W H O D A R E S W I N S II

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Spectrum 8 fields of battle 5 lives

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GAMEPLAN:

Armed at the outset with an automatic rifle and 5 grenades,
make your way forward to the enemy occupied territory where
the opposing battalions are entrenched in occupied townships
and the surrounding districts. The occupation army has formed
itself into garrisons where they hold prisoners from your own
patriotic forces. Press onward to the first enemy garrison
avoiding enemy snipers and hidden obstacles on the way, until
you are confronted by the walled compound from which will
pour the defending troops. Kill off this attack and you gain entry
to the next sector of the enemy territory in search of the next
garrison of prisoners. But beware the terrain has changed, the
dangers have altered. And on you must battle, clearing your way
to the final garrison in the 8th territory where victory should
be yours until you learn that your back up forces have lost their
hold on your first conquest. And so you must return to reclaim
the territories the enemy have regained but this time you'll find
they're wise to your bravery and the encounters will be even
more fierce, the dangers even more cunning.

NOTE: Your grenades can be replenished from randomly
hidden ammunition boxes. If you free a prisoner from execution
you earn a high bonus.


REACH THE TOP OF THE SCREEN TO GAIN VALUABLE GROUND


FEATURES AND OBSTACLES:
Everything you'd expect in a 'real life' combat zone and to alert
you to the dangers would disturb the balance of the 'fighting
machine' that you've been trained to become.

Feature points:
Save a prisoner - 800 points
Land a grenade on a house - 250 points
Extra man at 10,000, 30,000, 50,000 and every 20,000 points

HOW TO MOVE:
Movement instructions detailed in program

HOW TO LOAD:

Type LOAD"" Press ENTER