JETSTRIKE Full DoCs

Typed By: Cornflake Supplied By: Python

=============================================================================


STORYLINE
=========

The last you heard from 009 was just after he had infiltrated a meeting of
SPUDD.. - (Society of Particularly Undesirable Dastardly Dudes : a secret
organisation made up of arms dealers, mad dictators, psychopaths and traffic
wardens). The coded message that he sent to you was along the lines of :

"SPUDD planning to take over the enntire world.
Let's do lunch.
Cheers,
009.

Unfortunatly, when you arrived at Chez Bond for your lunch and secret
agent's meeting, you found 009 slumped over the menu with a knife in his back.
To cap it all, the steak was undercooked !!!

MI5, the FBI, NASA, the KGB, MOSSAD and even top secret agents from the
North Beckinsdale Pigeon Fanciers Association swung into action immediatley.
They were swiftly halted in their tracks when they recieved a top level order
warning of a massive campaign of bribery of government officials in all
countries. It appeared that any overt attempt to destroy SPUDD would result
in the downfall of most of the worlds governments. SPUDD controlled leaders
would soon rise to replace them.

As the situation has worsened by the day, and SPUDD's forces have grown from
strength to strength, the various agencies have now put together an
underground task force which they hope will combat the growing threat. This
elite task force comprises of 1 agent..you. Oh yes, thanks for volunteering!!
There in also a highly trained mechanic called HARRY and a field support
officer to assign missions. The plan is that you will "borrow" aircraft from
local air forces and carry out secret strike missions on SPUDD forces while
they are still small enough to stay hidden. hopefully, by damaging their
supply lines, factories and control centres you should be able to ruin their
plans for world domination. However, if you wreck too many expensive
aircraft, your sponsors will not be able to cover for you, resulting in your
being sent back to the secret agent's Basic Training School.


LOADING
=======

LOB IT IN AND LET IT GO !!!


JETSTRIKE is also Hard Drive installable.

To install on Hard Drive...

Create a directory on your Hard Drive sufficient to hold all the files from
Jet Strike (you could call it Jet_Strike, but you can call it Hilda_Ogden for
all I care..). Copy the HD_Install program from Disk #1 into that directory.
Double Click on this file from WorkBench, and in a few shakes of a Los Angeles
lamp-post, the installation will be complete.



THE GAME
========

In JETSTRIKE you must stop the devious SPUDD forces by attacking them with
your borrowed aircraft. Your Commanding Officer will give you a mission
objective which you have to try to achieve withput being shot down, blown up,
crashing into mountains or being kidnapped by aliens (only kidding ! ).

Upon loading JETSTRIKE you will see the game selection screen. This has a
number of buttons which allow you to choose how to play the game.

There are 4 types of game :
TRAINING.

PRACTISE.

COMBAT.

AEROLYMPICS (for 2 players).

Move the pointer around the screen using either foystick or mouse. To
select an option, press FIRE when the pointer is above it.

There are ten training missions each designed to allow you to familiarise
yourself with JETSTRIKE aircraft. To load any of these, just press fire with
the pointer above the name of one of them. You will now be able to load the
training missions, starting with the one you selected. The training aircraft
are fitted with an automatic ejector seat which will rocket you out of the
aircraft if you crash, usually saving your life.

By the way, you only have one life and the ejector seat doesn't always work!

At the end of training, you will be ready to go on to the next stage,
PRACTISE. In this mode you will be presented with 10 simulated missions in
which you will be up against forces similar to those you will encounter in the
later combat missions. In PRACTISE, you can fly any aircraft, although you
will only have three auto-ejector seats. Live ammo is used throughout the
practise missions, much of which will be pointed at you !!!

Once you have made it through this stage and collected your
I'm-ready-for-anything-you-can-throw-at-me-pilots-licence,
Brace yourself to face the forces of SPUDD......

In COMBAT you're on your own ! Harry (under pressure from the ministry of
finance) has removed all of the auto-ejector seats. You may, however, be able
to capture one (along with other bonus's) from exploding enemy jets. Now, you
can only get away with wrecking 5 of the more expensive aircraft before
somebody from the accounts department notices and gives you your marching
orders. The combat mode of JETSTRIKE consists of no less than 100 missions.
To get to the end of the game you'll need speed, skill, cunning and at least a
dash of forward planning. You only have 1 life and because of this, There's
just the merest hint of a possible minute smidgen of a chance that you might
at some stage fail. To help you overcome the frustration that this might
cause, level codes are provided at the start of some missions. Each time you
see one of these, you should note it down.

AEROLYMPICS has been designed for 2 players. Here you can take it in turns
to fly 10 areonautical tests against the clock. You can't be killed, but if
you crash, fail your mission or run out of time, you don't score any points.

The aim of this game is to score more points than your opponent.

To add to the challenge, you have no weapons (unless specified by the
mission), and you can get more points by using the more difficult to fly
aircraft.

MORE OPTIONS
============

QUICK MODE : When set to YES, the game will skip from screen to screen,
without doing any fades or wipes.

REDIFINE KEYS : If you want to redefine the keys used if the game, simply
follow the on screen prompts.

FAST AMIGA : If you have an accelerated Amiga, toggle yes to introduce
extra detail. Use S to toggle during play.


LEARNING TO FLY
===============

(A CRASH COURSE)
----------------

Select training 1 (landing) from the games selection screen. You will then
see the aircraft selection menu. Select the GOSHAWK 200 TRAINER and press
fire.

The main control in JETSTRIKE is the joystick.

Pushing the joystick up rotates the aircraft anti-clockwise. Pulling it
down roates it clockwise. This system may seem a little strange, but once
learned it allows you to control the aircraft with an amazing degree of
accuracy. Fortunatly you have 10 training missions and an infinate number of
aircraft to get used to this system. The aircraft's speed is controlled by
moving the stick left to slow down, and right to speed up. Alternatively you
can press the buttons 1 (idle) through to 0 (full throttle) on the top of your
keyboard. When you start training, the auto-throttle is turned on, to
automatically control your speed. To turn it off, press the left Amiga key.

There are a few other keyboard controls which are used throughout the game.
Probably the most important of these is the spacebar, which is the ejector
seat control which will allow you to get out of the aircraft in a major hurry.
However, as no escape method is foolproof, we may at some point have to scrape
you off a runway!!!

You should now be on the runway and ready to go. Hold the stick to the
right. The engine will speed up to full throttle and the Goshawk should start
rolling down the runway. Once the aircraft is going fast enough, slowly pull
the stick down. The aircraft will now pull up off the runway and start
rotating clockwise. Once it is pointing upwards, stop pulling the stick back,
and it will gain altitude. Now is a good time to pull up the undercarriage by
pressing the U key.

