King of Fighters 2002, The - Arcade

Publisher:Eolith  Info
Developer:Eolith  Info
Year:2002
Category:Fighting
Controls:N/A
Commands:View
Game Manual:N/A Game Music:
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Also on: Microsoft Xbox, Sega Dreamcast, SNK Neo-Geo AES, SNK Neo-Geo MVS, Sony Playstation 2

Video
In game image of King of Fighters 2002, The on the Arcade.
In Game
Title screen of King of Fighters 2002, The on the Arcade.
Title Screen
Artwork for King of Fighters 2002, The.
Artwork
Arcade Cabinet for King of Fighters 2002, The.
Cabinet
Arcade Cabinet Marquee for King of Fighters 2002, The.
Marquee
Advert for King of Fighters 2002, The on the Arcade.
Advert
(SNK Neo-Geo MVS Version)

PinballX
TV commercial from another systemKing of Fighters 2002, The - Microsoft Xbox version shown because a Arcade commercial is unavailable.


The King of Fighters 2002: Challenge to Ultimate Battle is a one-on-one fighting game for one or two players and is the ninth game in the series.

The game discarded the 4-on-4 "Striker Match" format used in the previous three games in the series and returned to the 3-on-3 Battle format used prior to "King of Fighters '98".

The King of Fighters 2002 also revamped the Power Gauge system into a format similar to the one used in KOF '97. As with previous games in the series, the Power Gauge is filled as the player attacks their opponent or performs Special Moves. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five.

A single Power Gauge stock can be used to either perform a Counter-attack and evasion technique while guarding against an opponent's attack, to use a Super Special Move, or to initiate the MAX Activation state. The same case also applies to the 1-on-1 format, in which the Power Gauge the player can stock up is also increased by one with each round loss (for example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five).

During MAX Activation, the player's offensive and defensive strength is increased for a short period. In this state, a Super Special Move can be used without consuming Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves, that require two stocks while low on health.

Game description from www.arcade-history.com


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