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Bounty Bob Strikes Back
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Document created by [email protected] on 12th Jan 00 for
World of Spectrum: http://www.void.demon.nl/spectrum.html

Taken from the U.S. Gold compilation 'The Gold Collection II'.

Bounty Bob(TM) returns in this new and exciting follow-up adventure to
Miner 2049er(R) This time around it's even tougher than before and Bob
needs your help more than ever to guide him through the mine. The mutant
organisms have multiplied and over-run the mine entirely, making it
extremely difficult to survive the hazards of the underground passageways.
Using the high powered special equipment in the twenty-five new caverns is
Bob's only hope of achieving his objective of securing the mine and
defeating the plans of the evil Yukon Yohan(TM).

Loading Instructions
--------------------
Ensure cassette is fully rewound. Zeroise tape counter. Type LOAD"" and
press ENTER. Press PLAY on the recorder. The required programme will then
load automatically. In the event of 2 games on one side of the cassette
stop the recorder after the 1st game has loaded. Switch off the computer and
then on again and repeat loading procedure. You may find it worthwhile to
make a note of the counter reference on the cassette player for quick
reference.

Produced under liscence by U.S. Gold Ltd., Units 2/3 Holford Way, Holford,
Birmingham B6 7AX.
Copyright subsists on this program. All rights of the producer reserved.

Slides, Ladders And Framework
-----------------------------
Bob's main goal in the mine is to "claim" every section of the framework in
each mine cavern. He does this by simply walking over each framework piece.
As he walks over a piece, it will turn solid. To get around the mine there
are many slides and ladders placed throughout. When all framework sections
have been claimed, Bob advances to the next cavern. Make sure that he claims
all the sections as pieces where the slide begins are sometimes overlooked.

Controlling Bounty Bob
----------------------
The joystick controls the direction of movement for Bounty Bob. The
trigger button controls his jumping. After pressing the trigger button to
begin a jump the joystick may be pushed either left or right for the desired
jump direction. Extremely long or short jumps may be made by varying the
delay between pressing the trigger button and moving the joystick. To climb
ladders simply stop directly in front of the ladder and push up or down to
climb or descend the ladder. You may only exit a ladder from either the very
top or the very bottom. The only action required to use a slide is to walk
over the framework where the slide begins. Gravity will do the rest.

If Bounty Bob walks off the edge of a piece of framework he will fall until
he hits something. He can only survive short falls, however. Longer falls
will cause death.

Special Keys
------------
FUNCTION SPECTRUM
Begin Game Enter
Freeze/Unfreeze play 1
Options Screen 2
Hi-Score Table 3
Main Title Screen 4
Demo (screen 1) 5

Warning!
--------
Once pause is activated it will remain until deactivated. Burns on your
television may result if pause is left on for an extended period of time.
If pause is intended to be left on for a while, shut off your television
until the game is ready to be resumed!

Grain Elevator
--------------
It'll take you up, but getting down will be up to you! Jumping onto the
middle, and off from the edge will insure a safe trip.

Super Energy Food Bars
----------------------
These little delicious goodies will pep you up for those extra long leaps
and bounds. Better move fast after chomping one 'cause the effects wear off
quickly!

The Gravity Lift
----------------
What goes down must come up - after Bounty Bob gets off, of course! This
piece of equipment goes down faster than it goes back up, so know where you
want to get off before you get on!

Hydraulic Lifts
---------------
Just hop on and you are instantly promoted to "Lift Commander". Pushing up
or down on the joystick gives you manual control of the lift while you're
on it. But once you get off, the lift's automatic circuits take over and
return it to ground level leaving you to figure out how to get back on.

Suction Tubes
-------------
Since these were originally designed to carry mail and memos it's hard to
imagine that good ol' Bounty Bob has found a way to use them as shortcuts
through the mine. The air in some of the tubes travels in only one direction.
Other tubes have diverter valves to channel the air either left, right or
off. To operate the valves simply jump up in front of the control box whose
number corresponds to the tube you wish to adjust. An indicator needle on
each tube shows the direction of air flow. Some tubes are powerful enough
to suck you up from where you stand; other tubes you'll have to jump
directly in.

Mobile Suction Unit
-------------------
This nifty contraption was the brain-child of Nuclear Ned. He had planned to
get rich selling this as the vacuum cleaner of the 80's. It's the only
device of its kind that can be programmed to "search and suck!" It sucked up
the dirt well enough; unfortunately it also sucked up the furniture! Bounty
Bob has reprogrammed it so that anytime he collects one of the mini-suction
tubes it will search him out and suck him up!

The Acid Rain
-------------
You must beware of this radioactive liquid that drips from the stalactites
at the top of the mine (or are they stalagmites?) It seems that one of
Yukon Yohan's companies began dumping radioactive waste in a field without
knowing that Nuclear Ned's mine was below. They probably would have dumped it
there even if they did know what was below! All this is unimportant to poor
Bounty Bob who must avoid these droppings if he wishes to stay alive.

The Cannon
----------
This old war relic was given to Nuclear Ned by his great, great, great, great
grandpappy "Sulfur Sylvester." Sylvester, known to his friends as "Sly"
actually used the cannon in the war for independence. After one havy battle
there were many casualties. Sly and his cannon, nicknamed "Old Faithful",
were called upon to give a twenty-one gun salute for the men who had died.
Unfortunately the cannon malfunctioned and all they got was a thirteen gun
salute!

