World Cup Carnival
Document created by [email protected] on 11th August 2000 for
World of Spectrum: http://www.void.jump.org

Text on box:
Celebrate in Style with the Official World Cup Carnival
Follow the action, enjoy the excitement with
* Computer league table and knockout football competition.
* Full colour World Cup league table.
* Full colour 'World Cup Facts' poster.
* World Cup supporters badge.
* Self adhesive World Cup flags.

Enjoy the excitement of the worlds premier sporting occasion as the whole of
the globe focuses attention on the ultimate in football achievement - World
Cup victory.

Follow the action as it happens with your own computer progress chart, play
out the drama of real match encounters, nation versus nation in your own
computer football game and capture the spirit of this momentous competition
and its Latin American setting, famous for its carnivals, the passion of its
people and the fervour and enthusiasm they demonstrate for their sport.
World Cup Carnival. The only official football supporters' computer game.
The only way for a computer enthusiast to follow the World Cup.

U.S. Gold Ltd, Unit 10, The Parkway Industrial Centre, Heneage Street,
Birmingham B7 4LY. (C) 1974 FIFA, FIFA DEYHLE 1977, Sport-Billy Productions
1984, Pique - Official mascot FIFA World Cup 1986, Programmed by AS Designs.

Instructions Sheet:
World Cup Carnival is an authentic simulation of the Mexico 1986 World Cup
including practicing playing skills and a league table of results. Please
read these instructions carefully before loading and playing the game.

Loading Instructions: (Commodore 64/128)
Cassette - Press shift and RUN/STOP keys together and then press PLAY on the
cassette player.
Disk - Type LOAD "*",8,1 and then press RETURN.

The program will load and run automatically. Once the game has loaded, after
pressing the SPACE bar, you will be asked to select Practice Mode (Key 1) or
Tournament (Key 2).

Game Controls
Player 1 Player 2
Joystick (port 1) Joystick (port 2)
Keyboard (as shown on screen) Keyboard (as shown on screen)
The Fire key or button allows you to shoot, pass, change player or control
the goalkeeper.

Practice Mode
Allows you to increase your skills in ball control and penalty saving and
taking. You must use the joystick in port 1 for this section.

Ball Control
Movement of the player is controlled by the joystick. If you are correctly
positioned pressing the fire button with joystick direction up kicks the
ball into the air with the player's left toe or knee. Similarly pressing the
Fire button with joystick down activates the right foot or knee. If the ball
is at the correct height pressing the Fire button with no direction selected
enables the player to head the ball. The current score and best score is
indicated on screen. The ball may bounce on the ground but if it is permitted
to come to rest the current score is reset. Press "Q" to return to practice

You may choose to attack or defend the goal. Six balls are taken with the
number of balls kicked, goals and saves indicated on screen along with the
kick strength.

Taking Penalties
Move the joystick rapidly from side to side to maximise kick strength. During
the last moments of your approach to the ball select the ball direction with
the joystick. A low kick strength results in a slow moving ball which lifts
into the air. The greater the kick the straighter and truer the ball moves.

Saving penalties
Select the direction in which you wish to dive using the joystick and time
the dive with the Fire button. Alternatively you may simply stand your

Mexico '86 World Cup
You will be asked to select the number of players up to 8. Each player can
choose a team and country from 10 teams.

The logic of the game allows you to run and pass the ball just like the
real game. In general you will control the player nearest the ball. This
player is indicated by a change in the colour of his shirt. If you wish to
change control to another player press the Fire button and control will pass
to the player nearest to the ball. Player shirt colours are as authentic as
possible with cyan used as a compromise for green shirted teams. If your two
teams have the same shirts then the second team assumes an all black strip.

The goalkeeper can dive to save a goal by pressing the Fire button. He will
automatically dive in the direction of the ball under computer control.

In addition the music may be turned ON/OFF by pressing F3/F1.

The game may be paused by pressing F5 and restarted with F7.

The progress of the tournament is tabulated at the end of each game.

If you leave the computer unattended it will automatically default to a
demonstration mode which may be interrupted by pressing the SPACE bar which
returns you to the Title Screen.

Loading Instructions: (Commodore C16)
Please note that the game is loaded in two separate parts.

SIDE ONE: Play World Cup Mexico '86
SIDE TWO: Penalty Practice + Ball Control

World Cup Mexico 1986: Side One
Type LOAD and press RETURN and then press PLAY on the cassette player. The
screen will go blank, until the title page is displayed and then you will
be instructed to press the SPACE bar.