You can check your height by looking at the radar display in the bottom
right of the screen - the white flashing dot is your aircraft and a white line
shows where your runway is.

Once you have gained some altitude you can experiment and get used to the
rotation of the aircraft (joystick up/down) as well as the throttle control
(joystick left/right). If you should lose too much speed, the aircraft will
stall and start to fall. To gain speed simply throttle up, or you could try
making the aircraft dive until it is going fast enough not to stall (but watch
out for that solid green stuff..!). Your airspeed is shown in the display on
the left of the screen.

As an added saftey feature for trainee pilots, there is an automatic pilot
on the training aircraft. Pressing the A key will toggle this on and off.
While this is on (and you still have some fuel left) the aircraft will
automatically pull up before crashing. The auto-pilot will also prevent the
aircraft from stalling.

Landing is the difficult bit ! Fortunately for you, most of the aircraft in
JETSTRIKE have a built in fly-by-wire landing system. To use this, put the
undercarriage down by pressing U and then hold down fire on the joystick.
When the undercarriage wheels are down pressing fire kicks in the fly-by-wire
system. While fire is held down, The aircraft automatically adjusts itself to
the correct angle of attack and speed to land softly. All you have to do is
line the plane up with the runway.

If you get it right, you will touch down on the runway. Once you have
landed, hold the joystick to the left and the aircraft will slow to a halt.
Your commanding officer will now come out and congratulate you on finishing
your first mission. Landing can be tricky and you might not get it right
first time round. If you write off your plane, ignore the sarcastic comments
from Harry the flight mechanic, and get back in the air again!


A FEW TIPS ON LANDING AND SURVIVING
===================================


Most of the helicopters and light aircraft, as well as the Harrier are able
to land on grass, although it must be flat (no craters) and the aircraft will
tend to bounce a bit on landing. Amphibious aircraft, such as the Grumman
Goose can also land in the water, as long as the undercarriage is UP.

If your undercarriage should become damaged you can attempt to crash-land
the aircraft. You should come in very slowly and carefully, landing on any
flat area (grass, runway or water). This is a risky buisness and you should
be ready to eject as the aircraft may explode or flip over.

If you hit the runway too hard in a normal landing the undercarriage might
collapse leaving you skidding towards oblivion.

If, for any reason, you feel that a landing is either impossible or too
risky you should eject from the aircraft. If you do this you will probably
survive. Some aircraft are not fitted with ejector seats. With these you
must either gain enough altitude before you bail out (to give your parachute
time to open) or fly very low over water and jump out: if you are low enough
you will survive.


USING WEAPONS
=============


Once you have completed your first take off and landing, you will move onto
weapons training. Your first task is to bomb a target which is indicated by
an orange line on your radar screen.

At the start of each mission, a message will appear on the screen indicating
what ammunition Harry (your ever vigilant mechanic) has loaded on your
aircraft. Gun ammo is nearly always loaded. You can normally carry two other
weapons on the hardpoints or in the bomb bays of your aircraft. Usually, two
weapons will be selected for you at the start of each mission and loaded into
the two weapons systems. These are referred to as left weapon and right
weapon, not because they are on the left wing and right wing but because they
are fired by pressing Fire and moving the joystick left (to fire the left
weapon) or right (to fire the right weapon). Pressing Fire without the stick
right or left fires the guns. These can be used to shoot at virtually
anything, although different aircraft have different guns with differing
fire-powers.

If you dont like using the joystick right / left Fire method, bombs can be
dropped using the keyboard. You can drop bombs by pressing right Amiga key
and right Alt key to fire the two weapons.

If you want to use different weapons from those selected by Harry (from the
40 different types of bombs, missiles and rockets), pull down on the joystick
when the aircraft has stopped on the runway. You will now see a screen
showing an inventory of some of the weapons available. (The rest can be seen
by clicking on the arrow button). Click on the items that you want as your
left and right weapon and then click on DONE. You can also, at this stage,
pick a different aircraft. To do this, click on NEW PLANE.

As each weapon has its own characteristics, you should try out as many as
you can while you are in training. Some weapons cannot be carried by training
aircraft. These you will have to try out later on.

Air-to-air missiles cannot be fired without locking them on to an enemy
aircraft. When locked on, a box will appear on the screen in the direction of
the aircraft, at this stage you can fire any long or medium-range missiles
(such as Phoenix, AMRAMM, Sparrow and Skyflash) at the enemy plane. When a
diamond appears in the box, you can fire short-range missiles (such as Stinger
and Sidewinder) or use your guns at the opposition.

A similar system is used when attacking ground targets. A smaller box will
appear in the direction of the ground target which you have locked on to. You
can fire air-to-ground weapons without locking on, but some of them will just
fly off unguided. With simple bombs you dont need a lock on - just drop them.


HELICOPTERS
===========


Once you have finished your training in the "normal" aircraft, try learning
to fly a helicopter. One is available to you in the Training Mode, the
Wessex.

Helicopters are flown differently from the jets in this game, thier controls
are far easier to use:

Pushing the Joystick up makes the helicopter go up. Joystick down makes it
go down, Joystick left makes it fly to the left and Joystick right (surprise
surprise) makes it go to the right.

The Wessex and most other helicopters have undercarriages, so you dont need
to use the U key. Helicopters dont have auto-pilots, they are easy enough to
land without help.

Helicopters are particularly useful when you need to rescue someone from a
small space, or from a site where a jet would not be able to land. If it is a
designated rescue helicopter you will be provided with a winch-man to haul up
downed pilots, secret agents, scientists and whoever else happens to be in the
thick of it. In combat, they are able to hover over an area and plaster it
with unguided rockets.

Some of the more advanced helicopters such as the Apache and Werewolf along
with Vertical/Short Take Off and Landing (VSTOL) jets such as the Harrier can
be controlled both as helicopters and as "normal" aircraft. This offers you
all the hovering capability of a helicopter along with the ability to do high
speed aircraft manoeuvres. If you are using one of these machines, pressing
Return will toggle between Agile Mode (flying as a normal aircraft) and Hover
Mode (flying as a helicopter). There is also another way of changing between
these modes. If you are hovering, move the joystick full left or right and
hold it there until you are at the far left or right of the screen. Next,
waggle the stick up/down or down/up. You will now change to Agile Mode. To
change from Agile Mode to Hover Mode, slow the aircraft down and hold it
straight and level until it floats to the centre of the screen. If you
continue to hold the stick left, it will change to Hover Mode.


