ATHENA
(Imagine)


Transported to a strange, forbidding land, Athena, a bold oriental
princess, must battle for survival against the denizens of its various
areas to reach the Dark Overlord who brought her to his realm as a
pawn for his macabre games.
But the blood of a hundred Samurai runs through the veins of our
heroine and she has vowed to wreak revenge on her hideous tormentor
and his evil underlings. Steeling herself against the horrors to come
she sets forth on her perilous quest.

LOADING
1. Place the cassette in your recorder ensuring that it is fully
rewound.
2. Ensure that the MIC socket is disconnected and that the volume and
tone controls are set to the appropriate levels.
3. If the computer is a Spectrum 48K or Spectrum+ then loads as
follows:
Type LOAD "" (ENTER). (Note there is no space between the two
quotes.) The " is obtained by pressing the SYMBOL SHIFT and P keys
simultaneously.
4. Press PLAY on your recorder and the game will load automatically.
If you have any problems try adjusting the volume and tone controls
and consulting Chapter 6 of the Spectrum manual.
5. If the computer is a Spectrum 128K then follow the loading
instructions on-screen or in the accompanying manual.

SPECTRUM 48K
The labelled side of the tape contains a 48K version. This game loads
in a number of parts. Once the first part has loaded, stop/pause the
tape player. When you have completed all of the levels in that
particular load, a message will appear requesting you to start the
tape again. When this part has loaded continue as above.
NOTE
Once you have loaded any level after the first load and subsequently
lost all you lives / continue plays, to start again from the
beginning, rewind the tape and begin as above.

SPECTRUM 128K
The unlabelled side of the tape contains a 128K version. The complete
game will load as a single loader.

CONTROLS
The game may be controlled by Joystick, or Keyboard which is fully
redefinable.
JOYSTICK
CLIMB/JUMP
^
|
|
LEFT <--- + ---> RIGHT
|
|
v
DOWN
FIRE - FIRE/HIT
[Default keyboard controls are not given in the instructions. JimG]

GAME PLAY
Proceed through each of the six worlds, cracking open bricks to
discover hidden weapons, armour and dangers which may aid or hinder
your adventures; the enemies you encounter may also carry useful items
to help you progress!
Each level has two exits into the next world; both are guarded but one
will have a powerful sentinel to overcome.
As Athena proceeds she can increase the strength of her armour (when
obtained) and her weapons by the acquisition of the various hidden
icons in the rocks. Discovery of the icon's powers is only part of
Athena's quest though; survival is paramount.

CONTINUE PLAY OPTION
If you lose all lives you will be offered the option of starting
again, from the point where you left off. This option is offered three
times, after which you must restart the whole game.
NOTE - The option will not be available in the final world.

STATUS AND SCORING
On-screen display shows current score, hi-score and number of lives,
together with the time remaining to complete the current level.
On the left of the screen is a gauge showing your life level and on
the right another for strength (of weapons held) and HIT (the effect-
iveness of your armour).
Below this are the icons displaying the objects you have collected.
Points are gained by hitting the protagonists that you encounter; the
larger they are the more points you score.
There are also special enemies that gain scoring of 10,000 to a
100,000 points, but these you must discover for yourself. Bonuses are
achieved for completing a world or by eliminating the monster guarding
the entrance to the next one. Extra lives are gained by collecting the
treasure chests hidden behind some of the rocks.

HINTS AND TIPS
1. Collect all the hearts that appear from roses to increase your life
level.
2. If this level is low towards the end of a particular world, try to
find an alternative route, as battling the sentinel may not be the
only way.
3. Learn which rocks hide useful objects so that you know the sections
of rocks that are best to break through.
4. Look for objects that will allow you to move more easily through
the worlds and learn which routes lead to the most powerful weapons.


CREDITS
Written by Andrew Deakin
Graphics by Ivan Horn
Music by Martin Galway
Produced by D.C. Ward
(c) 1987 Imagine Software
(c) 1985 SNK Electronics Corp.