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wwallyja: MAME ROM Information.


Wally wo Sagase! (c) 1992 Sega.


Sega System 18 hardware

Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz)

Players : 3

Control : trackball

Buttons : 3


Released in June 1992 in Japan.

Based on the children's books called 'Where's Wally?' where you had to find Wally (Waldo in US) in various drawn scenes.


Game's rom.

MAME Info:

0.95u2 [Chack'n]

0.89u1 [Thierry Lescot]

0.80u2 [Charles MacDonald]

< Japan >


- 0.143u8: Changed 'Unknown' to 'Unused' dipswitches.

- 0.104u5: Aaron Giles fixed reset bug wwallyj0104u4red.

- 20th April 2005: Guru - Where's Wally (Sega System 18, 317-0197B) arrived from Japan.

- 0.95u2: Chack'n added 'Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)'. Changed 'Where's Wally? (rev A, Japan, FD1094 317-0197A)' to clone 'Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)'. Removed 'Where's Wally? (rev B, FD1094 317-197B)'. Renamed (wwally) to (wwallyja).

- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Where's Wally'.

- 0.95: Changed description to 'Where's Wally? (rev A, Japan, FD1094 317-0197A)' and clone '(set 1, FD1094 317-?)' to '(rev B, FD1094 317-197B)'.

- 0.92: Changed description to 'Where's Wally? (set 2, Japan, FD1094 317-0197a)' and clone '(FD1094 317-?)' to '(set 1, FD1094 317-?)'. Renamed (wwallyb) to (wwally1).

- 0.91u1: Aaron Giles fixed bug in memory system introduced in 0.91, this was breaking at least Killer Instinct, the Seattle driver and Where's Wally.

- 0.89u1: Thierry Lescot added Where's Wally? (Japan, FD1094 317-0197a). Aaron Giles added sprite masking effect and hooked up controls in Where's Wally. Changed 'Where's Wally?' to clone 'Where's Wally? (FD1094 317-?)'. Renamed (wwally) to (wwallyb).

- 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2).

- 0.88u7: Fixed cpu2/gfx2 rom loading.

- 0.80u2: Charles MacDonald added Where's Wally? (Sega 1992). Game is encrypted and unplayable.

- 18th March 2004: Charles MacDonald added Where's Wally? (encrypted and unplayable) and fixed System 18 sample ROM banking. This doesn't help the current working games, but will support others when/if they are decrypted.


Other Emulators:

* FB Alpha

Romset: 8072 kb / 16 files / 2.20 zip

MAME XML Output:

       <game name="wwallyja" sourcefile="segas18.c" cloneof="wwallyj" romof="wwallyj">
              <description>Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)</description>
              <rom name="epr-14730a.a4" size="262144" crc="daa7880e" sha1="9ea83e04c3e07d84afa67097c28b3951c9db8d00" region="maincpu" offset="0"/>
              <rom name="epr-14731a.a6" size="262144" crc="5e36353b" sha1="488c54bbef3c8a129785465887bff3b301e11387" region="maincpu" offset="1"/>
              <rom name="317-0197a.key" size="8192" crc="2fb6a9a1" sha1="2649d0905527dbe0dd0ad5cf68c457b4aa5fb32c" region="user1" offset="0"/>
              <rom name="mpr-14719.c1" merge="mpr-14719.c1" size="262144" crc="8b58c743" sha1="ee50baa184d68558d62d1817b2b9c138226ed25a" region="gfx1" offset="0"/>
              <rom name="mpr-14720.c2" merge="mpr-14720.c2" size="262144" crc="f96d19f4" sha1="e350b551db8d01062397cd9a0c952a7b5dbf3fe6" region="gfx1" offset="40000"/>
              <rom name="mpr-14721.c3" merge="mpr-14721.c3" size="262144" crc="c4ced91d" sha1="4c8a070959ca10e2dddf407ddbba212415d78727" region="gfx1" offset="80000"/>
              <rom name="mpr-14726.c10" merge="mpr-14726.c10" size="1048576" crc="7213d1d3" sha1="b70346a1dd3aa112bc696a7f4dd9ca908c3e5afa" region="gfx2" offset="1"/>
              <rom name="mpr-14732.a10" merge="mpr-14732.a10" size="1048576" crc="04ced549" sha1="59fd6510f0e14613d830ac6527f12ccc0b9351a5" region="gfx2" offset="0"/>
              <rom name="mpr-14727.c11" merge="mpr-14727.c11" size="1048576" crc="3b74e0f0" sha1="40432dbbbf75dae1e5e32b7cc2c4884f5e9e3bf5" region="gfx2" offset="200001"/>
              <rom name="mpr-14733.a11" merge="mpr-14733.a11" size="1048576" crc="6da0444f" sha1="80c32895af19bda3277376fdbd1c163f0ed25665" region="gfx2" offset="200000"/>
              <rom name="mpr-14728.c12" merge="mpr-14728.c12" size="524288" crc="5b921587" sha1="2779dc658bb7a51f2399af5a6463ccb2dd388e88" region="gfx2" offset="400001"/>
              <rom name="mpr-14734.a12" merge="mpr-14734.a12" size="524288" crc="6f3f5ed9" sha1="01972c8bd5bfde58715bc0adc7dea73bf6350a26" region="gfx2" offset="400000"/>
              <rom name="epr-14725.c7" merge="epr-14725.c7" size="131072" crc="2b29684f" sha1="b83962a4f475f9b3e79d4f7ff577b170c4043156" region="soundcpu" offset="10000"/>
              <rom name="mpr-14724.c6" merge="mpr-14724.c6" size="524288" crc="47cbea86" sha1="c70d1fed2912c7c05223ce0bb0941706f957295f" region="soundcpu" offset="90000"/>
              <rom name="mpr-14723.c5" merge="mpr-14723.c5" size="524288" crc="bc5adc27" sha1="09405002b940a3d3eb0f1258f37af51e0b7581b9" region="soundcpu" offset="110000"/>
              <rom name="mpr-14722.c4" merge="mpr-14722.c4" size="524288" crc="1bd081f8" sha1="e5b0b5d8334486f813d7c430bb7fce3f69605a21" region="soundcpu" offset="190000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3438" clock="8000000"/>
              <chip type="audio" tag="ym2" name="YM3438" clock="8000000"/>
              <chip type="audio" tag="rfsnd" name="RF5C68" clock="10000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="57.230000" pixclock="5128036" htotal="342" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="3" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
                     <control type="trackball" minimum="0" maximum="255" sensitivity="75" keydelta="5" reverse="yes"/>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              <dipswitch name="2 Credits to Start" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Coin Chute" tag="DSW" mask="4">
                     <dipvalue name="Common" value="4" default="yes"/>
                     <dipvalue name="Individual" value="0"/>
              <dipswitch name="Unused" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW" mask="96">
                     <dipvalue name="Easy" value="64"/>
                     <dipvalue name="Normal" value="96" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Unused" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>

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