CONTROLS OVERVIEW
=================


JOYSTICK
--------

Aircraft/Agile Mode Helicopter/Hover Mode
------------------- ---------------------

Up.................... Rotate anti-clockwise Up.... Go Up
Down.................. Rotate clockwise Down.. Go Down
Left (or Left Shift).. Throttle down Left.. Go Left
Right (or Right Shift) Throttle up Right. Go Right


ALL MODES
---------


With undercarriage up With Undercarriage Down
--------------------- -----------------------

Fire............. Fire Fire..... Fly-by-wire
Fire and Left (or Right Amiga).................. Fire left weapon
Fire and Right (or Right Alt)................... Fire right weapon


When parked on the runway
-------------------------

Down....... Re-arm, change weapons, change aircraft
Up (or T).. Turn aircraft around


KEYBOARD
--------



Key
---

SPACEBAR...... Eject (bail out)

RETURN/ENTER.. Change between Agile and Hover Modes (agile helicopters and
VSTOL aircraft only)

A............. Engage or disengage auto-pilot (Training Mode only)

U............. Lower or raise undercarriage

Numbers 1 to 0 Set throttle speed (1=idle, 0=100%)

L............. Lock out all weapons except for guns (stops you accidentally
dropping bombs in a dogfight)

D............. Toggle display smoke

P............. Pause (any key or Fire unpauses)

Left Amiga.... Toggles Autothrottle on/off

?............. Display Mission Briefing

Esc+Fire...... Self-destruct


If you are using a joystick which has multiple fire buttons wired separately
(such as the Sega control pad), then you can use the second button in Jet
Strike. The second button can be assigned to copy the action of any of the
keys on the keyboard (as a default it is U-undercarriage up/down) but, by
pressing B and then the key you want to assign to the button, it will become a
duplicate of that key. For instance, if you want the second button to act as
a pause key press B followed by P. (Where B is the second button).


MISSIONS
========


There are all sorts of mission types in Jet Strike. During the course of
the game, you will be asked to shoot down enemy aircraft, bomb targets, attack
convoys, take photographs, deliver and rescue agents men along with lots of
other stranger tasks. Sometimes (especially with later mission) you will have
to complete several tasks in order to complete a mission and move on to the
next one.

A target is displayed as an orange line on your radar screen. This is what
you will need to attack, photograph, deliver an agent to, or the point that
you will have to rescue someone from. Enemy aircraft show up on the radar
display as flashing orange dots.


AIRCRAFT
--------

Selecting the most appropriate aircraft for the job is vital in Jet Strike,
especially as the better aircraft are in limited supply. Apart from the
training aircraft (or those used in Aerolympics) most machines are available
for a limited number of missions. If any aircraft of a particular type are
wrecked, then the number of missions in which that type can be used is further
reduced. Because of this, you cannot use the best aircraft in every mission.
You should try to conserve the better machines for when the missions get
tougher.

Each aircraft has its own strengths as well as its own weaknesses. For
instance, the Phantom flies like a brick at low levels but it can carry a lot
of bombs and is an excellent dogfighter. On the other hand, the A-10 Warthog
is an excellent low level tank buster, but its chain gun is fairly poor in
air-to-air combat.

Because each pilot will have his or her own personal preference in aircraft,
it is suggested that you try out as many as you can in the practise missions.
Another factor in the "which aircraft" equation is that with light aircraft
(microlights, biplanes and most non-jets) you earn a points bonus for
virtually anything you do. For instance, you can multiply your point count by
five by completing a mission with the Fokker Triplane! The Ministry of Combat
accountants are not too worried about light aircraft (they are relatively
inexpensive), so you can wreck as many as you want. On the downside, light
aircraft have more chance of being shot down or exploding when hit.


WEAPONS
=======


There is a wide choice of weapons in Jet Strike. They range from the wimpy
air mines (which drop out and explode behind you thus deterring enemy aircraft
attacking from behind) to area denial weapons such as the JP233 and Hades
(which spread highly destructive bobmlets over a wide area).

Also included among the weapons are:

Camera Pods (these allow you to pinpoint an area for a spy satellite to
photograph at the end of a mission)

Drop Tanks (which allow you to carry extra fuel).

A camera pod is triggered in the same way as any "normal" weapon. A drop
tank can be released at any time by holding down the fire button while the
joystick is in the firing position. You must do this for a little longer than
would be required when dropping bombs to ensure that you only drop a fuel tank
when you really want to. Drop tanks will cause some damage when they hit the
ground, the degree of which will depend upon the amount of fuel remaining.

Weapons can be divided into two (albeit, rough) categories:

Air-to-Air, and
Air-to-Ground.

Air-to-Air weapons are, mostly, missiles. These have a variety of ranges.
Air-to-Ground weapons have a much wider spread of designs.


AIR-TO-AIR WEAPONS
------------------

Stinger.... Very short range. Mainly used for self defence.

Sidewinder. Short range. Standard air-to-air missile.

AMRAMM..... Advanced Medium Range Air to Air Missile (need I say more ?)

Phoenix.... Very long range. Heavy warhead.

Sky Flash.. Standard RAF medium range missile.

Sparrow.... Older NATO medium range missile.

Air Mine... Simple self defence weapon.


So if you want to shoot down Doris Stokes, use a medium range. (Grin)


AIR-TO-GROUND BOMBS AND ROCKETS
-------------------------------

Standard Bombs.... Standard lumps of explosives in an iron casing.
Unguided. Cheap, but effective.

Drag Bombs........ Normal bombs with Snakeye retard fins.

Laser Guided...... Normal bombs fitted with a Paveway Laser Guidance.

Bombs............. These follow a laser to their target. So as long as the
target is kept locked on, its history.

Cluster Bombs..... These bombs eject several smaller bomblets which scatter
over a large area destroying light targets. The Drag
versions bomblets are parachute retarded to cause wider
damage.

Bunker Buster..... A 2,000 lb. bomb with a 1,000 lb. iron nose cone.

JP 233............ Major league runway-busting bomblet-dispenser. Fly at a
low level over the target, hit Fire and watch it go.

Hades............. A cluster bomb of hellish proportions. When dropped on
a low level target each bomblet does the same damage as
a 2,000 lb. bomb.

FA Bomb........... A small, tactical version of the Fuel Air bomb. This
bomb explodes just over the target area, having a
devastating effect on vehicles, without damage to
hardened surfaces such as runways.

Skip Bomb......... An advanced version of the famous bouncing bomb. This
one can be dropped at any height and at any speed.

