Dizzy 4 - Magicland Dizzy - Commodore Amiga

Publisher:Codemasters Software  Info
Developer:Codemasters Software  Info
Year:Unknown
Category:Platform
Game Manual:Download (Atari ST) Game Music:
Download (ZX Spectrum)

Also on: Amstrad CPC, Atari ST, Commodore 64, Microsoft DOS, Sinclair ZX Spectrum

Video from another systemAmstrad CPC version shown because a Commodore Amiga video is unavailable.
Amstrad CPC version
Game map for Dizzy 4 - Magicland Dizzy on the Commodore Amiga.
Map
(Commodore 64 Version)


Magicland Dizzy is a platform adventure game published in Europe in 1990 by Codemasters for the ZX Spectrum, Commodore 64 and Amiga platforms. It is the sixth game in the Dizzy series, and the fourth adventure-based Dizzy title. The story, set in a fantasy world called Magicland, follows on from the events of Fantasy World Dizzy, the previous adventure title. In Magicland Dizzy the player controls Dizzy, an egg-shaped character, who is trying to save six of his friends who have been placed under spells by the Evil Wizard Zaks.

In Magicland Dizzy the player guides Dizzy, an egg-shaped character, through a large maze in an attempt to rescue his six friends who are held captive under the influence of various magic spells. The locations are all located in the titular "Magicland" and are fantastical in nature, many inspired by fairy tales. They include a field of standing stones called Weirdhenge, a witch's island and Prince Charming's castle. Movement from one screen to the next is enabled through flip-screen such that when Dizzy touches the outer edge of one screen he is transported to the next. The individual screens consist of platforms and ladders with Dizzy able to both walk and jump to navigate the maze and its obstacles. Dizzy can collect up to three items at once which are then used at specific locations to solve puzzles and advance through the game. At the start of the game the player has three lives and a health bar which can be replenished by finding and collecting diamonds scattered throughout the maze.


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