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mightybj: MAME ROM Information.


Vs. Mighty Bomb Jack (c) 1986 Tecmo.

A highly playable sequel to the superb 1984 original, featuring horizontal and vertically scrolling levels. The object is to reach the final stage of the game, the ''Beelzebub'' stage, in order to free the royal family from Beelzebub's pyramid. Through the course of the game, the player will need to find two crystal balls and collect S coins. With one crystal ball, the player will be able to rescue the queen; With two crystal balls, both the Queen and the Princess can be rescued. Should the player have both crystal balls plus five or more S coins, they will also capture Beelzebub, which gives the player a different game ending.

The game also features ''bomb rooms'', these allow the player to earn bonus points or to warp further into the game. See ''Tips and Tricks'' for details.


Main CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 64

Players : 2

Control : 8-way joystick

Buttons : 2


At the end of each level, collect the lit bombs in order and leave to receive 50, 000 bonus points.

* Bomb Rooms : You can choose one of two procedures in these rooms, depending on whether you want to earn bonus points or warp further into the game. First, when you enter the bomb room and touch the first bomb, it will light itself. Pick it up, and another one will light up. Continue picking up only the lit bombs; when you pick up the last bomb, 50, 000 bonus points will be added to your score. Second, when you enter the bomb room and touch the first bomb, it will light itself. This time, DON'T pick up the lit bomb; pick up all the other bombs, leaving the lit bomb till last. When you finally pick it up, you'll automatically warp to the next bomb room.

Where to find the Crystal balls...

* The First Ball :

1. When you are in Room 7, find the two rows of fire that extend from the right wall in the second part of this room.

2. Jump into the fire closest to the right wall.

3. Touch the sphinx that appears, and a door will open below you.

4. Go through the door and up the green shaft to the upper-right corner.

5. Jump against the right wall to find an invisible chest that contains another sphinx.

6. Get the sphinx from the chest, and a door will open above you.

7. Enter the chamber, and jump on the row of chests above the third stone from the left to touch the crystal ball.

* The Second Ball :

1. When you are in Room 12, find the lone stone in the middle of the room.

2. Jump just to the right of this stone to find an invisible chest.

3. Get the sphinx from the chest, and a door will open in the lava.

4. Enter the lava door, and you'll appear in a many-roomed maze.

5. Find the room with three brown chests along the left wall.

6. Start jumping on the top chest, and work your way down until you find another sphinx.

7. On the floor of that room, jump around to find an invisible chest containing another sphinx, which will open another door inside the maze.

8. Go through this door, and jump on the far-right stone several times.

9. Change yourself to green, and then jump on the stone underneath the stone you just jumped on.


1. Bomb Jack (1984)

2. Bomb Jack II (1986, Commodore C64)

3. Vs. Mighty Bomb Jack (1986)

4. Bomb Jack Twin (1993)


* Consoles :

Nintendo NES

Nintendo Game Boy Advance (2002, included in "Bomb Jack World") [Prototype]

* Computers :

Commodore C64 (1991)

Commodore Amiga (1991)

Atari ST (1991)

PC [MS-DOS] (1991)


Game's rom.

MAME Info:

0.66 [Pierpaolo Prazzoli]


- 0.137u4: Andrew Jackson fixed Vs. Mighty Bomb Jack, which has a grey screen and did not boot.

- 0.66: Pierpaolo Prazzoli added Vs. Mighty Bomb Jack (Japan) (Tecmo 1986).

- 25th December 2002: Pierpaolo Prazzoli submitted an update to the VSNES driver, making Mighty Bombjack, Ninja Jajamaru Kun and Top Gun playable along with some new clones.


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Vs. Mighty Bomb Jack

Bombjack Twin

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Romset: 41 kb / 6 files / 29.4 zip

MAME XML Output:

       <game name="mightybj" sourcefile="vsnes.c">
              <description>Vs. Mighty Bomb Jack (Japan)</description>
              <rom name="1d.bin" size="8192" crc="55dc8d77" sha1="eafb8636d994a10caee9eb0ba544260281706058" region="maincpu" offset="8000"/>
              <rom name="1c.bin" size="8192" crc="151a6d15" sha1="2652aef97aae122711ef471d9dc1d42f6393b91f" region="maincpu" offset="a000"/>
              <rom name="1b.bin" size="8192" crc="9f9944bc" sha1="58b1aca3e0cd32769978c704177d6ddeb70ac95a" region="maincpu" offset="c000"/>
              <rom name="1a.bin" size="8192" crc="76f49b65" sha1="c50fd29ea91bba3d59e943496d0941fe0e4efcb2" region="maincpu" offset="e000"/>
              <rom name="2b.bin" size="8192" crc="5425a4d0" sha1="09eb9d93b680c9eefde5ee6e16cf81de931cccb9" region="gfx1" offset="0"/>
              <rom name="rp2c0x.pal" size="192" crc="48de65dc" sha1="d10acafc8da9ff479c270ec01180cca61efe62f5" region="palette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="nes1" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <display tag="screen1" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coinage" tag="DSW0" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="7"/>
                     <dipvalue name="4 Coins/1 Credit" value="3"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="6"/>
              <dipswitch name="Lives" tag="DSW0" mask="24">
                     <dipvalue name="2" value="16"/>
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="24"/>
              <dipswitch name="Unknown" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              <dipswitch name="Unknown" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              <dipswitch name="Unknown" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>

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