82184222a077d81243abb39d" region="protection" offset="0"/>
              <rom name="ua1" size="262144" crc="de217d30" sha1="5d7a6f82b106dd1185c7dcde193177cc46c4782f" region="oki" offset="0"/>
              <rom name="5.srom5" size="524288" crc="f7f8c859" sha1="28b21abfaff2b0502459d1e219c4397ca78a1495" region="gfx1" offset="1"/>
              <rom name="6.srom6" size="524288" crc="34ace2a8" sha1="f4ab3eceaacf65b5417edbb74b719f2993fa53ef" region="gfx1" offset="0"/>
              <rom name="7.udr1" size="524288" crc="6e47c31d" sha1="c9c2d798197e6fc16d7750391c13506a87f8a49b" region="gfx2" offset="0"/>
              <rom name="8.udr2" size="524288" crc="09c5d57c" sha1="0c53b90be28636008fa3f590b6a851022316f2e8" region="gfx2" offset="1"/>
              <rom name="9.udr3" size="524288" crc="3ec064f0" sha1="642c49acfe8388717666d423ae94789eb61105a6" region="gfx2" offset="100000"/>
              <rom name="10.udr4" size="524288" crc="b4693cdd" sha1="031290586321b95436b30a3339a10dd8df12b245" region="gfx2" offset="100001"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="15000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3750000"/>
              <chip type="cpu" tag="protection" name="I8052" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3427190"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1024000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Unused" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="2 Players Game" tag="DSW" mask="16">
                     <dipvalue name="1 Credit" value="0"/>
                     <dipvalue name="2 Credits" value="16" default="yes"/>
              <dipswitch name="Unused" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW" mask="192">
                     <dipvalue name="Easy" value="0"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="128"/>
              <dipswitch name="Last Inning" tag="DSW" mask="256">
                     <dipvalue name="9" value="0"/>
                     <dipvalue name="12" value="256" default="yes"/>
              <dipswitch name="VS CPU Game Ends" tag="DSW" mask="512">
                     <dipvalue name="+10" value="512" default="yes"/>
                     <dipvalue name="+7" value="0"/>
              <dipswitch name="VS Game" tag="DSW" mask="1024">
                     <dipvalue name="1 Credit / 2 Innings" value="0"/>
                     <dipvalue name="1 Credit / 3 Innings" value="1024" default="yes"/>
              <dipswitch name="Full 2 Players Game" tag="DSW" mask="2048">
                     <dipvalue name="4 Credits" value="0"/>
                     <dipvalue name="6 Credits" value="2048" default="yes"/>
              <dipswitch name="Coinage" tag="DSW" mask="28672">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="16384"/>
                     <dipvalue name="3 Coins/1 Credit" value="8192"/>
                     <dipvalue name="2 Coins/1 Credit" value="24576"/>
                     <dipvalue name="1 Coin/1 Credit" value="28672" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="20480"/>
                     <dipvalue name="1 Coin/2 Credits" value="12288"/>
                     <dipvalue name="1 Coin/3 Credits" value="4096"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>

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