Escape From The Mindmaster - Atari 2600

Publisher:Starpath  Info
Developer:Starpath  Info
Year:Unknown
Category:Adventure
Game Manual:Download Game Music:
Download (Coleco Vision)

Also on: Coleco Vision

Video
In game image of Escape From The Mindmaster on the Atari 2600.
In Game
Title screen of Escape From The Mindmaster on the Atari 2600.
Title Screen
Box cover for Escape From The Mindmaster on the Atari 2600.
Box
Box back cover for Escape From The Mindmaster on the Atari 2600.
Box Back
Cartridge artwork for Escape From The Mindmaster on the Atari 2600.
Cartridge
Arcade Cabinet Marquee for Escape From The Mindmaster.
Marquee
Advert for Escape From The Mindmaster on the Atari 2600.
Advert


You've been abducted! Kidnapped! Shanghaied! You find yourself in a huge maze being watched by the Mindmaster. He is testing your intelligence, reflexes, agility, etc. The honor of you and the entire human race depends on how fast you can solve the Mindmaster's puzzles and six mazes.

You begin in maze one. You must go through the maze and find colored, shaped pegs then find the correct shaped hole to put it in. As if that wasn't bad enough, there is an Alien Stalker wandering the maze and if he touches you, you lose one chance. You can tell how close he is by the beeping sound. The faster and higher it is, the closer he is. He cannot pass through walls or doors. Also, starting with maze two, there are force fields in the maze that if you touch them, you lose one chance. There are also one-way doors starting with maze four. If you go through one and turn around, there is no way back. You can never go through a door when backing up.

There are also skill tests in mazes one through five that you can complete for points. They are as follows:
Maze 1: Agility - Move your cursor from side to side to avoid the falling bricks. The four collisions and the test is done.
Maze 2: Reflexes - Press your joystick in the direction of the arrow
Maze 3: Recall - Watch the sequence of flashing arrows then move your joystick in the same sequence
Maze 4: Dexterity - The same as the agility test except the test is over if you get hit once
Maze 5: Coordination - Land a lander onto a platform without using much fuel. You get up to five attempts.

You start each maze with sixty points and every few seconds a point is deducted. The total score for each maze is the score you got on the skill test plus whatever is left of the beginning sixty when you exit the maze. If you lose all your chances or finish maze six, you will get your final score and the Mindmaster's impression of you and the human race.

Atari 2600 Difficulty Switches
The difficulty switch on the left controls the number of chances you get.
A=5 chances
B=9 chances
The difficulty switch on the right controls the Alien Stalker's speed.
A=Fast
B=Slow


Play your favorite classic games and more with the GameEx front end. Read more.

Most viewed Atari 2600 games:
 Room Of Doom
 Boggle (1978)
 Centipede
 Planet Of The Apes
 Juno First
 Jr. Pac-man
 Pick 'n Pile
 Carnival
 Spider Fighter
 Saboteur
 Star Fire (2003)
 Mines Of Minos (1982)
 Air Raid
 Sea Battle
 Enduro
 Fishing Derby
 Secret Quest
 Medieval Mayhem (2006)
 Outlaw
 Ghost Manor
 Ikari Warriors