Hydra Pod......... 16 unguided rockets. Used in attacking unarmoured
targets and causing damage over a wide area.

A.G. Rocket....... Unguided rocket. For use against smaller aircraft.

Light Rocket Pod.. Seven A.G. rockets in a pod.

Heavy Rocket...... Armour piercing (unguided) heavyweight rocket.


Use Drag bomb against Julian Clarey (Smirk).


AIR-TO-GROUND MISSILES
----------------------

ALARM....... Waits for a target to be illuminated and the destroys it from
above.

HARM........ Tracks in on any radar emitting target to destroy it.

Harpoon..... Anti-ship cruise missile with a heavy warhead.

Sea Eagle... UK anti-ship missile.

Sea Skua.... Smaller version of Sea Eagle for use by helicopters and light
aircraft.

AGM-65...... The standard "Maverick" air-to-ground missile.

AGM-130..... Cluster bomb equipped air-to-ground missile.

Hellfire AT. Short-range single anti-tank missile.

TOW AT...... Short-range missile (similar to Hellfire AT) carried in packs
of two.


GETTING SHOT AT
===============


This will happen to you a lot! A heavily-armoured aircraft (such as an
A-10, Frogfoot, Apache or Werewolf) can soak up a lot of hits before causing
concern. However, after only a few hits most aircraft will start having
critical failiures. When this happens the green indicator lights in the
bottom left of your display will turn red.

Damage can include simple display failures, weapons failures, undercarriage
damage (where it locks up or down or is even blown to bits, this will force
you to bail out or attempt to crash land), fuel leaks, engine failures and
even engine fires. If the engine catches fire it will progressively
deteriorate and finally the aircraft will explode. Unless you fancy your
chances, the smoke coming from your aircraft should be a prompt to abandon
aircraft. Unless you are playing Jet Strike on an Amiga with only 1 Meg of
RAM or less, you will hear a "Mayday" message to warn you that it is time to
hit that old, trusty Spacebar.


BONUSES
=======


If an enemy aircraft explodes in mid-air, there is a chance that it will
drop a bonus pod which you can try to collect. Each bonus will improve either
your aircraft or your score. Here are some of the bonuses you can expect to
find:


Fuel Pod.......... Increases your aircrafts fuel capacity.

Ammo Pod.......... Increases your aircrafts gun ammo capacity.

Fire-Power........ Increases the power of your aircrafts guns.

Armour............ Increases the armour plating on your aircraft.

Auto-Ejector...... Gives you an auto ejector seat.

ECM............... Increases the power of your aircrafts Electronic Counter
Measures system, making it harder for the enemy radar to
track you.

Fire Extinguisher. Automatic fire extinguisher. In the case of an engine
fire this will reduce the extent of the fire or even put
it out.

Aircraft Repair... Completely repairs any damage to the aircraft on the
spot.

Bonus Saver....... Normally when you lose an aircraft you will lose any
bonuses that you have gained for it. However, if you
find a bonus saver those bonuses will be carried on to
your next aircraft.

Extra Aircraft.... This bonus is usually only awarded when you get a
certain number of points (1,000,000 2,000,000
4,000,000 and so on) and allows you to wreck one more
aircraft before the Accounts Department permanently
closes your account.


TACTICS
=======


After playing Jet Strike for a while you will probably develop your own
tactics, as the different flying characteristics of each aircraft lend
themselves to different tactics. However, here are some handy words of wisdom
from our developers:

As amazing as it may seem, most crashes occur because you collide with the
ground or something else of a similar solid nature. Because of this, you
should always try to think ahead a little. Always be ready for a sudden pull
out (or bail out). Unless you are playing Aerolympics, you can take as long
as you like to complete a mission. In an unfamiliar area, first arm your
aircraft with a camera pod along with some air-to-air missiles to defend
yourself. Take a flight around the area at high level. While you are doing
this take photos of any possible danger spots (for instance, when anything
shoots at you). If you are high enough the enemy SAMs cannot hit you. Return
to base and examine the photographs. You can now suitably re-equip your
aircraft and set off for your target in the confidence that you now know what
awaits you.

When turning around try to get into the habit of always turning upwards.
(When you are going to the left you should pull the joystick down. If you are
going right, push the joystick up.) In this way you will have less of a chance
of accidentally hitting the ground or low-level objects.

When you have to fly over dangerous territory to reach a target you will
inevitably be fired at before you reach your objective. Dont be afraid to arm
up with suitable weapons and destroy the defences first. Return to base,
re-arm and then go after your target.

If there is an enemy runway at or near your target area, make a point of
putting large holes in it. Enemy jets might otherwise scramble from there at
any time (usually when you are running short on ammo, or are running low on
fuel). The best anti-runway weapons are JP 233s, Durandals, Bunker Busters
and 2,000 lb. bombs. If you fancy a challenge, ignore the runways but always
carry plenty of air-to-air missiles for the inevitable dogfights.

Watch out for the unexpected. Targets are usually well defeneded. As you
fly over them you will often be shot at. Even a single infantryman with a
rifle can shoot down an unsuspecting low-flying aircraft.

Always protect your airfield. If anything hits it you will lose aircraft
and weapons from your supplies. This will make it much harder to complete the
game. If anything looks like threatening your base, eliminate it as quickly
as possible.

Be prepared to crash land if you have to. All the aircraft can be crash
landed in an emergency. If you are successful, the aircraft can usually be
recovered and used again.

Watch out for debris. When you destroy a target, it will usually explode,
throwing debris everywhere. If this hits you it will damage your aircraft.

Use your codes. Check each mission briefing to see if you have been given a
Level Code. If so, write it down so you can start at the same mission after
wrapping your F-16 around a tree.


TIPS FOR THE TERMINALLY BRAVE
-----------------------------

An engine fire does not always mean it is time to "use the sunroof". You
can always try to land the aircraft, but this is not recommended. Do not
attempt to use fly-by-wire, as this is not able to handle an aircraft when it
is badly damaged.

You get more points for using a light aircraft to complete a mission, so use
one of the biplanes, microlights and other toy aircraft. If you wreck them,
they do not come out of your pay cheque. So long as you survive, you get a
higher score.

The lower you are to the ground, the less chance enemy radar has of spotting
you and sending up fighters. So if you "hedge hop" or fly "knap of the
earth", you have a better chance of survival. (Assuming you do not crash into
anything, obviously.)

If you need to land or stop in a hurry (when, for example, picking up agents
from short landing strips, or playing Aerolympics), you should try to get the
aircraft to move as slowly as possible before hitting the ground. If you
switch on the display smoke (with the D key), you can monitor the aircrafts
descent more accurately which might help you to avoid stalling or landing too
hard and wrecking your undercarriage.

