Defender II adds to the already established gameplay of the Williams arcade classic Defender.The first important thing to set this game apart from its predecessors is that vertical control is via the mouse, with the mouse buttons acting as thrusters and to reverse direction of movement. The game is split up in a series of 16 distinct, four wave sectors where each sector consists of either a mission or theme wave, followed by three regular attack waves. There are eight different mission waves, during which the player is required to achieve some objective specified at the start of the wave and eight theme waves, where a horde of a particular enemy type is encountered. The game starts out with the player's craft equipped with lasers and a limited number of smart bombs plus a sidekick AI drone that moves along with the main craft to add to the firepower with its own compliments of lasers. |
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