************************************************************************
* This file is a part of the EVERYDAY ADVENTURE. Deleting it will *
* warrant the adventure itself unusable, so please copy with adventure *
************************************************************************
This is a Public domain release. That means it's free, and can be copied
as much as you like. You should not, however, modify the program or this
text file in any way. It is only fair that others can see the system as
it was intended. Thank you for your cooperation!
---------------------------------------------------------------------------
The Everyday adventure has been my second adventure release written with
my adventure authoring system - the C Adventure Toolkit. It was originally
intended to be a one weekend wonder, but... I became increasingly addicted
to the plot as it began to form - until it became what you are just about
to experience. Everyday changes in subtle ways between games, so a proven
solution CANNOT be written with ease. I have tried to make the game amusing
with the dozen characters who run around the land, and indeed provide links
for several puzzles which you will have to solve. You are about to enter the
friendly town of Larbiton, but things are not currently as friendly as they
might be. I hope you have as much fun playing as I did creating. Enjoy!
Forewarning : A strong factor in this game is time (or lack of)
I would be very interested to hear your views on this game. Thankyou.
----------------------------------------------------------------------------
All adventures created with CAT provide a high level command parser.
All of the following commands are perfectly valid in EVERYDAY:
I INVENT INVENTORY
L LOOK
EX SETTEE EXAMINE SETTEE
GET TORCH TAKE TORCH
OPEN THE TALL BOX, EXAMINE IT.
TAKE THE COMPASS AND THE CARD FROM THE BOX.
GET ALL
DROP EVERYTHING EXCEPT THE THIN BOOK
GET EVERYTHING. PUT THEM IN THE ALCOVE.
GET THE HAT AND THE GLOVES AND WEAR THEM!
ENTER DOOR GO THROUGH DOOR
KIRM, GIVE THE BATTERY TO ME
KIRM, DROP THE BATTERY
....and many many more!
Movement can be achieved with NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH,
SOUTHWEST, WEST, NORTHWEST, UP, DOWN and LEAVE.
You can examine the 'obvious' exits with X, or EXITS.
You can save your games position to disk with SAVE, or to memory with
RAMSAVE (or RS). You can restore a previously saved position from disk with
LOAD or from memory with RAMLOAD (or RL).
The command VOCAB will give you a list of all available verbs.
The commands SCRIPT or SCRIPT ON and SCRIPT OFF or UNSCRIPT allow you to
control whether all text should be sent to the printer as well as the screen.
The command VERBOSE and BRIEF control the level of descriptions you will
recieve upon entering a room. VERBOSE (the default) will give you a long
description on your first entry of the room. BRIEF will always give you
the short description. The LOOK command will always display the long
description for the room.
----------------------------------------------------------------------------
For the power user, several keyboard macros have been defined as follows:
Ctrl-A - Last Verb
Ctrl-B - Last Noun
Ctrl-C - Last compound verb
Ctrl-D - Last compound noun
Ctrl-E - Examine
Ctrl-F - Drop
Ctrl-G - Get
Ctrl-I - Inventory
Ctrl-J - Jump Movement via numeric keypad
Ctrl-K - Kill
Ctrl-L - Look 7 8 9
Ctrl-N - No \ | /
Ctrl-O - Open 4--5--6
Ctrl-P - Close / | \
Ctrl-Q - Quit 1 2 3
Ctrl-R - Restore
Ctrl-S - Save
Ctrl-T - Lock
Ctrl-U - Unlock
Ctrl-V - Vocabulary
Ctrl-W - Whoami
Ctrl-X - Exits
Ctrl-Y - Yes
Ctrl-Z - Copyright line
[ - Repeat last command line
] - Delete entire command line
* - Delete one word from command line
----------------------------------------------------------------------------
I would like to thank the following people:
Andrea Harrison for providing the inspiration, and the character.
The players on the Federation II MUG, with whom I have shared a great
many evenings of friendship and fun.
Martyn Dryden of the SouthWest Software Library, for providing support
and encouragement when it was needed, during the early development days
of The C Adventure Toolkit.
All of the users of CAT who have been kind enough to register.
All adventurers over the globe, for continuing to support the media
of text adventures. I wouldn't be here now, were it not for you.
Finally, I must thank the producers of Sozobon C, for selflessly
providing a means for every Atari ST user to experience the delights
of programming in C.
-----------------------------------------------------------------------------
I wrote the CAT system to end my eternal frustration that there wasn't an
existing system that REALLY gave me what I wanted. I believe the end result
provides all of the best features of each of the other creators, whilst
giving the creator control to do whatever they like.
CAT allows unlimited objects, player objects, rooms etc. All references
are made by NAME, not number. CAT produces machine independant C source
code, which can then be compiled with your favourite compiler, it is
therefore only suitable for people with at least a working knowledge of
a C compiler. Because of it's strong links with C, the system itself
is extremely expandable, and full control is placed in the creators
hands. When designing CAT, my main aim was to produce a system that
performed all the dirty work automatically, thereby enabling the
creator to produce stable and bug free adventures with minimum effort,
whilst still providing full control to the creator where they needed it.
---------------------------------------------------------------------------
The CAT system is a shareware product and is available for both the
IBM PC and the Atari ST. CAT will work on an ST with 1/2M memory, but
1M is strongly advised for your C compilations. A double sided disk
drive, or hard disk is required.
CAT is available from Tony Stiles, or your local P.D. distributor.
The registration fee of 12 UK pounds will entitle you to support, and
updates when available.
Tony Stiles can be contacted at:
103a Ludlow Road
Itchen
SOUTHAMPTON
Hants
SO2 7ER
---------------------------------------------------------------------------
All names and events portrayed in this production are entirely fictional.
They are not based on any form of reality. Any similarity with real names or
events is purely coincidental. You should NOT try these stunts at home.
"The innocent shall remain anonymous, to protect the guilty".
------------------------------------=END=-----------------------------------