Booty - Amstrad CPC

Publisher:Firebird Software  Info
Developer:Firebird Software  Info
Year:Unknown
Category:Platform
Game Manual:Download Game Music:N/A

Also on: Commodore 16, Commodore 64, Commodore Plus 4, MGT Sam Coupe, MSX, Sinclair ZX Spectrum

Video
In game image of Booty on the Amstrad CPC.
In Game
Title screen of Booty on the Amstrad CPC.
Title Screen
Box cover for Booty on the Amstrad CPC.
Box
Box back cover for Booty on the Amstrad CPC.
Box Back
Cartridge artwork for Booty on the Amstrad CPC.
Cartridge
Top of cartridge artwork for Booty on the Amstrad CPC.
Cartridge Top
Artwork on the Disc for Booty on the Amstrad CPC.
Disc
Arcade Cabinet Marquee for Booty.
Marquee
Game map for Booty on the Amstrad CPC.
Map
(Sinclair ZX Spectrum Version)


Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure, and you play Jim the Cabin Boy as he tries to collect as much of this as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once you have cleared each one, you have 45 seconds to escape the hold and prepare for the next one.

The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order you collect these in is required.


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