Above all else, remember that you only have one life in this game, so be
prepared to hit your Spacebar.




APPENDIX
========

THE JET STRIKE LITTLE BOOK OF AEROPLANES
----------------------------------------

INTRODUCTION
------------


Following extensive and painstaking research carried out among pilots we
have discovered that most of them actually prefer to know what aircraft they
are flying, either as a result of years of experience, or by reading a little
name tag on the dashboard. CAA Directive No. CQ994 states that "...all
pilots must be able to recognise the aircraft they are flying, without the aid
of name tags, hints from the control tower or any other source.." It is with
this in mind that this book, which details the aircraft available for you to
fly in Jet Strike, has been written.

The information in this book is accurate only for flying the aircraft in Jet
Strike. It is accurate at the time of going to press. Since this books
publication SPUDD agents may have infiltrated the Civil Service, especially
the Ministry of Aeroplane Spotting. Their actions could mean that some of the
details in this book are incorrect. Please take note of any errors before
crashing !

Throughout this book each aircraft is listed with details of its weapon
capacity (whether it can land on runways, grass or water), its mode of flight
and any little foibles that you should watch out for (such as total inability
to pull up in time).


TRAINING AIRCRAFT
-----------------

These aircraft are ideal for learner pilots. They are (moderately)
forgiving and usually easy to fly.





Aircraft....... Aeromacchi MB-339. Aircraft....... BAe Goshawk.
Type........... Jet Trainer. Type........... Jet Trainer.
Armour......... None. Armour......... None.
Hardpoints..... 4. Hardpoints..... 4.

WEAPONS WEAPONS
Overall........ 2,000 lb. Overall........ 2,000 lb.
Per Hardpoint.. 1,000 lb. Per Hardpoint.. 1,000 lb.
Gun............ 2xMachine guns Gun............ 30mm Aden Cannon.
Ammo........... 300 rnds Ammo........... 300 rnds.

Land on grass ? No. Land on grass ? No.
Auto Pilot ?... Yes Auto Pilot ?... Yes
Fly-by-Wire ?.. Yes Fly-by-wire ?.. Yes
Fixed U/C ?.... No Fixed U/C ?.... No
Arrestor Hook ? Yes Arrestor Hook ? No



Aircraft....... Pilatus Porter Aircraft....... Westland Wessex
Type........... Light Aircraft Type........... Resc Helicopter
Armour......... Light AC Armour......... None.
Hardpoints..... 2 Hardpoints..... None.

WEAPONS WEAPONS
Overall........ 1,000 lb. Overall........ None.
Per Hardpoint.. 500 lb. Per Hardpoint.. None.
Gun............ Automatic Rifle. Gun............ None.
Ammo........... 10 rnds. Ammo........... None.

Land on grass ? Yes. Land on grass ? Yes.
Auto Pilot ?... No. Auto Pilot ?... No.
Fly-by-wire ?.. No. Fly-by-wire.... No.
Fixed U/C ?.... Yes. Fixed U/C...... Yes.
Arrestor Hook ? No. Arrestor Hook ? No.


The number of hardpoints is the number of individual positions where bombs
can be loaded and, therefore, dropped. In an aircraft with four hardpoints,
bombs can be loaded into four different areas which can each be dropped
separately. Most bombs can be loaded onto hardpoints in clusters (up to four
per hardpoint) and so the number of bombs (or other weapons) the aircraft can
carry depends upon the weight of the weapon, the number of hardpoints and the
number carryable per hardpoint.


The Aeromacchi MB-339 is a popular Italian jet trainer which is often used
in displays. It can easily be used as a light attack aircraft.

The BAe Goshawk (or T-45) was built in response to the US Navys requirement
for an aircraft carrier jet trainer. It is a variant of the popular Hawk jet
trainer used by the RAF. In a fit (or flight) of license, various features of
the Hawk 200 have been added to the Jet Strike Goshawk enabling it to carry
better weapons.

The Pilatus Porter is a civilian transport aircraft. Because of its
amazingly short take off and landing ability, coupled with a low stall speed,
it is an ideal machine for picking up secret agents. With this slightly
dangerous mission capability in mind, a few weapons have been added.

The Westland Wessex has been one of the RAFs main Air Sea Rescue helicopters
for some years. The Jet Strike version has a long flight range. It is
equipped with a winch for picking up downed pilots, agents and so on from
places where you would not want to land.


COMBAT AIRCRAFT
---------------

On the whole, these aircraft are more difficult to fly than training
machines. Each of these have their own individual characterisics. As you
will discover, these will do most of the hard work in Jet Strike.


Aircraft....... A-10 Warthog. Aircraft....... A-4 Skyhawk.
Type........... Gnd Attack Bomber. Type........... Gnd Attack Bomber.
Armour......... Heavy. Armour......... Light.
Hardpoints..... 10. Hardpoints..... 4.

WEAPONS WEAPONS
Overall........ 16,000 lb. Overall........ 3,000 lb.
Per Hardpoint.. 2,000 lb. Per Hardpoint.. 1,000 lb.
Gun............ Multi-barrel Chain gun. Gun............ 20mm Cannon.
Ammo........... 1,000 rnds. Ammo........... 200 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C ?.... No.
Arrestor Hook ? No. Arrestor Hook ? Yes.
Para. Brake ?.. No. Para. Brake ?.. No.



Aircraft....... BAe Harrier II. Aircraft....... Bronco.
Type........... VSTOL jet. F/B. Type........... Turboprop R/A.
Armour......... Medium. Armour......... Medium.
Hardpoints..... 6. Hardpoints..... 8.

WEAPONS WEAPONS
Overall........ 8,000 lb. Overall........ 2,000 lb.
Per Hardpoint.. 2,500 lb. Per Hardpoint.. 250 lb.
Gun............ 30mm Aden Cannon. Gun............ 20mm Cannon.
Ammo........... 400 rnds. Ammo........... 400 rnds.

Land on grass ? Yes. Land on grass ? Yes.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... Yes. Fixed U/C ?.... Yes.
Arrestor Hook ? No. Arrestor Hook ? No.
Para. Brake ?.. No. Para. Brake ?.. No.


The A-10 Warthog (or Thunderbolt II, as it is officially called) is a
specialist ground attack bomber able to carry large numbers of bombs and
missiles. It is heavily armoured and carries a multi-barrelled chain gun
which is able to rip through tank armour.

The A-4 Skyhawk is a light ground attack bomber and is mostly used by
smaller air forces.