Playing the Game
On loading you will be given the option of 1 or 2 players, as A or B. Eight
teams are displayed and the player(s) choose their team(s).

The teams are then sorted into rounds. If there are two players then they
will play each other in the first round. Press the SPACE bar to get the
score for the computer-controlled matches. At the end of the World Cup winner
is shown before returning to the menu.

When you enter the playing mode the players will run out of the tunnel with
yellow jerseys for Player 1 and blue jerseys for Player 2 regardless of
countries represented.

The Game controls are as follows:

Player 1: z - left x - right ; - up / - down space - shoot or pass ball
Joystick port 1 with Fire button as pass or shoot.

Player 2: Joystick in port 2.

The logic of the game allows you to run and pass the ball just like the real
game. If you do not have the ball then the space bar or Fire button will
change the player you are controlling to the player closest to the ball. You
will recognise this player by the change in his strip.

The game can be paused by pressing the 1 key on the keyboard.

Practice Mode: Side Two
Insert Side Two type LOAD and press RETURN then press play on the cassette

When loaded you will be given the option:
1) Penalty Practice
2) Ball Control

Press the key number to choose the option.

Penalty Taking
You will have 3 attempts at scoring a penalty. Toggle keys z and x (or
joystick left and right) to run. The faster you toggle the more power you
have in the shot. Just before the ball is released press SPACE (or Fire
button) to kick the ball. At this point, the direction in which the ball is
aimed is determined by pressing the z key for left or x key for right (or
joystick left and right).

The trajectory of the ball depends upon the direction kicked and the speed
of the player as he kicks.

Ball Control
A clock count down 6 computer minutes (real time about 30 seconds) during
which time you must zig zag around bollards. You are able to run faster if
you are not dribbling the ball i.e. if you kick the ball in front of you
move faster. The controls in this section are as follows:
z - left x - right ; - up / - down SPACE - kick
Usual joystick movements plus fire for kick.

If you run into a bollard you will stop dead. If you run the wrong side of a
bollard you will be disqualified.

When your time runs out you will be informed how many times you have run up
and down the course.

Once you have mastered Penalties and Ball Control you may then proceed to

Loading Instructions: (Amstrad)
Loading Cassette
Type TAPE if you are using a 464, 664 or 6128 or have a disk drive connected.
Press CTRL and small ENTER keys together then press PLAY on cassette and
any key.

Loading Disk: Type RUN "MEXICO 86" and press ENTER.

The game loads in two parts (A) Practice Mode (B) Main football game.
The games are played as follows after you have passed the appropriate A or B

Practice Mode (Joystick only)
Penalty Taking
At the top of this screen is a panel of numbers. On the left is your score
for the current 6 attempts. To the right, the numbers represent the angle of
the kick. In this section you have 6 attempts before you are given your total
score and returned to the menu. After each go you can return to the menu
when 'Q' to quit else continue' appears, by pressing Q. To start, toggle the
joystick left and right to build up speed. When your man is about to reach
the ball press fire to kick. If you press fire too early or too late you
will be disqualified this go. When kicking the ball the angle increases until
you release the Fire Button. While this is happening you choose the direction
in which you want to kick the ball, e.g.

{See Fig 1 in WorldCupCarnivalInstructions.GIF}

Releasing the Fire button will kick the ball. If the angle gets to 90 degrees
you are disqualified.

Ball Control
In this case, the score at the top of the screen represents the number of
kicks with the Hi-Score at the bottom. To start walk up to the ball then stop
and press fire. From now on you must keep the ball moving. Missing the ball
ends this go. You can either just kick the ball pressing fire, knee the ball
and fire and left on the joystick or head the ball. Heading the ball is
automatically done if you are directly below the ball. When you miss the ball
you are given the option to return to the menu (press q) or have another go.

Saving Penalties
Here the layout and score etc. are exactly the same as taking penalties.
When the computer takes it's shot simply move left and right to dive towards
the ball.

World Cup Mexico '86
Firstly you will be asked to select the number of players up to 8. Each
player must choose his team from a selection of 10 teams.

The player nearest the ball (generally) is the one you control in the white
shorts. The logic of the game allows you to run and pass the ball just like
the real game.

