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arian: MAME ROM Information.


History:

Arian Mission (c) 1985 SNK.


A vertically scrolling shoot'em up game.


- TECHNICAL -


Main CPU : (3x) Z80 (@ 4 Mhz)

Sound Chips : YM3526 (@ 4 Mhz)


Players : 2

Buttons : 3


- TRIVIA -


This game is known in Japan as "ASO - Armored Scrum Object", and in US as "Alpha Mission".


- SOURCES -


Game's rom.




MAME Info:

0.35b8 [Carlos A. Lozano, Phil Stroffolino]


SERVICE MODE:

- To enter service mode hold P1 Start during ROM test.


WIP:

- 0.127u2: Nicola Salmoria replaced ASO roms (which were possibly from a bootleg) with split ones that are definitely from an original. Renamed roms across sets accordingly. Stephane Humbert fixed dipswitches and inputs for ASO and clones Alpha Mission and Arian Mission. Nicola Salmoria fixed palette decoding of early SNK games (ASO). The least significan bits were assigned incorrectly.

- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Moved ASO from HAL21 to SNK driver. Removed hacks and fixed background color. Changed Z80 CPU1/2 clock speeds to 3250000 Hz. Fixed gfx rom loading.

- 0.109u4: Brian Troha added clone Arian Mission. Fixed rom names.

- 0.106u12: MASH added plds ($0, 200, 400 - pal16l8a-1.bin, pal16l8a-2.bin and pal16r6a.bin) to Aso.

- 0.93: Dave Widel added clone Alpha Mission.

- 0.72: Acho A. Tang improved scrolling and color and fixed music and sound effects being cut short.

- 31st July 2000: Guru - Dumped Alpha Mission (Redump, previous dump was bad).

- 0.36b12: Removed 4x ADPCM.

- 0.35b13: Changed description to 'ASO - Armored Scrum Object'.

- 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena.

- 0.35b8: Carlos A. Lozano and Phil Stroffolino added ASO (Armored Scrum Object) (SNK 1985).

- 1st June 1998: J-ROM dumped ASO - Armored Scrum Object (c)1985 SNK Corp..


LEVELS: 13


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Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton

Truxton II

Blast Off

Blazing Lazers

The Next Space

Omega Fighter

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 284 kb / 20 files / 118.1 zip




MAME XML Output:

