Christopher G. Gunn
3174 Hawthorn Street
San Diego, CA, 92104
(619) 283-0472
SpinWall is not for sale through retail facilities. It is distributed as
shareware on an "I trust you" basis and is not in any form to be considered
public domain or free. Considerable effort went into creating the program and
I'm retaining full protection under the copyright laws. However, I also want
you to be able to share my games with your friends. So, please feel free to
hand on as many copies as you would like, as long as you include the original
BAT file and all of the document files.
There are no set prices for my games. I leave their value up to you. If you
are going to use SpinWall for your personal enjoyment, whether you got it from
a software distributor or a friend, please mail a check to me at the above
address. Your donation towards each programs creation is appreciated. In
exchange, I'll add your name to the list of those eligible for updates,
contests, and additional games. For example, I hope soon to have a joystick
added to many of them. I'd also like your comments and suggestions. If you
wish, you may use the registration and order form by typing PRINT SHAREME.REG
at the DOS prompt.
Like all of my games, SpinWall is designed for full color with high resolution
graphics and should run on most PC's and work alikes. SpinWall requires an
EGA display adapter or a VGA adapter in its EGA mode. There is a provision
for disabling the game sounds if you prefer the game to play quietly. If you
have any problems, please let me know.
SpinWall is a maze game with a ghost that can walk through walls that match
the color of one of the magic keys you can collect. The game starts with all
of the walls solid. Pressing the "S" key for <S>pin causes the corners of the
walls to spin at random opening different doorways. Each spin costs one of
the emerald gems you must collect. Each gem collected adds points to your
score. Each step or move your ghost makes costs score points. Bumping into
walls and upsetting paint cans cost extra points. There are bonus points for
collecting 28 gems and additional points for 50 and 100. To get really high
scores you must plan your route so you can pick up all of the keys and gems
and make it to the winners circle with a minimum number of moves.
After getting a key, the next spin causes the walls that match the key to
change color. You maneuver through the maze of halls and rooms by pressing
the cursor keys to change direction. The <SPACE> bar causes the ghost to stop.
Look out for the paint cans! When spilled, the paint covers everything not
protected by a closed door. The Escape key will let you quit if things get
too bad. When you have collected all six keys, or have sufficient score, you
may step onto the star (*) in the Winner's Circle to register your win. There
are bonus gems for scores over 2,000.
You may copy the SpinWall files into any directory on hard disk or another
floppy. The only real requirement is that all of the files associated with
the game, except for its BAT file, must be in the same directory. You may
activate the program directly, with a BAT file, or from ActMenu. If you put
SpinWall on your hard disk, you may have to adapt the BAT file for your system.
Good luck, and let me know if you enjoy SpinWall,
Chris
P.S. You can disable this message by removing the 'TYPE' and 'PAUSE' entries
from your personalized BAT file. Please retain the original BAT file if you
are going to pass SpinWall along.
Press <Ctrl-C> to quit or