HUMAN KILLING MACHINE
U.S. Gold


CONTROLS

CBM 64/128:
Use port 2 for player one, port 1 for player two.

SPECTRUM 48/128K:
Player 1: Kempston Sinclair Joystick 2.
Player 2: Sinclair Joystick 1.

AMSTRAD CPC
Q - Up, A - Down, O - Left, P - Right, @ - Fire, S - Use Joystick

The player controls are as follows:

Joystick Result
-------- ------
DOWN Crouch
DOWN & RIGHT Crouch & lean forward
DOWN & LEFT Crouch & lean back
RIGHT Advance
LEFT Withdraw
UP Leap
UP & LEFT Backward Somersault
UP & RIGHT Forward Somersault

The player kicks or punches by pressing and then releasing the FIRE
BUTTON with the following effects:

DOWN & RIGHT Crouch & kick
DOWN Crouch & punch
DOWN & LEFT Spinning crouch kick
RIGHT Kick
NEUTRAL Punch
LEFT Turn kick
UP & RIGHT Flying kick
UP Flying punch
UP & LEFT Flying spin kick

Note: The shorter the time which the FIRE button is depressed the
harder the kick.

The direction of the joystick may be varied while jumping, adding to
the variety of moves.


(c) 1989 U.S. Gold Ltd.