       <game name="arian" sourcefile="snk.c" cloneof="aso" romof="aso">
              <description>Arian Mission</description>
              <year>1985</year>
              <manufacturer>SNK</manufacturer>
              <rom name="p1.d8" size="16384" crc="0ca89307" sha1="d0ecb97b1e147a4001a4383fd5709394e2358a45" region="maincpu" offset="0"/>
              <rom name="p2.d7" size="16384" crc="724518c3" sha1="debbfe2a485af5f452d208a04705dbd48d47d90f" region="maincpu" offset="4000"/>
              <rom name="p3.d6" size="16384" crc="4d8db650" sha1="184141847d38077737ee7140861d94832018e2e2" region="maincpu" offset="8000"/>
              <rom name="p4.d3" size="16384" crc="47baf1db" sha1="3947a679745811e5499d690f2b73b4f28b1d47f9" region="sub" offset="0"/>
              <rom name="p5.d2" merge="p5.d2" size="16384" crc="9879e506" sha1="0bce5fcb9d05ce77cd8e9ad1cac04ef617928db0" region="sub" offset="4000"/>
              <rom name="p6.d1" merge="p6.d1" size="16384" crc="c0bfdf1f" sha1="65b15ce9c2e78df79cb603c58639421d29701633" region="sub" offset="8000"/>
              <rom name="p7.f4" merge="p7.f4" size="16384" crc="dbc19736" sha1="fe365d70ead8243374979d2162c395fed9870405" region="audiocpu" offset="0"/>
              <rom name="p8.f3" merge="p8.f3" size="16384" crc="537726a9" sha1="ddf66946be71d2e6ab2cc53150e3b36d45dde2eb" region="audiocpu" offset="4000"/>
              <rom name="p9.f2" merge="p9.f2" size="16384" crc="aef5a4f4" sha1="e908e79e27ff892fe75d1ba5cb0bc9dc6b7b4268" region="audiocpu" offset="8000"/>
              <rom name="p14.h1" size="8192" crc="e599bd30" sha1="bf70aae9a15d548bb532ca1fc8d7220dfa150d6e" region="tx_tiles" offset="0"/>
              <rom name="p10.h14" merge="p10.h14" size="32768" crc="00dff996" sha1="4f6ce4c0f2da0d2a711bcbf9aa998b4e31d0d9bf" region="bg_tiles" offset="0"/>
              <rom name="p11.h11" merge="p11.h11" size="32768" crc="7feac86c" sha1="13b81f006ec587583416c1e7432da4c3f0375924" region="sp16_tiles" offset="4000"/>
              <rom name="p12.h9" merge="p12.h9" size="32768" crc="6895990b" sha1="e84554cae9a768021c3dc7183bc3d28e2dd768ee" region="sp16_tiles" offset="c000"/>
              <rom name="p13.h8" merge="p13.h8" size="32768" crc="87a81ce1" sha1="28c1069e6c08ecd579f99620c1cb6df01ad1aa74" region="sp16_tiles" offset="14000"/>
              <rom name="mb7122h.f12" merge="mb7122h.f12" size="1024" crc="5b0a0059" sha1="f61e17c8959f1cd6cc12b38f2fb7c6190ebd0e0c" region="proms" offset="0"/>
              <rom name="mb7122h.f13" merge="mb7122h.f13" size="1024" crc="37e28dd8" sha1="681726e490872a574dd0295823a44d64ef3a7b45" region="proms" offset="400"/>
              <rom name="mb7122h.f14" merge="mb7122h.f14" size="1024" crc="c3fd1dd3" sha1="c48030cc458f0bebea0ffccf3d3c43260da6a7fb" region="proms" offset="800"/>
              <rom name="pal16l8a-1.bin" merge="pal16l8a-1.bin" size="260" crc="4e3f9e0d" sha1="de448d50c0d1cdef159a8c4028846142210eba0b" region="plds" offset="0"/>
              <rom name="pal16l8a-2.bin" merge="pal16l8a-2.bin" size="260" crc="2a681f9e" sha1="b26eb631d3e4fa6850a109a9a63d377cf86923bc" region="plds" offset="200"/>
              <rom name="pal16r6a.bin" merge="pal16r6a.bin" size="260" crc="59c03681" sha1="d21090b35596c28d44862782386e84dfc1feff0c" region="plds" offset="400"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3350000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="3350000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3526" clock="4000000"/>
              <display tag="screen" type="raster" rotate="270" width="288" height="216" refresh="60.000000" pixclock="3870720" htotal="288" hbend="0" hbstart="288" vtotal="224" vbend="8" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Allow Continue" tag="DSW1" mask="1">
                     <dipvalue name="No" value="1"/>
                     <dipvalue name="3 Times" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="2">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="2"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="4">
                     <dipvalue name="3" value="4" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="24">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="24" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="96">
                     <dipvalue name="1 Coin/2 Credits" value="0" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="64"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="96"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="6">
                     <dipvalue name="Easy" value="6" default="yes"/>
                     <dipvalue name="Normal" value="4"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="All Ships at Start (Cheat)" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Start Area" tag="DSW2" mask="192">
                     <dipvalue name="1" value="192" default="yes"/>
                     <dipvalue name="2" value="128"/>
                     <dipvalue name="3" value="64"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="BONUS" mask="1">
                     <dipvalue name="50k 100k 100k+" value="1" default="yes"/>
                     <dipvalue name="50k 100k" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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