Pompeii - Atari 2600

Publisher:Apollo  Info
Developer:Apollo  Info
Year:Unknown
Category:Unknown
Game Manual:N/A Game Music:N/A

In game image of Pompeii on the Atari 2600.
In Game
Title screen of Pompeii on the Atari 2600.
Title Screen
Box cover for Pompeii on the Atari 2600.
Box
Box back cover for Pompeii on the Atari 2600.
Box Back
Cartridge artwork for Pompeii on the Atari 2600.
Cartridge
Arcade Cabinet Marquee for Pompeii.
Marquee


Pompeii was one of the last titles announced by Apollo, but went unreleased when Apollo became one of the first 2600 game companies to fold in the wake of the crash. From box art and a few brief descriptions we can surmise that the game revolved around an Indiana Jones like archaeologist who is trying to find treasures in the ruins of the ancient city of Pompeii.
Unfortunately the only prototype that's surfaced so far is very incomplete. The background graphics are very well done and depict a smoldering volcano (Mt. Vesuvius) and two strange shapes on either side (treasures?). Your character hardly looks anything like the Indiana Jones character depicted on the box, but since this is a prototype he may have been "Indyized" in later versions. Your character does have some slight walking animation, but it's far too slow for how quickly he moves. The brown columns on the playfield are really place holders for enemy creatures which had yet to be defined.
This prototype is little more than a movement demo. Your character can walk around the bottom half of the screen, but if he gets to close to the top his head becomes truncated (an obvious programming glitch). When your character walks over the column placeholders, a number (from 1 to 47) is displayed in hexadecimal notation in the lower right of the screen. Pushing the left controller button will also make a hexadecimal number appear in the lower right corner (from 47 to 8E).
You can make the lava level rise by pressing the right controller button. The lava pool can extend all the way to the middle of the screen, but once you start raising the lava level there's no way to bring it back down. As usual, the lava has no affect on your player and he can safely stand in it all day. Beyond the excitement of walking around and watching the lava rise, there isn't anything else to do in this prototype.
Its hard to judge a game based on such an early prototype, but from what's been implemented Pompeii was looking pretty good. After several mediocre titles Apollo may have actually had a decent chance with this game, but the crash wouldn't wait for them to prove themselves.


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