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zeroteama: MAME ROM Information.


History:

Zero Team (c) 1993 Seibu Kaihatsu.


A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosses and rescue the kidnapped girl.


- TECHNICAL -


Main CPU : V30 (@ 16 Mhz)

Sound CPU : Z80A (@ 3,57 Mhz)

Sound chips : 1xYM3812, 1xOKI6295


Players : 2

Control : 8-way joystick

Buttons : 2

=> [1] Attack, [2] Jump


- TRIVIA -


Released in May 1993.


There are 4 characters you can choose to play. They are named Ace, Speed, Spin (female) and Big O. Each character has its own speciality. For example, Ace is good at his flying kicks; Speed is the fastest of all; Spin's intercepting is marvellous since she has long arms, which allows her to slap her opponents easily; Big O is slow, but he has the most powerful punches.

Do not expect to defeat the enemies in a single session every time. The AI level of this game is quite impressive even though it was created back in 1993. The enemies will use different approaches and unpredictable movement to defeat the player.


- TIPS AND TRICKS -


Never underestimate the enemies; go step by step and do not rush. The enemies are programmed to surround the player on both sides, both front and back. If you get surrounded, find a way out by using flying kicks, then try to group the enemies in one whole bunch and then punch them into ashes.

Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches have been made by listening to the punching sound that bursts from the machine.


To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points.


Spin will score more when destroying enemies. The total points in a single session can be up to 13 million.


Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire.


The total time needed to finish the game in one session is around 45 minutes.


- SERIES -


1. Zero Team (1993)

2. Zero Team U.S.A. (1993)

3. New Zero Team (1997)

4. Zero Team 2000 (2000)


- STAFF -


PRODUCER : HITOSHI HAMADA

DIRECTOR : TADASHI SEGAWA

PROGRAMMER IN CHARGE : Tetsuya Kawaguchi (T.KAWAGUCHI)

MAIN PROGRAMMER : KAZUKI SEKIMORI

SUB PROGRAMMER : YORITAKA KASAI

ART DIRECTOR : TOSHINOBU KOMAZAWA

CHARACTER DESIGN : MASAO MATSUZAWA, MASARU IIJIMA

CG ARTISTS : TAKAHIDE WADA, HIRONORI MATSUO, SHOICHI YANO, MASAAKI KAMIJOE, KENJI HAYAKAWA

HARDWARE DESIGN : TADASHI SEGAWA

HARDWARE ASSISTANT : SYUICHI MORI, EIICHI YAMADA

MUSIC COMPOSER : REIICHI YAMANAKA

SOUND EFFECTS : GOH SATOU


THANKS : HIROAKI OHTAKE, JIN ISHIGAKI, KAZUTOSHI SHOJI, HIROSHI YOSHIDA


- SOURCES -


Game's rom.




MAME Info:

0.81u1 [Olivier Galibert]


WIP:

- 0.146: Mr. CAST, Smitdogg and The Dumping Union added clone Zero Team 2000 (Seibu Kaihatsu 2000). Renamed (nzerotea) to (nzeroteam).

- 17th May 2012: Smitdogg - I bought what I thought was New Zero Team to redump the bad rom. To my surprise it ended up being Zero Team 2000, which appears to be a rare final update of the game(?). I think the 333ROM chip should be shared between the 2 games (hope) so maybe it will fix that set as well. We will see. The pcb is the V33 Type C Ver 2, the latest version I've ever heard of. Uberleet. That means it can be emulated immediately. Just kidding. Calm down. It has a 3rd button you can hold down to do rapid attack so you don't have to tire yourself out button mashing, which is nice. The game plays really well, one of the best beat em ups ever I think? I can't get it to sync properly in my supergun so, looking forward to the emulation, but I was able to get some so-so shots. I'm waiting on a couple of parts to arrive before it can be fully dumped.

- 0.145u8: Angelo Salese fixed gameplay crash regression in Zero Team.

