POGO - OCEAN SOFTWARE LTD

Bounce Pogo around the steps to complete the painting game. 16 levels
of difficulty and fantastic graphics give a new dimension to the
Spectrum.

Made in the U.K.

JOYSTICK COMPATIBLE

LOADING

Position the cassette in your tape recorder with the printed side
upwards and make sure that it is rewound to the beginning. Ensure that
the connection lead goes from the EAR socket on the recorder to the
EAR socket on the Spectrum and that the MIC socket is disconnected.

Type LOAD "" <ENTER> (note there is no space between the two quotes);
the " is obtained by pressing SYMBOL SHIFT and P key simultaneously.
For further instructions consult the section on loading in your
manual. Now press PLAY on the recorder. The screen message should
appear and the game will load automatically. If it does not happen try
adjusting the volume and tone controls until loading takes place. At
the end of the loading process follows the screen instructions.

PLAYING

Pogo has landed on the Planet of [Steps] and must keep alive by
painting all the levels on which he can jump.

Unfortunately he has been pursued from his birthplace by his enemies
who are out to stop him.

The glass ball will try to crush him as it chinks down the steps and
the scorpion will sting poor Pogo if he gets too close. His worst
enemy however is Hiss the wily snake, intelligent in its movement and
deadly. Pogo can make good his escape by enticing the snake to the
side of the steps and then leaping off on to the rotating transporter
while the snake falls to its slithery end. The transporter will carry
Pogo to the top to begin his painting again.

When all the steps are coloured bonus points are earned and a more
difficult level appears.

Good Luck!

STATUS AND SCORING

On screen scoring shows current score, Hi-score, number of lives (4),
level attained and the colour to paint. A Hall of Fame is included for
the day's top scores and points are awarded as follows:-

On the first 4 screens there is one colour to change (25 points) and
from screen 5 onwards a second colour (50 points).

There are 27 steps to paint in each screen and bonus points are gained
as follows:

Screen 1 - 4 2000 points
Screen 5 - 8 4000 points
Screen 9 - 12 6000 points
Screen 13 - 16 8000 points

CONTROLS

Pogo is guided around the playfield using joystick or keyboard. Follow
menu instructions for details.

POGO

Written by Ronald Rhodes is the copyright of R. R. Software and is
licensed to Ocean for the purposes of publication.

(c) 1983 R. R. Software.

Its program code, graphic representation, and artwork are the
copyright of R. R. Software and may not be reproduced, stored, hired
or broadcast in any form whatsoever without written permission. All
rights reserved. The object of the game is to bounce Pogo around the
playfield colouring the steps. The program runs on the 48K ZX Spectrum
Computer.