FOOTBALL MANAGER
for ZX Spectrum 48K
by
ADDICTIVE GAMES
Copyright K J Toms 1882

Playing Instructions
LOADING
First, enter NEW, then load the program using LOAD"".
There are 3 main parts to the game. On first loading, the game will start at
Part 1.
When restoring a previously saved game it will restart at Part 2.
The following notes will guide you through the various parts of the game:-

Part 1 STARTING THE GAME
a) When your name is requested, type your full name as Team Manager.
b) No matter which team you choose to manage, you will start in Division 4. If
your favourite isn't in the 64 included, choose any as you will be able to
change the name later on.
c) Start at the Beginner's level and progress as you become more skillful.
e) You may have noticed (h=copy) in the bottom right of the screen. When this is
displayed, entering h will give a hard copy of what is on the screen on your
ZX printer. DO NOT use this option unless you have a printer connected.

Part 2 THE MAIN GAME
This consists of 5 phases:-

PHASE I OPTIONAL ACTIONS
a) Sell or List players - a list of players in your squad is displayed. See
IMPORTANT NOTES - PLAYER ATTRIBUTES. If you now select a player to be sold,
a team will make you an offer for him. Note that if you refuse the offer
there is a risk that interested clubs will no longer want to buy him. You
will see why!
b) Obtain a Loan - You may increase your Bank loan up to your Credit Limit as
follows:

YOUR DIVISION CREDIT LIMIT
1 �1,000,000
2 � 750,000
3 � 500,000
4 � 250,000

c) Change Team or Player names - first you have the option to change team names.
If taken, the teams are displayed by division. You may change any team names
including your own. Take care not to duplicate an existing team name. Colour
control codes may be included to give your team name a colour. This is done
by pressng CAPS SHIFT and SYMBOL SHIFT together to give an E cursor, then
pressing CAPS SHIFT and one of the number keys 0, 1, 2, 3, 4, 5 to set the
colour (Black to Green) shown above the keys, then typing the team name.

Next you have the option to change player names. If taken you can type your
own choice of player names or perhaps even make yourself player manager!
d) Saving the game - to save the game to be continued at a later time take the
KEEP option. Now prepare your tape recorder to record on a blank tape and
press any key to commence saving. After about 3 and a quarter minutes the
computer will ask if you want to play some more. Type yes to continue where
you left off or no to stop the game.

PHASE 2 PLAYING A MATCH:-
a) Team attributes.
Energy. Morale, Defence, Midfield, and Attack have a minimum value of 1 and
maximum 20. They are calculated as follows:
Energy - is the average energy rating of all the players picked to play in
your team.
Morale - is 10 at the start of the season and increases when you win and
decreases when you lose.
Defence - is the total skill rating of all the Defenders picked to play in
your team.
Midfield - is the total skill rating of all the Midfield players picked to
play in your team.
Attack - is the total skill rating of all the Attackers picked to play in
your team.

b) You may select your team - see IMPORTANT NOTES - PLAYER ATTRIBUTES.
c) The match highlights are shown in 3D graphics. The home team always plays
from left to right and you play in the colours you chose at the start of the
game. The team with the best attributes will often win but there is always a
chance of shock results or Giant killings, like real football.

PHASE 3 RESULTS OF MATCH
Note your home gate may increases when you win and decreases when you lose. Your
away gate money depends on the quality of your opponents.

PHASE 4 WEEKLY BILLS
a) Wage bill - the higher your division, the higher the wage bill, and the
greater the total skill of your players, the higher the wage bill.
b) Loan interest - is 1% of your outstanding bank loan.
c) Weekly balance - is the proft or loss far the week.

PHASE 5 TRANSFER MARKET
a) You are given the option of bidding for a player. The more you bid in
relation to his value, the more chance you have of purchasing him. If your
bid fails, the value of the player will increase.
b) If the "NO PLAYERS FOR SALE" message appears you will have to sell one of
your squad in order to regain access to the transfer market.
The 5 phases are repeated until 75 League matches and all your F.A. Cup
matches have been played. Then the game moves to Part 3:

Part 3 SEND OF SEASON
a) The final league table is printed.
b) Your league success money, which is in relation to how high you are up the
league, is allocated to you and displayed.
c) The top 3 teams are promoted, and the bottom 3 are relegated from your
division.
d) A new Managerial rating is calculated for you depending on your success so
far.
e) New Skill and Energy ratings are generated for all players.
f) The new season starts at Part 2.

IMPORTANT NOTES
Restoring a Saved Game.
a) Load the program from your data tape using LOAD "". The program will restart
at Part 2.

Player Attributes.
When players are listed, several details are shown:-
a) Defender, Midfield player, or Attacker is indicated by an inverse video D, M
or A respectively in the far left hand column.
b) Player's name.
c) Players's number - used when selecting the player for various purposes.
d) Skill rating - highest is 5, lowest is 1.
e) Energy - in the range 1 to 20. The energy rating of each player reduces by
one for each match he plays in. It will increase by 10 if he does not play in
a match. Part of the skill of the game is in resting the right players to
increase their energy without doing too much harm to the skill ratings of the
complete team.
f) Value in � - relates directly to the skill rating of the player and the
division your team is in.
g) Picked to play, Injured, Available for selection, - indicated by p, i and
yellow space respectively in the far right hand column. N.B. injured players
cannot be selected to play.

Copyright K. J. Toms 1982. All rights reserved. Unauthorised copying, hiring,
lending, public performance and broadcasting of this product is prohibited.
The publisher accepts no liability for errors in the software nor liability for
damage arising from the use of this product.

Addictive Games
Albert House, Albert Road, Bournemouth BH1 1BZ.