- 0.145u7: Revamped the sprite decryption of raiden2-like Seibu boards. Added support for Zero Team. Code refactored to clarify the algorithm [Andreas Naive]. Aaron Giles fixed sprite hook-up for clone New Zero Team.

- 0.144: Guru and gp-lee added clone Zero Team (set 5, Korea, Dream Soft license). Changed description to 'Zero Team USA (set 1, US, Fabtek license)' and clones to '(set 2, Japan? (earlier?))', '(set 3, Japan? (later batteryless))' and '(set 4, Taiwan, Liang Hwa license)'. Fixed rom names.

- 6th June 2011: Guru - Some items arrived: Zero Team 1993 Dream Soft. Thanks to gp-lee.

- 0.141u4: Fixed rom names.

- 0.141u1: Angelo Salese added clone 'Zero Team Suicide Revival Kit'. Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for Zero Team. Implemented Seibu COP macro command 0x904 (variant of 0x905), used on Zero Team. Fixed BCD score display bug. Changed 2 players input to 4 with 3 buttons. Added dipswitches 'DSW3', 'Service Mode' and 6x 'Unknown'.

- 2nd January 2011: Angelo Salese - Like X Se Dae, Zero Team uses the macro command 0x904. Implementing it allowed this game to be somehow input controllable but then it uses collision detection in the same fashion as Legionnaire. Also, gfx are still encrypted, so blobs of random garbage are shown for now.

- 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour.

- 0.140u3: Angelo Salese made Zero Team to boot and fixed segmentation fault after OK in clone New Zero Team. Replaced YM2151 sound with YM3812 and removed 2nd OKI6295 sound. Changed visible area to 320x256. Added dipswitches 'DSW0', 'DSW1' and 14x 'Unknown'.

- 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Zero Team. Renamed (zeroteaa) to (zeroteama), (zeroteab) to (zeroteamb), (zeroteac) to (zeroteamc) and (zerotsel) to (zeroteams).

- 0.131u1: Uki added clone Zero Team (set 4).

- 0.124u5: Changed visible area to 344x240.

- 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz) and YM2151 (3579545 Hz), YM2151 (3579545Hz ) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0).

- 0.119u1: David Haywood added clone Zero Team Selection. Added user2 rom (COPDX) and missing gfx2/3 roms (background and sprite).

- 0.95u2: Added clone Zero Team (set 3). Set contained only program roms, was marked as 'non-encrytped' but program isn't encrypted anyway?!

- 0.87u2: Added clone Zero Team (set 2). Changed parent description to 'Zero Team (set 1)'.

- 0.81u7: Added dipswitches 'Coin A/B' and 'Bonus Life'.

- 0.81u1: Olivier Galibert added Zero Team (Seibu Kaihatsu 1993) and clone New Zero Team. Unemulated protection.

- 2nd April 2004: Olivier Galibert - Zero Team sets including New Zero Team were added to the driver but they don't do much.


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Romset: 7360 kb / 13 files / 5.46 zip




MAME XML Output:

