VENOM Strikes Back - Amstrad CPC

Publisher:Gremlin Graphics Software  Info
Developer:Gremlin Graphics Software  Info
Year:Unknown
Category:Platform / Shooter Scrolling
Game Manual:Download Game Music:
Download (ZX Spectrum)

Also on: Commodore 64, MSX, Sinclair ZX Spectrum

Video
In game image of VENOM Strikes Back on the Amstrad CPC.
In Game
Title screen of VENOM Strikes Back on the Amstrad CPC.
Title Screen
Box cover for VENOM Strikes Back on the Amstrad CPC.
Box
Box back cover for VENOM Strikes Back on the Amstrad CPC.
Box Back
Cartridge artwork for VENOM Strikes Back on the Amstrad CPC.
Cartridge
Top of cartridge artwork for VENOM Strikes Back on the Amstrad CPC.
Cartridge Top
Artwork on the Disc for VENOM Strikes Back on the Amstrad CPC.
Disc
Arcade Cabinet Marquee for VENOM Strikes Back.
Marquee


VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's. The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two games has been based around the transformer like vehicles used by M.A.S.K., not so in this game. In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never see his son alive again. Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son and steal a rocket back to earth. In his quest he is helped by special masks that give him special powers. For example one mask will give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, and this number is reduced each time the mask is used so eventually the mask will need replacing. At the end of each level as Matt progresses to the next the player gets a code word. This codeword can be typed in when the game is re-loaded allowing the player to restart at the new level.


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