ADVENTURE INTERNATIONAL
presents
A SCOTT ADAMS ADVENTURE

THE SORCERER OF CLAYMORGUE CASTLE

by SCOTT ADAMS

Published by

ADVENTURE INTERNATIONAL U.K.
119 John Bright Street, Birmingham B1 1BE

Copyright 1984 Adventure International
ALL RIGHTS RESERVED

Introduction

Welcome to The Sorcerer of Claymorgue Castle, the latest
adventure from the computer of SCOTT ADAMS.
Scott has created an adventure that extends the role of the
adventurer beyond the norm, into the realms of wizardry
and magic, where you control the use of magic spells
influencing the outcome of your adventure with your skills
as the apprentice "Beanwick".

How an Adventure Works

If you've never played an Adventure before, you're in for a
real treat. Adventuring permits the player to move at will
from location to location within the game "environment"
and to examine objects for clues that will help reach the
objective of the game. For example, an Adventure might
begin something like this:

I'M IN A ROOM. VISIBLE OBJECTS ARE A RUBY´┐Ż
ENCRUSTED BOX AND A CLOSED DOOR. TELL ME
WHAT TO DO.

You might want to begin by entering a direction (North,
South, East, West) to see if you can leave the room.
Chances are, though, that you will have to find a way to get
through the closed door. Let's try something basic. You
type:

OPEN DOOR
... but the computer tells you in no uncertain terms:

SORRY, IT'S LOCKED. WHAT SHALL I DO?

GET BOX
... and the computer responds with:

OK

By saying "OK", the computer has let you know that the
command has been accepted and the box "picked up".
Now that you're "holding" the box, let's see if we can peek
inside. You type:

PERUSE BOX
... and the computer responds with:

SORRY, I DON'T UNDERSTAND WHAT YOU MEAN
This is your computer's way of letting you know that it
didn't understand your command. Whenever this happens,
it's usually safe to assume that a word has been entered
that's not in the computer's 120-plus-word vocabulary. The
problem could stem from any one of several factors,
including misspellings, typos, etc. Let's rephrase and try
again. You type:

OPEN BOX

This time the computer understands and you are rewarded
with the following response:

OK INSIDE,THERE ISA KEYAND A RARE POSTAGE STAMP.
Since we still want to exit the room, trying the key to
unlock the door might be a good idea. The postage stamp
might come in handy later, too, so you type:

GET KEY AND STAMP
But the computer responds:

SORRY, I CAN'T DO THAT ... YET!
Ah, yes-asking the computer to get both the key AND the
stamp is most definitely a COMPOUND command, something
that your computer can't understand. Try again, this
time asking for the objects separately. You type:

GET KEY
... and then:

GET STAMP
The computer will answer "OK" each time and you will have
what you need.
By "getting" the key and the stamp, they are stored for later
use as you are, in effect, carrying them. As for your next
series of moves, you might want to go to the door (GO
DOOR), try the key in the lock (UNLOCK DOOR), and move I
down the hallway that's just outside (GO HALLWAY).
You're on your way!

Some Helpful Words

Although the vocabulary accepted by your computer is
extensive, you may find the words listed below to be of great
help as you set about your Adventure. Remember: These are
just a few of the words available:

Climb Examine Leave Move Quit Say
Drop Go Light Pull Read Take
Enter Help Look Push Save Hit

One Letter Commands

You may use the following single keys to perform a variety of
tasks and to expedite playing time. Type the letter for the
function you wish to use and press RETURN.

C - Turn on/off lowercase(Apple only)
V - Turn on/off optional Votrax speech unit
(or printer output on Apple & Atari only)
Z - Turn on/off Graphics mode
RETURN - Review text window
N,S,E,W,U,D, - Go North, South, East, West, Up or
Down
I - Display Inventory of items on your
person
O - Output to Printer(Atari only)
A - Atari character set (Atari only)
B - Script-style character set (Atari only)
L - Look

Graphics Mode On/Off

If you are playing a version of Claymorgue Castle that
features graphics, you may cancel the graphics if you so
choose. Turning the graphics off speeds up play, so you may
wish to proceed sans graphics while moving through
familiar territory.
To cancel the graphics, press Z. Press Z again to restore the
pictures to the screen.

