from Dynamix

Released by S K I D R O W in 1991 !

Amiga Quick Reference Card


Amiga Installation Procedure

The following are instructions for installing Rise of the Dragon onto a
hard disk and booting the system. Both can be done from either the
Workbench or the CLI. In the instructions we assume that you are using
floppy drive DF0: and hard drive DH0:. If your drives go by different
names, replace the drive label in the example with the correct one. For
example, if you have an Amiga 3000, you will probably need to replace DH0:
with WORK:.

Copying Rise of the Dragon to a Hard Disk

1. Boot your system

2. Insert Dragon Disk #1 into the first internal floppy disk

3. From Workbench, double click on the Rise of the Dragon #1
icon and then on the Install icon.

4. From the CLI, type CD DF0: and press the return key.
Then type INSTALL and press the return key. The Dynamix
Install Utility window will appear.

5. Choose which drive and directory you wish to install the
program to. The default directory is: DH0:Dynamix/Dragon.
To change the path, click in the Destination Directory box
and type in the new path.

6. Click on the INSTALL button.

7. At the prompt, click on the OKAY button to install the
program files. To cancel the installation process, click on
the CANCEL button.


Amiga Loading Instructions

From Floppy Disks
NOTE: You may run the Dragon program from multiple floppy


1. Insert Rise of the Dragon Disk #1 into drive DF0:
2. Turn on the system.

From Workbench

1. Boot your system with Workbench.
2. Insert Rise of the Dragon Disk #1 into a disk drive.
3. Double click on the Dragon #1 disk icon.
4. Double click on the Dragon icon.

From the CLI

1. Boot your system with the CLI.
2. Insert Rise of the Dragon Disk #1 into DF0:
3. Type CD DF0: and press the return key.
4. Type DRAGON and press the return key.

From a Hard Disk

From Workbench

1. Load Workbench.
2. Double click on the hard disk icon.
3. Double click on the Dynamix drawer.
4. Double click on the Dragon drawer.
5. Double click on the Dragon icon.

From the CLI

1. Load a CLI window.
2. Type CD DH0:DYNAMIX/DRAGON and press the return key.
3. Type DRAGON and press the return key.


Amiga Specific Notes

1. Rise of the Dragon does not multitask with other programs.
For best performance, make sure no other programs are running
when you start Dragon.

2. Although your system may have one megabyte of memory, you
still may not have enough available memory to run Rise of the
Dragon. Self-booting the program from disk should provide
you with enough free memory to run the program. NOTE: Memory
allocated for hard disk partitions or resident programs will
reduce the amount available for running programs.

3. If your system has only the minimum RAM required to play
(1MB), the Detail Level Slider is set to low and cannot be

4. If you are playing off floppies, you can speed-up game play
or disk loading by turning off the music or by inserting the
music disk (#10) in a second drive.

5. If you are using more than one floppy drive, leaving the
Music Disk (#10) in an external drive will reduce disk swaps.


Problem: Even though my computer has 1MB of memory, I receive a message
saying there is not enough memory to run Dragon.

Possible Solution: Avoid running other programs before you start Dragon.
Such programs might be using memory that Dragon needs. It helps if you
run Dragon from the CLI without loading the Workbench. You can also save
memory by running Dragon from the Workbench when there are no CLI or
application windows currently open.

Problem: My computer doesn't have a hard disk, so I'm often forced to swap
disks during game play.

Possible Solution: You can reduce the number of disk swaps by turning off
the game's music or leaving the Music Disk (#10) in a second drive. Press
Alt-M to turn of the music.

Problem: Constantly playing music bugs me, but I still want to hear sound

Possible Solution: Press Alt-M to turn off the music or select "music off"
from the Options Menu.

Problem: Everytime I set the game's Detail Level to high, the computer
lowers it.

Possible Solution: Unless your computer has more than 512K of chip RAM,
you will be unable to set the game's Detail Level to high. Owners of
Amiga 1000s, or some older 500s and 2000s, will need to upgrade their
computers to the 1MB Fat Agnus chip to increase the amount of chip RAM.



Look = Click the Right mouse button.
Operate = Click the Left mouse button.
Move = Click and Hold the Left mouse button and move.
Main Inventory = Click Right Mouse button while on inventory.
Quick Inventory = Click Left mouse button while on inventory.
Using Weapons = Click Right mouse while on that object.
The above + Clicking & Holding Left mouse
and selecting where you want to use the item.


Look = Press the Return key
Pick Up/Drop & Operate Commands = Pick Up = pressing the Space
Bar or keypad 5.
Drop or Operate = Space Bar
keypad 5.

Main Inventory = Press Return while on
Quick Inventory = Press Space Bar or keypad 5
while on Inventory.
Using Weapons = Object + Backspace = Aim
= Aim Locked + Spacebar or
keypad 5 = Fire.

Keyboard Cursor Control

The numeric keypad has Arrow Keys which control up, down and diagonal
movement of the cursor. The values are:

1 = Diagonal Down & Left
2 = Down
3 = Diagonal Down & Right
4 = Left
5 = Pick Up & Drop
6 = Right
7 = Diagonal Up & Left
8 = Up
9 = Diagonal Up & Right
Enter = Look


ESC or F10 ..... VCR Menu
Alt-R or F9 .... Restart
Alt-Q .......... Quit
Alt-S or F2 .... Sound ON/OFF
Alt-M .......... Music ON/OFF
Alt-P .......... Pause Game
F5 ............. Save Game
F7 ............. Restore Game
C .............. Screen Clock ON/OFF

NOTE: During character interaction and non-interactive story sequences,
pressing SPACEBAR or RETURN will advance to the next dialogue box or
story screen.



Diagonal Up & Left = Walk Left
Diagonal Up & Right = Walk Right
Left = Walk Left
Right = Walk Right
Diagonal Down & Left = Walk Left Squatting
Diagonal Down & Right = Walk Right Squatting
Down = Duck

Jumping & Leaping

Diagonal Up & Left = Leap Up and to the Left
Diagonal Up & Right = Leap Up and to the Right
Left = Jump Left
Right = Jump Right
Up = Leap Up
Down = Jump Down

Mouse Controls

Move the mouse pointer over the arrow that represents the direction you
want to move and click the left mouse button.

Move = press left button

Shoot/Combat = press right button

Jump = hold down right button, then click on direction arrow

Power Bar

Gray = can't jump
White = short jump
Red = long jump

Hold down the right mouse button until the Power Bar turns white or red.
Then click the mouse on a direction arrow to make the jump.
from Dynamix

Released by S K I D R O W in 1991 !

Control Documentation


The essence of Dragon is the simple action of point-and-click. The small
cursor on the screen represents you in the world of Blade Hunter. By
moving the cursor around Blade's world and "clicking," you interact with
his environment. There are 3 basic point-and-click actions:

1. LOOK: Single click the right mouse button while the
cursor is placed over the object you want to look
at. This will bring up a text box containing
information on the object you're looking at.

2. OPERATE: Single click the left mouse button while the
cursor is placed over the object you want to
activate or select.

3. MOVE: Click and HOLD the left mouse button while the
cursor is placed over the object you want to pick
up and move.

NOTE: Not all objects can be picked up so don't cramp your
fingers trying to pick up Blade's bed or toilet.

There are 3 more clicks before we are ready to begin:

4. MAIN INVENTORY: Right click while the cursor is placed
on the Inventory Icon. Windows showing
Blade's status and the current inventory
objects he is holding will be displayed.

5. QUICK INVENTORY: Left click while the cursor is placed
on the Inventory Icon. Only your
inventory window will be displayed.

6. USING OBJECTS: To use objects that Blade is carrying,
simply click an hold the right mouse
button. The on-screen cursor will change
to indicate that the specific object that
Blade is holding has been selected for
use. With the object selected for use,
it can be operated in the same way as
other objects in the game.

NOTE: Since everyone "clicks" slightly differently from the
next person, the preset "click" controls may not seem
perfect for everyone. You can adjust the preset
controls to suit your own personal speed and feel by


In addition to pointing in different directions, the cursor will, at times,
completely change shape to inform you about items, places or people you
should pay attention to.

When the cursor changes to an exit sign, it's telling you that by left
clicking on this spot you can enter another room.

When the cursor changes to a pointed exit it's differentiating between two
closely placed, but different, exits. You are likely to see this on
elevators, where there are both "up" and "down" buttons.

If the cursor changes to a conversation bubble, you can left click to
engage in a conversation with the person the cursor is pointing at.

If the cursor changes to a magnifying glass, it's your cue that you can
left click to "zoom in" and get a closer look at what the cursor is
pointing at.

In addition to the normal gameplay cursor icons, you will soon become
familar with DGDS's signal that it's thinking - the WAIT icon. The
cursor will change to the Wait Icon whenever the game needs to access
information from disk or is preparing a surprise. The length the Wait
Icon remains on-screen is heavily dependent upon whether you are playing
the game from floppy disk or hard disk. it is highly recommended that
you play from a hard disk drive.


The inventory allows you to interact with Blade Hunter. Inventory is
where you direct his use of these objects. The Inventory consists of 3
parts: the Main Inventory Window, the Quick Inventory Window and the
Inventory Icon, which gives you access to the Inventory.

Inventory Icon

Located on the bottom right corner of all game play windows, the Inventory
Icon represents the character of Blade Hunter. It's use is straight
forward and very simple.

- To give Blade Hunter objects, simply move objects on top of the
Inventory Icon and drop them. They will automatically be placed into
Blade's inventory.

- To access the Main Inventory Window, right click on the Inventory Icon.

- To access the Quick Inventory Window, left click on the Inventory Icon.

Looking at Inventory Objects

Using the LOOK command (right click) on objects held in inventory will
give a close-up picture and description of the object you are looking at.


Accessed by right clicking on the Inventory Icon, the Main Inventory
Window gives you control over all items that have placed into Blade's
inventory. You can drop the items from inventory or give them to Blade
to use.


Accessed by left clicking on the Inventory Icon, the Quick Inventory
Window shows you only the object inventory items on Blade from this menu,
you can quickly move objects from inventory.

A Note on Inventory Menus:

The Quick Inventory is just what the name implies: it pulls up the Quick
Inventory much faster than the Main Inventory. When you don't need to
interact with Blade's character and only need to access the items in
inventory, left click on the Inventory Icon to use the Quick Inventory.
You'll spend a lot less time waiting.... Also, objects can be moved
directly out of the Quick Inventory. Just left click and hold the object
and move it out of the inventory window. this can only be done from the
Quick Inventory! It's a big time saver during conversations when you
need to exchange items with another character.


Using objects in Blade Hunter's world is easy. Simply move objects to
where you want them to be used or perform an action on objects that need
something to be done to them.

- If you want to pick something up off the ground and put it into your
inventory, you simply move the object onto the Inventory Icon and drop it.

- If you want to turn on a VidPhone, you simply locate the power switch
using the LOOK command (right click) and then operate it (left click) to
turn it off and on.

- If you want to open a lock using keys in your inventory, move the keys
from inventory directly to the lock and drop them. The lock will open
(assuming you've got the right keys!).


In Blade Hunter's world, time is an ever-present companion. People go to
work and go home, buildings open and close and Blade needs to sleep when
he's been up too long.

When Blade has been up past his bedtime, a thought box will pop up. It
means that Blade is getting sleepy and it's time to head home for some
shut-eye. If you ignore this warning, Blade could end up falling asleep
in a place much less cozy (and less safe) than his cramped bedroom.


Located inside each of the inventory windows are the Date and Time
Indicators. Along with the current date and time are controls for
advancing game time. these controls are provided because you may come to
a point in your adventure when you need to wait until a specific time.
In this case, you will have two options:

1. Just hang...wait around twiddling your cursor.
2. Advance time using the Time Controls.

Each click on the >> key will advance time by 1 hour.

