Dig Dug - Arcade

Publisher:Namco  Info
Developer:Namco  Info
Year:1982
Category:Maze
Controls:View
Commands:N/A
Game Manual:Download Game Music:
Download (Atari 5200)
Download (Atari 7800)
Download (Coleco Vision)
Download (C64)
Download (Mattel Intellivision)
Download (Game Boy)

Also on: Nintendo Wii U, Sharp X68000, Apple II, Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Commodore 64, Nintendo Famicom Disk System, Nintendo Game Boy, MSX, Nintendo NES, Microsoft Xbox Live Arcade, Commodore VIC-20, Texas Instruments TI 99/4A, Microsoft DOS, Casio PV-1000, Mattel Intellivision, Microsoft Xbox 360, Sord M5, Atari 8-bit

Series: Dig Dug II

Video
In game image of Dig Dug on the Arcade.
In Game
Title screen of Dig Dug on the Arcade.
Title Screen
Artwork for Dig Dug.
Artwork
Arcade Cabinet for Dig Dug.
Cabinet
Arcade Cabinet Marquee for Dig Dug.
Marquee
Advert for Dig Dug on the Arcade.
Advert


Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them.

There are two kinds of enemies in the game; 'Pookas' (a race of round, red monsters) and 'Fygars' (a race of green, fire-breathing dragons). Monsters are initially trapped in caves and can escape in one of two ways: Dig Dug can dig them out, after which they will immediately start chasing the player, but after the set time monsters can also escape a cave by turning into ghosts. In this form they can't be killed are aren't restricted to using tunnels to move around. They can float through solid dirt and travel diagonally but once a ghost enters a tunnel, it can be killed.

The monsters move faster than Dig Dug in vertical tunnels and slower on the surface. They will kill Dig Dug on contact and 'Fygar' can also kill Dig Dug by breathing fire on him. Fygar can only breathe fire horizontally but his flames can penetrate solid dirt. A partially inflated monster will gradually deflate and recover after a few seconds but while deflating, Dig Dug can pass safely through it.

The deeper underground an enemy is when it's killed, the more points are awarded. Each screen has four depth levels and these are darker in colour the further underground they are. Additionally, Fygars are worth double points if exploded horizontally rather than vertically (since they can only breathe fire horizontally and therefore present a greater threat).

Extra points are awarded for dropping rocks onto enemies rather than inflating them and after the player has dropped two rocks, a bonus item appears at the center of the screen, awarding points if the player collects it before it disappears. The two rocks only have to be dropped, the bonus item will appear irrespective of whether or not the rocks killed an enemy. These bonus items consist of various fruit and vegetables, as well as the flagship from the Namco game Galaxian.

The last enemy in a round will try to escape via the top left of the screen and if he succeeds, potential points are lost. The round numbers are represented by flowers at the top-right of the screen. After every fourth round, the colour of the dirt will change. Successive rounds feature an increasing number of monsters that also move at a faster speed.

Game description from www.arcade-history.com


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