The latest in the amazing Harrier Jump Jet series is the BAe Harrier II. As
it can fly normally as a jet or it can hover like a helicopter it is ideal for
both ground attack and carrier work.

The Bronco is a strange little obsevation and light attack aircraft. Fairly
heavily armoured, it can carry enough weapons to either defend itself or make
itself noticed.



Aircraft....... Buccaneer. Aircraft....... EFA Eurofighter.
Type........... Jet Bomber. Type........... Jet F/B.
Armour......... Medium. Armour......... Light.
Hardpoints..... 6. Hardpoints..... 6.

WEAPONS WEAPONS
Overall........ 16,000 lb. Overall........ 6,000 lb.
Per Hardpoint.. 2,000 lb. Per Hardpoint.. 3,000 lb.
Gun............ 30mm Aden Cannon. Gun............ 27mm Mauser Cannon
Ammo........... 150 rnds. Ammo........... 500 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C...... No.
Arrestor Hook ? Yes. Arrestor Hook ? Yes.
Para. Brake ?.. Yes. Para. Brake ?.. No.



Aircraft....... F-117 Stealth. Aircraft....... F-14 Tomcat.
Type........... Stealth Attack Jet. Type........... Jet F/B.
Armour......... None. Armour......... Medium.
Hardpoints..... 2. Hardpoints..... 10.

WEAPONS WEAPONS
Overall........ 6,000 lb. Overall........ 12,000 lb.
Per Hardpoint.. 3,000 lb. Per Hardpoint.. 3,000 lb.
Gun............ None. Gun............ 30mm Cannon.
Ammo........... None. Ammo........... 400 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C ?.... No.
Arrestor Hook ? No. Arrestor Hook ? Yes.
Para. Brake ?.. Yes. Para. Brake ?.. Yes.


The Buccaneer was originally used as a naval strike aircraft by the RAF and
Royal Navy. It is now used as a laser designator aircraft for Paveway laser
guided bombs.

Development of the EFA Eurofighter has been heavily delayed due to political
negotiations on who does what and, more importantly, who pays for it. (Its
all been a bit like the arguments the go on at the end of a restaurant meal,
but on a bigger scale). The EFA now seems to be set to take its first real
flight around 1997. It has been designed to take the place of the Tornado and
Jaguar squadrons of the RAF, Lufawaffe and the Italian Air Force.

The F-177 Stealth Fighter (or the "Wobblin Goblin" as it is unkindly
referred to as) is the first combat aircraft to utilise "Stealth" technology
to the full. Weapons are carried in internal bays. This aircraft has no
guns, its fly-by-wire computer has enough of a job just keeping that shape in
the air. All forms of exhaust and intake are infra red sheilded.
Unfortunately, this aircraft is a pig to fly and is even worse at hitting
targets.

The F-14 Tomcat is a carrier-based aircraft used by the US Navy which can
act as either a fighter or a bomber. Its swing wings make it highly agile.



Aircraft....... F-15 Eagle. Aircraft....... F-16 Falcon.
Type........... Jet F/B. Type........... Jet F/B.
Armour......... Medium. Armour......... Light.
Hardpoints..... 10. Hardpoints..... 7.

WEAPONS WEAPONS
Overall........ 10,000 lb. Overall........ 6,000 lb.
Per Hardpoint.. 3,000 lb. Per Hardpoint.. 3,000 lb.
Gun............ 30mm Cannon. Gun............ 20mm Cannon.
Ammo........... 800 rnds. Ammo........... 500 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C ?.... No.
Arrestor Hook ? No. Arrestor Hook ? Yes.
Para. Brake ?.. No. Para. Brake ?.. No.



Aircraft....... F-18 Hornet. Aircraft....... F-20 Tiger Shark.
Type........... Jet Fighter. Type........... Jet Fighter.
Armour......... Light. Armour......... Light.
Hardpoints..... 6. Hardpoints..... 4.

WEAPONS WEAPONS
Overall........ 6,000 lb. Overall........ 4,000 lb.
Per Hardpoint.. 3.000 lb. Per Hardpoint.. 1,000 lb.
Gun............ 20mm Cannon. Gun............ 20mm Cannon.
Ammo........... 500 rnds. Ammo........... 400 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C ?.... No.
Arrestor Hook ? Yes. Arrestor Hook ? No.
Para. Brake ?.. No. Para. Brake ?.. No.


The F-15 Eagle is a twin jet heavyweight multi-role fighter/bomber as well
as being an excellent dog-fighter.

The F-16 Falcon can do almost anything: from dog-fighting and ground attack
to nifty air show routines. This lightly armoured aircraft seems to be
allergic to ground fire, although it is used more than the F-15 mostly because
it is cheaper to build.

The F-18 Hornet is slightly more agile than the F-16. It is used mainly as
an aircraft carrier-based interceptor.

The F-20 Tiger Shark was originally designed as an updated single-engine
version of the F-5 Freedom Fighter. It is used by US Aggressor Squadrons in
place of enemy jets when training fighter pilots. It is agile, lightly armed
and flies like a rocket. (Going up is no problem, its going down that you
have to worry about.)



Aircraft....... F-4 Phantom. Aircraft....... F-5 Freedom.
Type........... Jet F/B. Type........... Jet Fighter.
Armour......... Light. Armour......... Light.
Hardpoints..... 8. Hardpoints..... 4.

WEAPONS WEAPONS
Overall........ 8,000 lb. Overall........ 4,000 lb.
Per Hardpoint.. 3,000 lb. Per Hardpoint.. 1,000 lb.
Gun............ 30mm Cannon. Gun............ 2x20mm Cannon.
Ammo........... 500 rnds. Ammo........... 200 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C ?.... No.
Arrestor Hook ? Yes. Arrestor Hook ? No.
Para. Brake ?.. Yes. Para. Brake ?.. Yes.



Aircraft....... A-6 Intruder. Aircraft....... Jaguar Mk2.
Type........... Jet Bomber. Type........... Jet F/B.
Armour......... Medium. Armour......... Light.
Hardpoints..... 8. Hardpoints..... 7.

WEAPONS WEAPONS
Overall........ 8,000 lb. Overall........ 6,000 lb.
Per Hardpoint.. 3,000 lb. Per Hardpoint.. 3,000 lb.
Gun............ None. Gun............ 2x30mm Cannon.
Ammo........... None. Ammo........... 500 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C ?.... No.
Arrestor Hook ? Yes. Arrestor Hook ? No.
Para. Brake ?.. No. Para. Brake ?.. Yes.


