Confrontation - Atari 2600

Publisher:Answer Software  Info
Developer:Unknown  Info
Year:Unknown
Category:Strategy
Game Manual:Download Game Music:N/A

Also on: Acorn BBC Micro, Sinclair ZX Spectrum, Valve Steam

Video
In game image of Confrontation on the Atari 2600.
In Game
Title screen of Confrontation on the Atari 2600.
Title Screen
Box cover for Confrontation on the Atari 2600.
Box
Box back cover for Confrontation on the Atari 2600.
Box Back
Cartridge artwork for Confrontation on the Atari 2600.
Cartridge
Arcade Cabinet Marquee for Confrontation.
Marquee


Confrontation is a strange strategy game which was never commercially released, but was available directly from Answer for a short time. Only people who saw it on display at the 1983 CES show would have know about it and ordered it so while it's not technically a prototype, it's close enough. I've racked my brain on how to best describe the gameplay of this game, and after much searching I've determined the best description is in Leonard Herman's "ABC's to the VCS" (pick up a copy today!). Since Confrontation uses a programming trick to display so many objects on the screen at once, screenshots will only show one players pieces at a time. Take my word for it, they're really all there.

Confrontation is a very unique game which can only be played by two opposing players. In this unusual chess-like game, each player controls four pawns and a captain. The blue player's pawns are lined up vertically along the left border of the playfield while the red player's pawns are along the right. Blue's Captain is at the top center of the playfield and red's is at the bottom. The object of the game is to move your four pawns to the opposite side of the board where they will be removed. Once all of your pawns are gone, you must get your captain over to your opponent's side of the board and remove it also. The first player to remove all of his pieces wins the game.

Confrontation is a highly original strategy game in an era when fast paced action and shooting games were all rage. If more innovative games like this had been released the crash of 83-84 may not have happened. But as we all know the video game industry was done in by bad clone after bad clone, and Answer Software was not immune to its effects. Games like Confrontation were left in dust, never even reaching store shelves.


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