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zeroteamd: MAME ROM Information.


History:

Zero Team (c) 1993 Seibu Kaihatsu.


A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosses and rescue the kidnapped girl.


- TECHNICAL -


Main CPU : V30 (@ 16 Mhz)

Sound CPU : Z80A (@ 3,57 Mhz)

Sound chips : 1xYM3812, 1xOKI6295


Players : 2

Control : 8-way joystick

Buttons : 2

=> [1] Attack, [2] Jump


- TRIVIA -


Released in May 1993.


There are 4 characters you can choose to play. They are named Ace, Speed, Spin (female) and Big O. Each character has its own speciality. For example, Ace is good at his flying kicks; Speed is the fastest of all; Spin's intercepting is marvellous since she has long arms, which allows her to slap her opponents easily; Big O is slow, but he has the most powerful punches.

Do not expect to defeat the enemies in a single session every time. The AI level of this game is quite impressive even though it was created back in 1993. The enemies will use different approaches and unpredictable movement to defeat the player.


- TIPS AND TRICKS -


Never underestimate the enemies; go step by step and do not rush. The enemies are programmed to surround the player on both sides, both front and back. If you get surrounded, find a way out by using flying kicks, then try to group the enemies in one whole bunch and then punch them into ashes.

Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches have been made by listening to the punching sound that bursts from the machine.


To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points.


Spin will score more when destroying enemies. The total points in a single session can be up to 13 million.


Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire.


The total time needed to finish the game in one session is around 45 minutes.


- SERIES -


1. Zero Team (1993)

2. Zero Team U.S.A. (1993)

3. New Zero Team (1997)

4. Zero Team 2000 (2000)


- STAFF -


PRODUCER : HITOSHI HAMADA

DIRECTOR : TADASHI SEGAWA

PROGRAMMER IN CHARGE : Tetsuya Kawaguchi (T.KAWAGUCHI)

MAIN PROGRAMMER : KAZUKI SEKIMORI

SUB PROGRAMMER : YORITAKA KASAI

ART DIRECTOR : TOSHINOBU KOMAZAWA

CHARACTER DESIGN : MASAO MATSUZAWA, MASARU IIJIMA

CG ARTISTS : TAKAHIDE WADA, HIRONORI MATSUO, SHOICHI YANO, MASAAKI KAMIJOE, KENJI HAYAKAWA

HARDWARE DESIGN : TADASHI SEGAWA

HARDWARE ASSISTANT : SYUICHI MORI, EIICHI YAMADA

MUSIC COMPOSER : REIICHI YAMANAKA

SOUND EFFECTS : GOH SATOU


THANKS : HIROAKI OHTAKE, JIN ISHIGAKI, KAZUTOSHI SHOJI, HIROSHI YOSHIDA


- SOURCES -


Game's rom.




MAME XML Output:

       <game name="zeroteamd" sourcefile="raiden2.c" cloneof="zeroteam" romof="zeroteam">
              <description>Zero Team (set 5, Korea, Dream Soft license)</description>
              <year>1993</year>
              <manufacturer>Seibu Kaihatsu</manufacturer>
              <rom name="1.d.u024.5k" size="262144" crc="6cc279be" sha1="63143ba3105d24d133e60ffdb3edc2ceb2d5dc5b" region="mainprg" offset="0"/>
              <rom name="3.d.u023.6k" size="262144" crc="0212400d" sha1="28f77b5fddb9d724b735c3ff2255bd518b166e67" region="mainprg" offset="2"/>
              <rom name="4.d.u025.6l" size="262144" crc="08813ebb" sha1="454779cec2fd0e71b72f7161e7d9334893ee42de" region="mainprg" offset="1"/>
              <rom name="2.d.u026.5l" size="262144" crc="9236129d" sha1="8561ab62e3593cd9353d9ffddedbdb77e9ae2c45" region="mainprg" offset="3"/>
              <rom name="copx-d2.u0313.6n" merge="copx-d2.u0313.6n" size="262144" crc="a6732ff9" sha1="c4856ec77869d9098da24b1bb3d7d58bb74b4cda" region="user2" offset="0"/>
              <rom name="512kb.u1110.5b" size="65536" crc="efc484ca" sha1="c34b8e3e7f4c2967bc6414348993478ed637d338" region="audiocpu" offset="0"/>
              <rom name="512kb.u072.5s" size="65536" crc="30ec0241" sha1="a0d0be9458bf97cb9764fb85c988bb816710475e" region="gfx1" offset="0"/>
              <rom name="512kb.u077.5r" size="65536" crc="e18b3a75" sha1="3d52bba8d47d0d9108ee79014fd64d6e856a3fde" region="gfx1" offset="1"/>
              <rom name="musha_back-1.u075.4s" merge="musha_back-1.u075.4s" size="1048576" crc="8b7f9219" sha1="3412b6f8a4fe245e521ddcf185a53f2f4520eb57" region="gfx2" offset="0"/>
              <rom name="musha_back-2.u0714.2s" merge="musha_back-2.u0714.2s" size="524288" crc="ce61c952" sha1="52a843c8ba428b121fab933dd3b313b2894d80ac" region="gfx2" offset="100000"/>
              <rom name="musha_obj-1.u0811.6f" merge="musha_obj-1.u0811.6f" size="2097152" crc="45be8029" sha1="adc164f9dede9a86b96a4d709e9cba7d2ad0e564" region="gfx3" offset="0"/>
              <rom name="musha_obj-2.u082.5f" merge="musha_obj-2.u082.5f" size="2097152" crc="cb61c19d" sha1="151a2ce9c32f3321a974819e9b165dddc31c8153" region="gfx3" offset="2"/>
              <rom name="8.u105.4a" size="262144" crc="b4a6e899" sha1="175ab656db3c3258ff10eede89890f62435d2298" region="oki" offset="0"/>
              <rom name="v3c001.pal.u0310.jed" size="648" status="nodump" region="pals" offset="0"/>
              <rom name="v3c002.tibpal16l8-25.u0322.jed" size="648" status="nodump" region="pals" offset="0"/>
              <rom name="v3c003.ami18cv8p-15.u0619.jed" size="648" status="nodump" region="pals" offset="0"/>
              <rom name="v3c004x.ami18cv8pc-25.u0310.jed" size="648" status="nodump" region="pals" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V30" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1320000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="256" refresh="55.470000" />
              <sound channels="1"/>
              <input players="4" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/6 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="24"/>
                     <dipvalue name="1 Coin/6 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Starting Coin" tag="DSW" mask="64">
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="X 2" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="768">
                     <dipvalue name="Normal" value="768" default="yes"/>
                     <dipvalue name="Hard" value="512"/>
                     <dipvalue name="Easy" value="256"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="3072">
                     <dipvalue name="2" value="3072" default="yes"/>
                     <dipvalue name="4" value="2048"/>
                     <dipvalue name="3" value="1024"/>
                     <dipvalue name="1" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW" mask="12288">
                     <dipvalue name="1000000" value="12288" default="yes"/>
                     <dipvalue name="2000000" value="8192"/>
                     <dipvalue name="Every 1000000" value="4096"/>
                     <dipvalue name="No Extend" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sound" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16384" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet Setting" tag="SYSTEM" mask="1792">
                     <dipvalue name="2P" value="1792" default="yes"/>
                     <dipvalue name="3P 3Slot" value="1536"/>
                     <dipvalue name="4P 4Slot" value="1280"/>
                     <dipvalue name="3P 2Slot" value="1024"/>
                     <dipvalue name="2P x2" value="768"/>
                     <dipvalue name="4P 2Slot" value="512"/>
                     <dipvalue name="2P Freeplay" value="256"/>
                     <dipvalue name="4P Freeplay" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="SYSTEM" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM" mask="4096">
                     <dipvalue name="Off" value="4096" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SYSTEM" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


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