© DOMARK 1986

Loading Instructions:

Load "" (enter)

After the basic loader and short file have loaded the border turns
black, and it stays black during the rest of the loading. A "timer"
will appear at the bottom of the screen to show how much longer the
program has to load.

One side of the tape has a demo program recorded before the main
game. This will show you how the game looks in action.


Keyboard Controls:

O = left
P = right
Q = up
A = down
Caps/shift to space = fire

R+T = Abort Game
H = Hold (Pause)
J = Continue

Joystick Options:

2 Kempston
3 Cursor, Protek or AGF
4 Interface II

5 = starts the game


The idea is simple - just build up a split picture of the character by
arranging the squares in the right order.

The spinning cursor is controlled with the direction keys/joystick. At
the start of the game you'll find it in the top lefthand corner under
the arrow.

You can make pieces of the picture or bonus items appear by pressing
fire while the cursor is in this box. You'll have noticed by now that
the little screen on the righthand side is lighting up as you pass
over each piece of the picture. This shows the correct position for
the piece that the cursor is spinning over. If you want to move a
piece or item then put the spinning cursor on that particular piece
hold down fire and press down whichever direction you wish to move
it. Notice you can only push a piece until it either hits the wall or
another square, watch out for the black cracks in the border or you're
in for a surprise. Have you noticed that there are several little
doors opening and closing automatically? If they are closed, they act
like the normal wall of the playing area. however. if they are open
then the moving piece will disappear through the hole. If it is a
piece of the picture then this is put to the end of the "queue" of
pieces waiting to be brought onto the playing area. If it is a bonus
item then it disappears forever. (tip: You'll find it helpful to get
rid of the pieces that are not required by throwing them through the
little doors). When you have completed a level the computer waits
until the fire button is pressed before continuing onto the next
stage. If you're in doubt try it out.



Each level has several items associated with the person whose picture
you are tying to create. If these are pushed together they will give
you the bonus points. However, if you push the wrong items together
they will both be destroyed with no bonus points being given.


1. The Bomb: Explodes after 5 seconds. Destroy it by pushing it away
through one of the doors.
2. Water tap: Push it against a bomb to destroy it and earn 5,000
bonus points.
3. Diamond: Push it against another diamond and your time limit will
be raised by a maximum of one minute.
4. Fuel: Don't throw it against a match it's explosive.
5. Match: Don't throw it against the fuel it's explosive.
6. Pistol: Throw it against a bullet and your bonus points will be
multiplied by two.
7. Bullet: Throw it against a pistol and your bonus points will be
multiplied by two.
8. Hammer/Ice Cream/Cup of Coffee: Mystery items!

Remember if you throw the wrong item together they will disappear with
no bonus being given.


You have three lives during the whole game, these are shown by the
black squares in the bottom righthand corner. However:

After an explosion of an item or if your time runs out (shown by the
marker at the bottom of the screen) your lives will be decreased by

It you reach a score of 100,000 you are awarded one extra life.


If you complete a level within the time limit you will be awarded
bonus points.

Otherwise bonus points will be awarded from throwing the correct items