Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

wwallyja: MAME ROM Information.


History:

Wally wo Sagase! (c) 1992 Sega.


- TECHNICAL -


Sega System 18 hardware


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz)


Players : 3

Control : trackball

Buttons : 3


- TRIVIA -


Released in June 1992 in Japan.


Based on the children's books called 'Where's Wally?' where you had to find Wally (Waldo in US) in various drawn scenes.


- SOURCES -


Game's rom.




MAME Info:

0.95u2 [Chack'n]

0.89u1 [Thierry Lescot]

0.80u2 [Charles MacDonald]


< Japan >


WIP:

- 0.143u8: Changed 'Unknown' to 'Unused' dipswitches.

- 0.104u5: Aaron Giles fixed reset bug wwallyj0104u4red.

- 20th April 2005: Guru - Where's Wally (Sega System 18, 317-0197B) arrived from Japan.

- 0.95u2: Chack'n added 'Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)'. Changed 'Where's Wally? (rev A, Japan, FD1094 317-0197A)' to clone 'Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)'. Removed 'Where's Wally? (rev B, FD1094 317-197B)'. Renamed (wwally) to (wwallyja).

- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Where's Wally'.

- 0.95: Changed description to 'Where's Wally? (rev A, Japan, FD1094 317-0197A)' and clone '(set 1, FD1094 317-?)' to '(rev B, FD1094 317-197B)'.

- 0.92: Changed description to 'Where's Wally? (set 2, Japan, FD1094 317-0197a)' and clone '(FD1094 317-?)' to '(set 1, FD1094 317-?)'. Renamed (wwallyb) to (wwally1).

- 0.91u1: Aaron Giles fixed bug in memory system introduced in 0.91, this was breaking at least Killer Instinct, the Seattle driver and Where's Wally.

- 0.89u1: Thierry Lescot added Where's Wally? (Japan, FD1094 317-0197a). Aaron Giles added sprite masking effect and hooked up controls in Where's Wally. Changed 'Where's Wally?' to clone 'Where's Wally? (FD1094 317-?)'. Renamed (wwally) to (wwallyb).

- 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2).

- 0.88u7: Fixed cpu2/gfx2 rom loading.

- 0.80u2: Charles MacDonald added Where's Wally? (Sega 1992). Game is encrypted and unplayable.

- 18th March 2004: Charles MacDonald added Where's Wally? (encrypted and unplayable) and fixed System 18 sample ROM banking. This doesn't help the current working games, but will support others when/if they are decrypted.


LEVELS: 10


Other Emulators:

* FB Alpha


Romset: 8072 kb / 16 files / 2.20 zip




MAME XML Output:

       <game name="wwallyja" sourcefile="segas18.c" cloneof="wwallyj" romof="wwallyj">
              <description>Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)</description>
              <year>1992</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-14730a.a4" size="262144" crc="daa7880e" sha1="9ea83e04c3e07d84afa67097c28b3951c9db8d00" region="maincpu" offset="0"/>
              <rom name="epr-14731a.a6" size="262144" crc="5e36353b" sha1="488c54bbef3c8a129785465887bff3b301e11387" region="maincpu" offset="1"/>
              <rom name="317-0197a.key" size="8192" crc="2fb6a9a1" sha1="2649d0905527dbe0dd0ad5cf68c457b4aa5fb32c" region="user1" offset="0"/>
              <rom name="mpr-14719.c1" merge="mpr-14719.c1" size="262144" crc="8b58c743" sha1="ee50baa184d68558d62d1817b2b9c138226ed25a" region="gfx1" offset="0"/>
              <rom name="mpr-14720.c2" merge="mpr-14720.c2" size="262144" crc="f96d19f4" sha1="e350b551db8d01062397cd9a0c952a7b5dbf3fe6" region="gfx1" offset="40000"/>
              <rom name="mpr-14721.c3" merge="mpr-14721.c3" size="262144" crc="c4ced91d" sha1="4c8a070959ca10e2dddf407ddbba212415d78727" region="gfx1" offset="80000"/>
              <rom name="mpr-14726.c10" merge="mpr-14726.c10" size="1048576" crc="7213d1d3" sha1="b70346a1dd3aa112bc696a7f4dd9ca908c3e5afa" region="gfx2" offset="1"/>
              <rom name="mpr-14732.a10" merge="mpr-14732.a10" size="1048576" crc="04ced549" sha1="59fd6510f0e14613d830ac6527f12ccc0b9351a5" region="gfx2" offset="0"/>
              <rom name="mpr-14727.c11" merge="mpr-14727.c11" size="1048576" crc="3b74e0f0" sha1="40432dbbbf75dae1e5e32b7cc2c4884f5e9e3bf5" region="gfx2" offset="200001"/>
              <rom name="mpr-14733.a11" merge="mpr-14733.a11" size="1048576" crc="6da0444f" sha1="80c32895af19bda3277376fdbd1c163f0ed25665" region="gfx2" offset="200000"/>
              <rom name="mpr-14728.c12" merge="mpr-14728.c12" size="524288" crc="5b921587" sha1="2779dc658bb7a51f2399af5a6463ccb2dd388e88" region="gfx2" offset="400001"/>
              <rom name="mpr-14734.a12" merge="mpr-14734.a12" size="524288" crc="6f3f5ed9" sha1="01972c8bd5bfde58715bc0adc7dea73bf6350a26" region="gfx2" offset="400000"/>
              <rom name="epr-14725.c7" merge="epr-14725.c7" size="131072" crc="2b29684f" sha1="b83962a4f475f9b3e79d4f7ff577b170c4043156" region="soundcpu" offset="10000"/>
              <rom name="mpr-14724.c6" merge="mpr-14724.c6" size="524288" crc="47cbea86" sha1="c70d1fed2912c7c05223ce0bb0941706f957295f" region="soundcpu" offset="90000"/>
              <rom name="mpr-14723.c5" merge="mpr-14723.c5" size="524288" crc="bc5adc27" sha1="09405002b940a3d3eb0f1258f37af51e0b7581b9" region="soundcpu" offset="110000"/>
              <rom name="mpr-14722.c4" merge="mpr-14722.c4" size="524288" crc="1bd081f8" sha1="e5b0b5d8334486f813d7c430bb7fce3f69605a21" region="soundcpu" offset="190000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3438" clock="8000000"/>
              <chip type="audio" tag="ym2" name="YM3438" clock="8000000"/>
              <chip type="audio" tag="rfsnd" name="RF5C68" clock="10000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="57.230000" pixclock="5128036" htotal="342" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="3" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
                     <control type="trackball" minimum="0" maximum="255" sensitivity="75" keydelta="5" reverse="yes"/>
              </input>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="2 Credits to Start" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin Chute" tag="DSW" mask="4">
                     <dipvalue name="Common" value="4" default="yes"/>
                     <dipvalue name="Individual" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="96">
                     <dipvalue name="Easy" value="64"/>
                     <dipvalue name="Normal" value="96" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise