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* This file is a part of the EVERYDAY ADVENTURE. Deleting it will *

* warrant the adventure itself unusable, so please copy with adventure *

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This is a Public domain release. That means it's free, and can be copied

as much as you like. You should not, however, modify the program or this

text file in any way. It is only fair that others can see the system as

it was intended. Thank you for your cooperation!



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The Everyday adventure has been my second adventure release written with

my adventure authoring system - the C Adventure Toolkit. It was originally

intended to be a one weekend wonder, but... I became increasingly addicted

to the plot as it began to form - until it became what you are just about

to experience. Everyday changes in subtle ways between games, so a proven

solution CANNOT be written with ease. I have tried to make the game amusing

with the dozen characters who run around the land, and indeed provide links

for several puzzles which you will have to solve. You are about to enter the

friendly town of Larbiton, but things are not currently as friendly as they

might be. I hope you have as much fun playing as I did creating. Enjoy!



Forewarning : A strong factor in this game is time (or lack of)



I would be very interested to hear your views on this game. Thankyou.



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All adventures created with CAT provide a high level command parser.

All of the following commands are perfectly valid in EVERYDAY:



I INVENT INVENTORY

L LOOK

EX SETTEE EXAMINE SETTEE

GET TORCH TAKE TORCH

OPEN THE TALL BOX, EXAMINE IT.

TAKE THE COMPASS AND THE CARD FROM THE BOX.

GET ALL

DROP EVERYTHING EXCEPT THE THIN BOOK

GET EVERYTHING. PUT THEM IN THE ALCOVE.

GET THE HAT AND THE GLOVES AND WEAR THEM!

ENTER DOOR GO THROUGH DOOR

KIRM, GIVE THE BATTERY TO ME

KIRM, DROP THE BATTERY

....and many many more!



Movement can be achieved with NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH,

SOUTHWEST, WEST, NORTHWEST, UP, DOWN and LEAVE.



You can examine the 'obvious' exits with X, or EXITS.



You can save your games position to disk with SAVE, or to memory with

RAMSAVE (or RS). You can restore a previously saved position from disk with

LOAD or from memory with RAMLOAD (or RL).



The command VOCAB will give you a list of all available verbs.



The commands SCRIPT or SCRIPT ON and SCRIPT OFF or UNSCRIPT allow you to

control whether all text should be sent to the printer as well as the screen.



The command VERBOSE and BRIEF control the level of descriptions you will

recieve upon entering a room. VERBOSE (the default) will give you a long

description on your first entry of the room. BRIEF will always give you

the short description. The LOOK command will always display the long

description for the room.



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For the power user, several keyboard macros have been defined as follows:



Ctrl-A - Last Verb

Ctrl-B - Last Noun

Ctrl-C - Last compound verb

Ctrl-D - Last compound noun

Ctrl-E - Examine

Ctrl-F - Drop

Ctrl-G - Get

Ctrl-I - Inventory

Ctrl-J - Jump Movement via numeric keypad

Ctrl-K - Kill

Ctrl-L - Look 7 8 9

Ctrl-N - No \ | /

Ctrl-O - Open 4--5--6

Ctrl-P - Close / | \

Ctrl-Q - Quit 1 2 3

Ctrl-R - Restore

Ctrl-S - Save

Ctrl-T - Lock

Ctrl-U - Unlock

Ctrl-V - Vocabulary

Ctrl-W - Whoami

Ctrl-X - Exits

Ctrl-Y - Yes

Ctrl-Z - Copyright line

[ - Repeat last command line

] - Delete entire command line

* - Delete one word from command line



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I would like to thank the following people:



Andrea Harrison for providing the inspiration, and the character.



The players on the Federation II MUG, with whom I have shared a great

many evenings of friendship and fun.



Martyn Dryden of the SouthWest Software Library, for providing support

and encouragement when it was needed, during the early development days

of The C Adventure Toolkit.



All of the users of CAT who have been kind enough to register.



All adventurers over the globe, for continuing to support the media

of text adventures. I wouldn't be here now, were it not for you.



Finally, I must thank the producers of Sozobon C, for selflessly

providing a means for every Atari ST user to experience the delights

of programming in C.



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I wrote the CAT system to end my eternal frustration that there wasn't an

existing system that REALLY gave me what I wanted. I believe the end result

provides all of the best features of each of the other creators, whilst

giving the creator control to do whatever they like.



CAT allows unlimited objects, player objects, rooms etc. All references

are made by NAME, not number. CAT produces machine independant C source

code, which can then be compiled with your favourite compiler, it is

therefore only suitable for people with at least a working knowledge of

a C compiler. Because of it's strong links with C, the system itself

is extremely expandable, and full control is placed in the creators

hands. When designing CAT, my main aim was to produce a system that

performed all the dirty work automatically, thereby enabling the

creator to produce stable and bug free adventures with minimum effort,

whilst still providing full control to the creator where they needed it.



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The CAT system is a shareware product and is available for both the

IBM PC and the Atari ST. CAT will work on an ST with 1/2M memory, but

1M is strongly advised for your C compilations. A double sided disk

drive, or hard disk is required.



CAT is available from Tony Stiles, or your local P.D. distributor.

The registration fee of 12 UK pounds will entitle you to support, and

updates when available.



Tony Stiles can be contacted at:

103a Ludlow Road

Itchen

SOUTHAMPTON

Hants

SO2 7ER



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All names and events portrayed in this production are entirely fictional.

They are not based on any form of reality. Any similarity with real names or

events is purely coincidental. You should NOT try these stunts at home.



"The innocent shall remain anonymous, to protect the guilty".



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