Racer - Atari 2600

Publisher:Sears  Info
Developer:Roklan  Info
Year:Unknown
Category:Unknown
Game Manual:Download Game Music:N/A

Also on: Microsoft DOS, Sinclair ZX Spectrum

Video
In game image of Racer on the Atari 2600.
In Game
Title screen of Racer on the Atari 2600.
Title Screen
Box cover for Racer on the Atari 2600.
Box
Box back cover for Racer on the Atari 2600.
Box Back
Cartridge artwork for Racer on the Atari 2600.
Cartridge
Arcade Cabinet Marquee for Racer.
Marquee


Racer was an original game developed by Roklan for Atari (their first actually), and not based on any existing arcade game.
Roklan was a major 3rd party developer of games back in the 80's, however Roklan generally did not publish games under their own name, so most never knew they existed.
Racer was Roklan's first title for the Atari 2600, and as such, is a rather simple game. The player controls a car which they must maneuver around the screen and avoid crashing into the walls. The screen scrolls downward, so you are constantly moving forward. As such there is no gas button, nor is there a brake button. All you can do as hang on and dodge those walls!
At the start of the game, the walls move rather slowly. In fact it is almost impossible to crash into a wall unless you're trying to do it on purpose. However about every 30 seconds the game will speed up, and the walls will come faster and faster until they become unavoidable to anyone who isn't a Jedi. This usually happens around the fifth speed up.
Each player starts with three lives, with extra lives being awarded every 30 points. There are ten different game variations, each one changing the number of players and the speed at which the game starts. The last two variations are a sort of 'Children's Mode' where the game starts at the slowest speed and never speeds up.
Although the one player version of Racer is rather ho-hum, the game really shines in the two player modes. Unlike most Atari 2600 games, Racer offers two player simultaneous play. In the two player variations you and a friend square off against one another in an attempt to get the highest score. Each player can stay on their side of the screen and try to beat the other player purely based on skill, but why would you want to do that? The best part of Racer is that you can bang and crash into the other player, forcing them into the oncoming walls. Of course the other player can do the exact same thing back to you, so be careful. Careful strategy is needed when deciding what the right time is to ram your car into the other player.
While Racer is an alright game, it lacks long term playability. The one player game is too simple and ends too quickly, and the two player game isn't much more interesting. It was probably for this reason that Atari declined to pick up Racer, and Roklan didn't try and put it out themselves. Racer has potential, but it needs more variation to make it interesting (different wall layouts, an enemy car , power ups, etc.). Still, Racer is a rare and interesting glimpse into the secret lives of third party developers.


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