Each click on the > key will advance time by 1 minute.


There are 2 side-scrolling arcade sequences in Rise of the Dragon. In
the arcades, you control Blade Hunter from a side view as he makes his
way past physical hazards and various bad guys. The arcades are
interwoven with the evolving story. If they are completed successfully,
normal game play will resume.

NOTE: All functions under the VCR Menu are operational during arcades
except SAVE and RESTORE.


Health Status Bar

Indicates Blade's current status. Each hit from enemy fire or from
hazards drains energy from the bar. If the Health Status Bar is depleted,
Blade dies.

Mouse Controls

The Mouse Control arrows direct Blade's actions when using a mouse.

Weapon Screen

Displays the active weapon. Control of this function is automatic - the
computer selects the best weapon from Blade's Inventory.

Weapon Control

Blade enters the arcade sequences with whatever weapons he is carrying in
the inventory. if he is carrying more than one weapon, the best weapon
for a particular part of the arcade is automatically selected.

Weapons can be used in more than one way. When Blade encounters "the Boss"
at the end of the arcade sequence he will be able to engage in hand-to-hand
combat when close enough. blade will automatically use his weapon as a
club in hand-to-hand combat, beating "the Boss" with a variety of moves.
The moves selected for use in hand-to-hand combat are automatically
selected by the computer each time the action button or key is pressed.


Each arcade sequence includes more than just bad guys out to end Blade's
existence. There are numerous physical hazards that must also be
avoidable or overcome. Some are bothersome, some will inflict minor
injury and some are downright deadly.

Difficulty Levels

The difficulty level of the arcade sequences can be changed at any time.
If you're not a fan of arcade shoot'em ups, call up the VCR Menu (press
ESC) and then select the CONTROLS sub-menu. Find the slider marked
Difficulty and move it all the way to the left, toward EASY.


Rise of the Dragon operates in a living environment where events are
happening all the time, whether you're present or not. When an event of
interest occurs somewhere else in Blade's world, a Meanwhile Screen will
pop up, introducing a sequence that shows what's occurring.

Meanwhile sequences are intended to convey information that heightens the
cinematic experience of the story. It's important to note that these
sequences are not interactive, you can't affect them, and that the
information given in the sequences isn't known to yourgame alter-ego,
Blade Hunter. The fact that Blade isn't knowledgeable of the events
shown in meanwhile sequences is important to remember. It means that
Blade's questions and responses to other characters will only deal with
elements that Blade is aware of.


VCR Menu

Pressing the ESC key of left clicking on the top of any game play screen
will bring up the VCR Menu. This is the main menu from which all others
are accessed. the following is a breakdown of the 5 menus, and their sub-
menus, available from the VCR Menu.

- Play: Located in each of the sub-menus. Pressing PLAY will exit the
current menu and immediately return you to game play.

- Controls:
- Difficulty - allows you to adjust difficulty levels
in arcade sequences.
- Text Speed - adjusts the duration of Dialogue Box
- Detail Level - Adjusts the amount of animation.
- VCR - returns you to the VCR Menu.

- Options:
- Joystick On/Off
- Mouse On/Off
- Sounds On/Off
- Music On/Off

- Calibrate:
- Button Threshold - allows fine tuning of what the
game considers a button "click."
- Joystick - brings up joystick calibration screen,
with instructions on "centering" your joystick for
the game.
- Mouse - See Sub Menu below.

Mouse Sub Menu:
- Mouse Speed - controls how fast the cursor moves
mouse movement.
- Calibrate - returns to the calibrate menu.

- Save - See sub menu below
- Restore - See below
- Restart - quits the current adventure and restarts
the game from the beginning.

Save Sub Menu:
- Brings up the Save menu. Up to 20 games can be
saved in one directory. The Save feature is NOT
operational during Meanwhile Story sequences and

Restore Sub Menu:
- Brings up the Restore menu. Restoring a previously
saved game will erase the current game. The Restore
feature is NOT operational during Meanwhile Story
sequences and Arcades.

- Self-explanatory.