       <game name="zeroteama" sourcefile="raiden2.c" cloneof="zeroteam" romof="zeroteam">
              <description>Zero Team (set 2, Japan? (earlier?))</description>
              <year>1993</year>
              <manufacturer>Seibu Kaihatsu</manufacturer>
              <rom name="1.u024.5k" size="262144" crc="bd7b3f3a" sha1="896413901a429d0efa3290f61920063c81730e9b" region="mainprg" offset="0"/>
              <rom name="3.u023.6k" size="262144" crc="19e02822" sha1="36c9b887eaa9b9b67d65c55e8f7eefd08fe0be15" region="mainprg" offset="2"/>
              <rom name="2.u025.6l" size="262144" crc="0580b7e8" sha1="d4416264aa5acdaa781ebcf51f128b3e665cc903" region="mainprg" offset="1"/>
              <rom name="4.u026.5l" size="262144" crc="cc666385" sha1="23a8878315b6009dcc1f27e49572e5be29f6a1a6" region="mainprg" offset="3"/>
              <rom name="copx-d2.u0313.6n" merge="copx-d2.u0313.6n" size="262144" crc="a6732ff9" sha1="c4856ec77869d9098da24b1bb3d7d58bb74b4cda" region="user2" offset="0"/>
              <rom name="5.a.u1110.5b" size="65536" crc="efc484ca" sha1="c34b8e3e7f4c2967bc6414348993478ed637d338" region="audiocpu" offset="0"/>
              <rom name="7.a.u072.5s" size="65536" crc="eb10467f" sha1="fc7d576dc41bc878ff20f0370e669e19d54fcefb" region="gfx1" offset="0"/>
              <rom name="8.a.u077.5r" size="65536" crc="a0b2a09a" sha1="9b1f6c732000b84b1ad635f332ebead5d65cc491" region="gfx1" offset="1"/>
              <rom name="musha_back-1.u075.4s" merge="musha_back-1.u075.4s" size="1048576" crc="8b7f9219" sha1="3412b6f8a4fe245e521ddcf185a53f2f4520eb57" region="gfx2" offset="0"/>
              <rom name="musha_back-2.u0714.2s" merge="musha_back-2.u0714.2s" size="524288" crc="ce61c952" sha1="52a843c8ba428b121fab933dd3b313b2894d80ac" region="gfx2" offset="100000"/>
              <rom name="musha_obj-1.u0811.6f" merge="musha_obj-1.u0811.6f" size="2097152" crc="45be8029" sha1="adc164f9dede9a86b96a4d709e9cba7d2ad0e564" region="gfx3" offset="0"/>
              <rom name="musha_obj-2.u082.5f" merge="musha_obj-2.u082.5f" size="2097152" crc="cb61c19d" sha1="151a2ce9c32f3321a974819e9b165dddc31c8153" region="gfx3" offset="2"/>
              <rom name="6.u105.4a" merge="seibu__6.u105.4a" size="262144" crc="48be32b1" sha1="969d2191a3c46871ee8bf93088b3cecce3eccf0c" region="oki" offset="0"/>
              <rom name="v3c001.pal.u0310.jed" size="648" status="nodump" region="pals" offset="0"/>
              <rom name="v3c002.tibpal16l8-25.u0322.jed" size="648" status="nodump" region="pals" offset="0"/>
              <rom name="v3c003.ami18cv8p-15.u0619.jed" size="648" status="nodump" region="pals" offset="0"/>
              <rom name="v3c004x.ami18cv8pc-25.u0310.jed" size="648" status="nodump" region="pals" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V30" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1320000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="256" refresh="55.470000" />
              <sound channels="1"/>
              <input players="4" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/6 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="24"/>
                     <dipvalue name="1 Coin/6 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Starting Coin" tag="DSW" mask="64">
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="X 2" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="768">
                     <dipvalue name="Normal" value="768" default="yes"/>
                     <dipvalue name="Hard" value="512"/>
                     <dipvalue name="Easy" value="256"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="3072">
                     <dipvalue name="2" value="3072" default="yes"/>
                     <dipvalue name="4" value="2048"/>
                     <dipvalue name="3" value="1024"/>
                     <dipvalue name="1" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW" mask="12288">
                     <dipvalue name="1000000" value="12288" default="yes"/>
                     <dipvalue name="2000000" value="8192"/>
                     <dipvalue name="Every 1000000" value="4096"/>
                     <dipvalue name="No Extend" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sound" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16384" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet Setting" tag="SYSTEM" mask="1792">
                     <dipvalue name="2P" value="1792" default="yes"/>
                     <dipvalue name="3P 3Slot" value="1536"/>
                     <dipvalue name="4P 4Slot" value="1280"/>
                     <dipvalue name="3P 2Slot" value="1024"/>
                     <dipvalue name="2P x2" value="768"/>
                     <dipvalue name="4P 2Slot" value="512"/>
                     <dipvalue name="2P Freeplay" value="256"/>
                     <dipvalue name="4P Freeplay" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="SYSTEM" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM" mask="4096">
                     <dipvalue name="Off" value="4096" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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