Madballs - Amstrad CPC

Publisher:Ocean  Info
Developer:Denton Designs  Info
Year:Unknown
Category:Platform
Game Manual:Download Game Music:
Download (ZX Spectrum)

Also on: Commodore 64, Sinclair ZX Spectrum

Video
In game image of Madballs on the Amstrad CPC.
In Game
Title screen of Madballs on the Amstrad CPC.
Title Screen
Box cover for Madballs on the Amstrad CPC.
Box
Box back cover for Madballs on the Amstrad CPC.
Box Back
Cartridge artwork for Madballs on the Amstrad CPC.
Cartridge
Top of cartridge artwork for Madballs on the Amstrad CPC.
Cartridge Top
Artwork on the Disc for Madballs on the Amstrad CPC.
Disc
Arcade Cabinet Marquee for Madballs.
Marquee
Advert for Madballs on the Amstrad CPC.
Advert
(Commodore 64 Version)


On the planet Orb live a gang of notorious Madballs who decide what is passed through parliament. They have no leader, and this is where a ball simply known as Dust Brain comes in. It is his quest to persuade the other Madballs on the planet to join him in his quest for power, and he does this by bumping them off the multi-directionally scrolling platforms. Once a Madball has been persuaded, it appears in a tube at the bottom of the screen. When a Madball ends up in the tube, Dust Brain must find the 'downtube' exit so that he can pursue other Madballs.

While searching for other Madballs, Dust Brain encounters many obstacles that include trampolines, springboards, catapults, ramps, pyramids, and oil slicks; and these obstacles can either help or hinder Dust Brain. Each platform has its own dustbin, and if Dust Brain bounces over this, he changes into a Madball already in the tube. Also, he will make contact with three bureaucrats who will make his task harder, but they can also be pushed of the edge of platforms, giving Dust Brain plenty of time to bounce around before the bureaucrats have the chance to resurrect themselves.

Each Madball has its own speed and strength, and it can be difficult for a strong Madball to fall off a platform. Each of them also have their own energy source, which include cabbages, fish heads, bones, and Coke. When eight Madballs have been persuaded, this tube is full. When the active Madball falls off the platform, another one takes its place. When the last Madball in the tube falls off the platform, his quest for power has failed.


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