The moral of this story is never overload the cannon! It can handle a
maximum of thirty tons of TNT. After loading the TNT use the suction tube to
enter the cannon. Use the joystick to move the cannon left and right. Press
the fire button to ignite the TNT.

Transporters
------------
Another one of Nuclear Ned's creations, these devices have the capability to
move Bob's molecules from one location to another. These are only low power
transporters and they have no ability to beam Bounty Bob up to any passing
Spaceships. (Good thing too: imagine what would happen if Yukon Yohan
overtook a Starship!) After entering the chamber, an indicator will flash on
another transporter. When the indicator on the transporter you wish to go to
is flashing, push up or down on the joystick to energize!

Utility Hoist
-------------
The utility hoist is one of the few pieces of special equipment that Nuclear
Ned did not make. He bought this from a travelling hoist salesman as a
birthday present for his young son, Knucklehead Ned. Unfortunately,
Knucklehead is no longer with us, at least in that form. You see, he fell off
the hoist one day and landed in a bunny's carrot stockpile. He instinctively
gnawed on some of the contaminated carrots and poof! He's now "Chuck" the
mutant! Make sure that you don't repeat Knucklehead's - er, Chuck's mistake.
Hop on to the hoist carefully and it will automatically engage. Move the
joystick to manoeuvre the hoist around. Press the trigger button to turn off
the hoist. To restart the hoist, press the spacebar.

Pulverizers
-----------
Ned salvaged some parts from a demolished aluminium recycling centre to make
these contraptions. He used them to squash the giant mutated cockroaches that
were somehow immune to bug spray. He got all of those big bugs but overheated
the pulverizer control panel in the process. Now the pulverizers run rampant
and present a constant threat to Bounty Bob. Move quickly through them or
Bob will be squashed flatter than a mutant cockroach!

Moving Pieces
-------------
There are many different varieties of moving pieces in Ned's mine. Ned
ordered all of them through the Speedy Elevator and Escalator mail order
catalogue. Ned was fascinated by the wide assortment so he ordered one of
each. Some constantly move back and fourth at varying rates of speed. Others
stay parked at stopping areas until Bounty Bob jumps on them. All of them
are very useful and are essential for getting around the mine. No special
operations are required to use them other than simply jumping on and
jumping off.

Mutant Organisms
----------------
Back in the early days of the mine a variety of small, furry creatures such
as rabbits, gophers and weasels burrowed throughout storing food for the
cold months. When the waste from Yukon Yohan's dumping began to seep into
the mine, all the stored food became contaminated. As the unsuspecting
little furry creatures began to eat their winter food supplies they slowly
started to mutate into hideous forms that no pet store would ever display.
Since these mutants are extremely radioactive any contact with them is fatal
for Bounty Bob.

Treats
------
Scattered throughout the mine are many of Nuclear Ned's worldly possessions
that he had aquired over the years. All of them absorbed a minute level
of radioactivity. As Bounty Bob collects these items the low-level
radioactivity enters his body. This makes him immune to the harmful effects
of the mutants for a short span of time. Additionally during this period
the mutants become vulnerable to contact with Bounty Bob, enabling him to
destroy them by touch. The mutants sense this and turn into a pleasant form
in the hope that Bounty Bob will ignore them.

High Score Factor
-----------------
In this screen you actually use machinery to "build" your name to be
displayed on the high score screen. Upon entering the screen you will see
two bulldozers on lifts, a mini MSU (Mobile Suction Unit), and a small
portable nuclear power generator. Pressing the joystick left or right changes
control from one bulldozer to another or to the auxilliary command centre.
Pressing up or down changes the level you are on. Press the trigger button
to activate the function you have selected.

Difficulty
----------
This parameter is adjusted in the OPTIONS screen. In the "EASY" mode, filled-
in framework remains filled-in and dead mutants remain dead from one life to
the next. Also, all mutants move at a slow rate. In the "MEDIUM" mode, the
aliens move slightly faster, and filled-in framework resets. In the "HARD"
mode, dead mutants resurrect from one life to the next. Finally, in the
"C'MON" mode, the bonus timer starts with 1000 less.

Bonus Timer
-----------
The four digit timer is located at the top of every level. It indicates how
much time is left for Bounty Bob to complete the level. When it counts
below 1000, it will "beep" to indicate that Bob is running out of air. When
the timer reaches zero Bounty Bob will be out of air and he will implode!

Game Adjustment Screen
----------------------
Press 2 to enter this mode on the Spectrum home computers. There are
different game parameters you can adjust. The line you are currently on is
indicated by a solid strip of background colour and the flashing parameter
setting. To go to a different line, press the joystick up or down. To
adjust the parameter setting press the joystick left or right until the
desired setting appears. The last line labelled "SPECIAL CODE" is for
exclusive use by Big Five programming personnel. Left/right moves "cursor"
over letter "FIRE" changes the letter to allow wrap to other levels. These
codes will be revealed as the game progresses.

Demo Mode
---------
If the game is not being played and is not in the pause mode the program will
cycle through the high score display screen, the main title display screen,
and a demonstration of level one. Beginners should watch this demo for a few
times to get an understanding of how to play.

BOUNTY BOB (c) Big Five Star
(c) 1986 U.S. Gold Limited. All rights reserved.
U.S. Gold Limited, Units 2/3 Holford Way, Holford, Birmingham B6 7AX