Reviewing Text-Window (Graphic Versions Only)

The text window continually updates as you move through
the Adventure. Often, valuable clues appear in the text
window, so you'll want to check this area often.
Press RETURN at any time during play to display the text
window. Note: This feature is not available on Commodore
versions.

Saving Your Adventure For Later Play

An Adventure will often last far longer than the time available
in a single sitting. You may save the game you are playing
and return later to take up where you left off. To save a game
in progress, type SAVE GAME at any time, the WHAT SHALL
I DO? message appears on your screen. You will be asked to
specify A, B,C, or D.This will allow you to assign a code letter
to your game so that you might restore it at a later time.
To restore a saved game, type LOAD GAME before you
begin a new game. The computer will ask: DO YOU WISH TO
RESTORE A SAVED GAME? Type YES, and type the correct
code letter (A, B, C, or D).The Adventure will resume at the
point which you saved it.
Note: Before you attempt to load or save a game, consu It the
loading instructions under your individual computer system
as listed in this manual.
To end a game in progress, type QUIT. If you intend to
continue the game later, be sure to save it before using this
command.

Some Playing Tips

Be sure to examine the items you find during your Adventure.
Also, keep in mind that most problems and solutions require
no more than common sense to solve; special knowledge
and information are rarely required. For example, if an area is
too dark to see in, you are going to need a light to avoid
disaster.
If you get stuck, type HELP and press RETURN. You may or
may not receive assistance, depending on what you are
carrying, where you are at, and a number of other factors.
Too, be careful about making assumptions-they can be
fatal!
Finally, if you are seriously stuck, special Hint books are
available from Adventure International (U.K.). Call (021) 643
5102 for ordering information.
Here is a sample to show you how the Hint Book can save
you hours of frustration while you are having fun solving the
adventure.
Read the questions until you get to where you are stuck.
The numbers underneath refer to the dictionary listed at the
end.
Match each number with its associated word and you'll find
an Adventure clue or solution!

1. Can not get in the castle?
39 165
2. More help for above problem.
116 99 32 53 205 1 116
3. Solution to above problem.
5 190 53

Dictionary

1 WOULD
5 CAST
32 ANY
39 TAKE
53 SPELL
99 WHAT
116 DO
165 INVENTORY
190 SEED
205 CASTER

Loading Instructions

SPECTRUM 48K
1. Place cassette in recorder and rewind
2. Type LOAD "" and hit ENTER
3. Press play on tape recorder and program will load and
run automatically.
If program fails to load alter tone and volume controls on
tape recorder and try again.

COMMODORE 64
Disk Loading Instructions
1. Place disk face upwards in drive 1
2. Type LOAD "CLAYMORGUE CASTLE", 8
3. When ready prompt appears type RUN
Cassette Loading Instructions
1. Place cassette in recorder and rewind
2. Hold down SHIFT KEY and press RUNISTOP
3. Press play on tape. Program will load and run
automatically.

BBC MODEL B and ELECTRON
1. Place cassette in recorder and rewind
2. Type CHAIN "" and hit RETURN
3. Press play on tape recorder. Program will load and run
automatically.
If program fails to load, adjust tone and volume levels and
try again.

ATARI 32K Tape
1. Remove all cartridges (i.e. BASIC/RALLY SPEEDWAY
etc.)
2. Place cassette in recorder and rewind
3. Switch off machine
4. Switch on machine while holding down START key **
5. Computer will beep once: Press return and program will
load and run automatically
** XL users must hold down both START and OPTION
keys together.

ATARI48K
Disk Loading Instructions
1. Remove all cartridges
2. Place disk in drive 1
3. Switch machine off and then on again
4. After a short while further instructions will appear on
the screen, follow these.

DRAGON TAPE
1. Place cassette in recorder and rewind.
2. Type CLOADM and hit return.
3. Press play on tape recorder. Program will load and run
automatically.
If program fails to load, adjust tone and volume levels and
try again.