The F-5 Freedom Fighter is currently used by smaller air forces and is often
seen in films (where it is usually painted black and brandishes a little red
star, having been told to pretend its a Mig). Just like its big brother, the
F-20, the F-5 flies with all the grace and charm of a brick.

The Grummam A-6 Intruder is a carrier-based bomber which saw active service
during the Vietnam war. It is unusual in that it has no guns or other
defensive weaponry.

The Jaguar Mk2 is used by both the RAF and the Italian Air Force for both
ground attack and patrol work. It is able to be used in most roles (well,
ours is anyway). Watch out for its brick-like flying when trying to pull up
out of a steep bend.

The McDonald Douglas F-4 Phantom is an ideal air-to-air fighter, but it
flies like a brick (watch out when you need to pull up quickly). The Jet
Strike version is the RAF variant with an arrestor hook fitted for carrier
work.



Aircraft....... Mig-21 Fishbed. Aircraft....... Mig-29 Fulcrum.
Type........... Jet Fighter. Type........... Jet F/B.
Armour......... Light. Armour......... Light.
Hardpoints..... 4. Hardpoints..... 6.

WEAPONS WEAPONS
Overall........ 4,000 lb. Overall........ 8,000 lb.
Per Hardpoint.. 1,000 lb. Per Hardpoint.. 4,000 lb.
Gun............ 30mm Cannon. Gun............ 30mm Cannon.
Ammo........... 400 rnds. Ammo........... 260 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C ?.... No.
Arrestor Hook ? No. Arrestor Hook ? Yes.
Para. Brake ?.. Yes. Para. Brake ?.. No.



Aircraft....... Tornado F3. Aircraft....... Su-25 Frogfoot.
Type........... Sw wing F/B. Type........... Gnd Attk Jet.
Armour......... Light. Armour......... Heavy.
Hardpoints..... 2. Hardpoints..... 10.

WEAPONS WEAPONS
Overall........ 8,000 lb. Overall........ 20,000 lb.
Per Hardpoint.. 4,000 lb. Per Hardpoint.. 2,000 lb.
Gun............ 2x27mm Cannon. Gun............ 2 A/T Cannons.
Ammo........... 350 rnds. Ammo........... 200 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C ?.... No.
Arrestor Hook ? No. Arrestor Hook ? Yes.
Para. Brake ?.. Reverse Thrust. Para. Brake ?.. No.


The Mig-21 Fishbed is out of date, under-powered and generally bad news to
fly: so you get lots of them.

The Mig-29 Fulcrum is agile, powerful and surprisingly modern. In a
competent pilots hands it is more than a match for either the F-15 or the
F-16.

The Panavia Tornado F3 is not a great dog-fighter but it is an excellent
weapons platform for modern air-to-air missiles and therefore ideal for
interceptor work. It can carry all manner of weapons for both low and high
level bombing.

The Su-25 Frogfoot is the Russian equivalent of the A-20. It has heavy-duty
armour combined with a high-lift wing and BIG guns.



Aircraft....... SAAB Grippen. Aircraft....... SAAB Viggen.
Type........... Jet F/B. Type........... Jet F/B.
Armour......... Light. Armour......... Light.
Hardpoints..... 6. Hardpoints..... 5.

WEAPONS WEAPONS
Overall........ 6,000 lb. Overall........ 6,000 lb.
Per Hardpoint.. 3,000 lb. Per Hardpoint.. 2,000 lb.
Gun............ 30mm Cannon. Gun............ 30mm Cannon.
Ammo........... 400 rnds. Ammo........... 400 rnds.

Land on grass ? No. Land on grass ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... No. Fixed U/C ?.... No.
Arrestor Hook ? No. Arrestor Hook ? No.
Para. Brake ?.. Yes. Para. Brake ?.. Yes.



Aircraft....... Su-27 Flanker.
Type........... Jet F/B.
Armour......... Medium.
Hardpoints..... 10.

WEAPONS
Overall........ 16,000 lb.
Per Hardpoint.. 4,000 lb.
Gun............ 30mm Cannon.
Ammo........... 350 rnds.

Land on grass ? No.
Fly-by-wire ?.. Yes.
Fixed U/C ?.... No.
Arrestor Hook ? Yes.
Para. Brake ?.. No.


The SAAB Grippen is (at the time of writing) undergoing trials with the
Swedish Air Force. This aircraft will replace the SAAB Viggen (the current
mainstay of the Swedish Air Force). Both the Grippen and the Viggen are fully
multi-role aircraft, able to act either as fighters or as light bombers.

The Sukhoi Su-27 Flanker is just as agile as the Mig-29 and is both heavily
armed and armoured. Despite some terrible paint jobs, it is very popular at
air shows.


HELICOPTERS
-----------


Helicopters can be more difficult to fly than jets. Those in Jet Strike
are, however highly agile and more than capable of completing most of the
missions.



Aircraft....... Westland Lynx. Aircraft....... Hughes 500.
Type........... Agile Heli. Type........... Agile Heli.
Armour......... None. Armour......... None.
Hardpoints..... 4. Hardpoints..... 2.

WEAPONS
Overall........ 2,000 lb. Overall........ 1,000 lb.
Per Hardpoint.. 1,000 lb. Per Hardpoint.. 500 lb.
Gun............ S/M 20mm Cannon. Gun............ 20mm Cannon.
Ammo........... 400 rnds. Ammo........... 200 rnds.

Land on grass ? Yes. Land on grass ? Yes.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... Yes. Fixed U/C ?.... Yes.
Arrestor Hook ? No. Arrestor Hook ? No.
Para. Brake ?.. No. Para. Brake ?.. No.



Aircraft....... AH-64 Apache. Aircraft....... KA-50 Werewolf.
Type........... Agile Heli. Type........... Agile Heli.
Armour......... Heavy. Armour......... Heavy.
Hardpoints..... 4. Hardpoints..... 4.

WEAPONS WEAPONS
Overall........ 4,000 lb. Overall........ 4,000 lb.
Per Hardpoint.. 1,500 lb. Per Hardpoint.. 1,500 lb.
Gun............ M/B Chain Gun. Gun............ 30mm A/T Cannon.
Ammo........... 500 rnds. Ammo........... 500 rnds.

Land on grass ? Yes. Land on grass ? Yes.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. Yes.
Fixed U/C ?.... Yes. Fixed U/C ?.... No.
Arrestor Hook ? No. Arrestor Hook ? No.
Para. Brake ?.. No. Para. Brake ?.. No.


The AH-64 Apache is a heavyweight attack helicopter which has been designed
to give and take heavy punishment. It can take on most targets without
needing so much as a paint job.

