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POOL
CDS Micro Systems (1983)

A truly amazing version of the game of Pool
using full sound and colour graphics on
your Spectrum to bring the action of the
real game into your own home. Use your
skill and judgement and play like the
professionals.


Command: LOAD ""
Load Time: 60 secs.


POOL

Once the program has loaded the instructions
will appear on the screen. Select
whether you require a 1 or 2 player game
and enter the appropriate number. If after
15 seconds you do not select a game the
program will go into demonstration mode.
To return to the instruction page press any
key.

THE GAME
At the beginning of each game you start
with three balls and three shots. The
speed of the shot is initially set to 3. After
the theme tune is played the white
triangular cue marker appears and play
can commence.
The object of the game is to successfully
pot all six balls on the table using the
white triangular cue marker to position the
shot. The marker can be moved around
the cushion until the cue ball is lined up,
and then the shot can be made. The speed
of each shot can be altered but after the
shot is made will revert to 3. If you pot all
6 balls the game moves onto the next
frame. During a game the number of shots
remaining will decrease by one for each
shot made, unless a ball is potted on that
shot when it will revert to 3. After frame 3
this is reduced to 2 shots. A foul shot
when the cue ball is pocketed or misses
the other balls results in one ball on the
display being forfeited.

TWO PLAYER GAME
The rules for the two player game are the
same. Both players play on the same table
at all times.
The current player is displayed in white at
the top of the screen, with a high score in
the centre. At the end of a players turn the
computer displays the next player on the
table and waits for the enter key to be
pressed before play restarts. This allows
the previous player to check his score etc.

SCORING
On all frames the BLUE balls are worth 20
points and the RED balls 10 points.
When a ball is pocketed successfully a
score is displayed at the bottom of the
screen. The formula is:

Ball Colour x No. of shots x Frame No.
remaining e.g. 20 x 2 x 1 = 40

CONTROLS
The keys used are displayed at the start of
the program, they are:

A - moves cue marker anti-clockwise
S - moves cue marker clockwise
L -changes the speed of the shot
Enter - executes the shot


--
Another Fine Product transcribed by: Jim Grimwood ([email protected])
Dead Dog Farm, Hatfield, England
Home of the SPOT Database (Spectrum Oracle on Trumpton)
and the Your Spectrum Unofficial Archive (YRUA?)
at http://www.users.globalnet.co.uk/~jimg
--