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xtrmhunt: MAME ROM Information.


History:

Extreme Hunting (c) 2004 Sammy.


You can hunt a total of 6 animals, each with its own uniqueness and life-like animation. The individual animal hunting stages feature a variety of hunting regions, all with magnificent background imagery. Weather conditions will also come into play depending on the region. Once you complete the entire animal stage you will be able to hunt in that stage's unique bonus spot.


- TRIVIA -


Released in September 2004.


- TIPS AND TRICKS -


Initially you can choose from a 'Rifle', 'Shotgun', or a 'Bow'. As you clear stages you will uncover up to 3 additional weapons, giving you a total of 6 weapons to choose from. Each weapon has a different power level and a different amount of ammo. Each animal has a weakness to certain weapons that make them more susceptible to damage. If you find the right combination you could rack up some serious points!


- SOURCES -


Machine's picture.

Game's ROM.




MAME Info:

0.133u1 [Guru]


WIP:

- 0.143u4: Added ax2401f01.bin rom.

- 0.142u3: Fixed numbers of players and coins.

- 15th August 2009: Guru - Dumped a couple of Atomiswave carts (Extreme Hunting and Extreme Hunting 2 thanks to DevoDave for the loan).

- 0.133u1: Guru added Extreme Hunting (Sammy 2005). Deunan Knute, CaH4e3 and R. Belmont added correct decryption key for Extreme Hunting.


Other Emulators:

* Demul

* Makaron

* nullDC


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Romset: 106497 kb / 8 files / zip




MAME XML Output:

       <game name="xtrmhunt" sourcefile="naomi.c" romof="awbios">
              <description>Extreme Hunting</description>
              <year>2005</year>
              <manufacturer>Sammy</manufacturer>
              <biosset name="bios0" description="Atomiswave BIOS" default="yes"/>
              <rom name="bios.ic23_l" merge="bios.ic23_l" bios="bios0" size="65536" crc="e5693ce3" sha1="1bde3ed87af64b0f675ebd47f12a53e1fc5709c1" status="baddump" region="awflash" offset="0"/>
              <rom name="ax2401p01.ic18" size="8388608" crc="8e2a11f5" sha1="b5106314fb8d4483254e83ac3982039bb60a78e8" region="rom_board" offset="0"/>
              <rom name="ax2401m01.ic11" size="16777216" crc="76dbc286" sha1="8f36ca94b8e67c76e0f90b21debc5ac7890f0da1" region="rom_board" offset="1000000"/>
              <rom name="ax2402m01.ic12" size="16777216" crc="cd590ea2" sha1="ee5e38bf68e95da665be478ebba9cc5ffed52bb7" region="rom_board" offset="2000000"/>
              <rom name="ax2403m01.ic13" size="16777216" crc="06f62eb5" sha1="f7e8d1dda6bb59ca2bc7cfa1105889b9e8e6d55d" region="rom_board" offset="3000000"/>
              <rom name="ax2404m01.ic14" size="16777216" crc="759ef5cb" sha1="27ac2d12c6fb358b3d631c017c7b693e5ad95fd7" region="rom_board" offset="4000000"/>
              <rom name="ax2405m01.ic15" size="16777216" crc="940d77f1" sha1="eefdfcb92873032dc7d9ff9310bf5ed715c8bf4f" region="rom_board" offset="5000000"/>
              <rom name="ax2406m01.ic16" size="16777216" crc="cbcf2c5d" sha1="61362fabcbb3bfc01c996748a7ca65f8a0e02f2f" region="rom_board" offset="6000000"/>
              <rom name="ax2401f01.bin" size="4" crc="2f578ea4" sha1="6775daa4b4081186905cc20f56df0f8ab147428b" region="rom_key" offset="0"/>
              <chip type="cpu" tag="maincpu" name="SH-4" clock="200000000"/>
              <chip type="cpu" tag="soundcpu" name="ARM7" clock="2822400"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="aica" name="AICA"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Bilinear Filtering" tag="MAMEDEBUG" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Disable Render Calls" tag="MAMEDEBUG" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="4096"/>
       </game>
 
 


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