Although generally regarded as a civilian helicopter, the Hughes 500 can
easily be converted into a light attack machine and goes by the name of
Defender.

The Kamov Ka-50 Werewolf is the latest Russian attack helicopter and is
possibly the best of its kind currently available. It has a twin
contra-rotating main rotor which makes it highly manoeuvrable and a single
anti-tank gun which makes it extremely deadly. The Werewolf is the only
helicopter to be fitted with an ejector seat.

The Westland Lynx is a highly agile support helicopter. It is able to carry
troops or act as an attack or anti-tank helicopter.



Aircraft....... Huey.
Type........... Support Heli.
Armour......... None.
Hardpoints..... 2.

WEAPONS
Overall........ 200 lb.
Per Hardpoint.. 100 lb.
Gun............ S/M Machine Gun.
Ammo........... 50 rnds.


The Huey is the classic troop support helicopter. The Jet Strike version of
the Huey is fitted with a winch for rescue work. Just to show you how nice we
are we have fitted a side mounted machine gun as well.



LIGHT AIRCRAFT AND A COUPLE OF HISTORIC ONES THAT WE
----------------------------------------------------

THOUGHT YOU MIGHT LIKE
----------------------


Not every mission in Jet Strike requires the latest high tech, high speed,
combat aircraft. Besides, you may want to rise to the challenge of earning
the extra points you get for using a light aircraft.



Aircraft....... Acro Jet. Aircraft....... Focker DR-1.
Type........... Mini Jet. Type........... Triplane.
Armour......... Light AC. Armour......... Light AC.
Hardpoints..... * Hardpoints..... 2.

WEAPONS WEAPONS
Overall........ * Overall........ 200 lb.
Per Hardpoint.. * Per Hardpoint.. 100 lb.
Gun............ Machine Gun. Gun............ 2xMachine Guns.
Ammo........... 50 rnds. Ammo........... 100 rnds.

Land on grass ? No. Land on grass ? Yes.
Land on water ? No. Land on water ? No.
Fly-by-wire ?.. Yes. Fly-by-wire ?.. No.
Fixed U/C ?.... No. Fixed U/C ?.... Yes.



Aircraft....... Gee Bee Z. Aircraft....... Gruman Goose.
Type........... Piston Eng. Type........... T/E Seaplane.
Armour......... Light AC. Armour......... Light AC.
Hardpoints..... 2. Hardpoints..... 2.

WEAPONS WEAPONS
Overall........ 200 lb. Overall........ 1,000 lb.
Per Hardpoint.. 100 lb. Per Hardpoint.. 500 lb.
Gun............ None. Gun............ Machine Gun.
Ammo........... None. Ammo........... 100 rnds.

Land on grass ? Yes. Land on grass ? Yes.
Land on water ? No. Land on water ? Yes.
Fly-by-wire ?.. No. Fly-by-wire ?.. Yes.
Fixed U/C ?.... Yes. Fixed U/C ?.... No.



*: this aircraft can carry up to 600 lb. of weapons (500 lb on the
centreline: left control, and 100 lb. on the right).

Do you remember that film where a certain secret agent flies a tiny jet
aircraft out of a horse box and then through a hangar (taking out lots of bad
guys in the process)? Well its actually a real aircraft called the Acro Jet
and we have got one.

The Focker DR-1 is the famous triplane as used by the Red Baron in the First
World War. Compared to a modern aircraft it is slow, under-powered and
practically unarmed....but what the heck.

The Gee Bee Z Air Raver is the classic air racer. Its a bit awkward to fly
(it has killed several pilots) but dont let that deter you. The techies have
managed to weld on a couple of hardpoints to help you out,

The Grumman Goose is a famous twin-engined seaplane. it is popular among
film makers and adventurous types (because it is relatively inexpensive and
not too rare). The Jet Strike Goose is well equipped to take care of itself.
We have stuck a machine gun on it along with two hardpoints so that you can
carry up to 1,00 lb. of weapons.



Aircraft....... Super Solution. Aircraft....... Spitfire
Type........... Piston Eng. Type........... Piston Eng.
Armour......... Light AC. Armour......... Light AC.
Hardpoints..... 2. Hardpoints..... 2.

WEAPONS WEAPONS
Overall ....... 500 lb. Overall........ 1,000 lb.
Per Hardpoint.. 250 lb. Per Hardpoint.. 500 lb.
Gun............ Machine Gun. Gun............ 2x20mm Cannons.
Ammo........... 30 rnds. Ammo........... 150 rnds.

Land on grass ? Yes. Land on grass ? Yes.
Land on water ? No. Land on water ? No.
Fly-by-wire ?.. No. Fly-by-wire ?.. Yes.
Fixed U/C ?.... Yes. Fixed U/C ?.... No.


The original Super Solution was built for air racing in the 1930s. A
standard equipped version of this machine would not be much use to a secret
agent like yourself, so we have stuck a machine gun on it and some hardpoints
for weapons.

The almost legendary Supermarine Spitfire was used well into the 1950s in
various forms. The Jet Strike Spitfire is a souped up Mk 14 version with twin
cannons and hardpoints.


THE VERY STRANGE SECTION
------------------------


Okay, so this last one is really weird but it just goes to show what we can
do in future Jet Strike mission disks.

The Dragon was reputedly flown by the Flying Toaster division of Erik the
Not Particularly Nices revered Gutbuster Army during the War of the Crinkly
Fjord. It has been virtually unused for the past two millenia (apart from a
spell as a British Prime Minister). The Dragon flaps its wings and breathes
fire. It can land on water (having learned how to swim) and is fitted with an
ejector seat. The fire-breath draws directly from your fuel supply, so equip
it with a drop tank if you intend to go around torching everything. This
mythical Flying Beastie has no armour, liable to explode when hit, (you would
too if you were mostly methane). Carries up to 200 lb. of weapons in two
hands (maximum 100 lb. per hand). Runway, grass or water (undercarriage up)
landing. Equipped with fly-by-wire.


THE FINAL SECTION
-----------------


Thats it for all the aircraft available in Jet Strike. We did have another
one but someone stole it !!

You may be wondering why so many aircraft have fly-by-wire controls (which
are there to make landing easier) when normally you would have been lucky to
find them fitted with any controls at all. The reason is that those nice
techno boffins back at Base, retro fitted out most of the aircraft for you and
wanted to give you a fighting chance. Remember to buy then a pint when (or
should that be if) you make it back !!






tHe LoOnS......iT mUsT bE JeLLy CoZ jAM dONt wObBLe liKe tHaT .....



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DoCs TyPed bY cOrnfLaKe
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