Game Controls
Player 1: Joystick (0) and fire to shoot or pass or cursor keys to shoot or
Player 2: W - up X - down A - left D - right S - shooter pass or
joystick (1) and fire to shoot and pass.

When you enter the playing mode the players will run out of the tunnel with
the appropriate colour jerseys.

In general you will have control of the player nearest the ball and to
indicate which player this is his shorts will change colour. The goalkeeper
can be controlled by the joystick Fire buttton if using joysticks or the
shoot key if using keys. The program will control the direction of the goalie
who will dive in the direction of the ball.

In addition may be turned off by pressing the 2 key.

The game can be paused by pressing the 1 key.

If the computer is left unattended for a while it will automatically switch
to the Demonstration Mode. this can be interrupted by pressing the SPACE
bar which returns you to the title screen.

Loading Instructions: (Spectrum 48/128K)
Type LOAD "" and press ENTER then press PLAY on the cassette player. When
the game has loaded you will be presented with a menu screen as follows:

Keys 1, 2 and 3 change joysticks
Key 4 starts the World Cup Program
Key 5 starts the Training Option
Key 6 starts the Practice Mode
Key H displays a HELP menu

Game Control
Joystick or Keyboard may be used to control the players.
Keyboard controls are as follows:

Player 1 Player 2
Up - 1 Down - Q Up - 0 Down - O
Right - S Left - A Right - K Left - J
Kick - Bottom Row Fire - Bottom Row

In addition the following keys may be used:
R - Pause off/on H - Instructions Caps Shift + T - Abort game.

World Cup Mexico '86
Firstly select the number of players using the 5 and 8 keys and ENTER.
Then select the teams using 6 and 7 keys and ENTER.
The HELP page explains most of the actual gameplay.
You control the player nearest the ball.
The goalkeeper and kick-offs are controlled automatically.
The logic of the game allows you to run and pass the ball just like the real
If after full time is reached it is a draw, then the game goes into extra
time and the first team to score the next goal is the winner.
The Training Mode allows you to play a one match game without entering the
World Cup League Table. You can play either another player or against the

Practice Mode
This accesses another menu. Options are:

1 - Taking Penalties 3 - Ball Control
2 - Saving Penalties 4 - Main Menu

The last item returns you to the main menu screen. The other options are:

Taking Penalties
To gain speed, toggle the joystick left/right. This will make the man run
towards the ball, the faster you toggle the joystick, the quicker he will

When he has reached the ball, press fire and the angle at which the ball will
be kicked will increase until the button is released. Moving the joystick
whilst the button is pressed will aim the cursor at the part of the goal
that the ball will be kicked (fig 2).

{See Fig 2 in WorldCupCarnivalInstructions.GIF}

Once the ball has been kicked the goalie will automatically try to save it
(and usually does) if you score then a point will be added to your score.
A message will be displayed at the right of the Billboards after you've
kicked the ball. These are 'you missed the ball', 'over' 'saved' or
'GOAL!!!!' No message is displayed if your shot doesn't even reach the goal.

{See Fig 3 in WorldCupCarnivalInstructions.GIF}

Saving Penalties
Basically the same as taking penalties except the computer kicks and you try
to save them. Once the computer has kicked the ball you may move the goalie
in one of eight saves. Not moving the joystick (move 8) the goalie stays on
the spot and does not move.

{See Fig 4 in WorldCupCarnivalInstructions.GIF}

It is possible to save any conceivable shot. 'Goal', 'saved' etc. printed
as in taking penalties. Once you dive, you cannot change direction.

After six shots at goal have been taken, in both taking and saving penalties,
the score will flash. If you press fire, then you'll get another six goes,
otherwise you'll go back to the menu.

After each goal attempt, press fire to restart.

Ball Control
{See Fig 5 in WorldCupCarnivalInstructions.GIF}

To start, walk up to the ball and kick it. Only the score is used on this
section, the angle and speed are ignored.

Keep the ball in the air for as long as possible. When the ball hits the
ground press fire and the score will flash.

If you press fire again, then you will have another attempt, otherwise you
return to the main menu.

Now it's your chance to take part in Mexico 1986 World Cup; so take a breath;
run out on the field and give it all you've got!

(C) 1986 U.S. Gold Ltd.
All rights reserved. Produced in the UK under licence by U.S. Gold Ltd.,
Unit 10, The Parkway Industrial Centre, Heneage Street, Birmingham B7 4LY.
Copyright subsists on this program.
Programmed by AS Designs.