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Interphase - Commodore Amiga

Publisher:Image Works  ?              No-Intro:N/A
Developer:Assembly Line, The  ?              GoodName:N/A
Year:1989              TOSEC:N/A
Category:Shooter              MAME:N/A
Game Manual:Download              Game Music:N/A

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Also on: Atari ST, Microsoft DOS

 


Video
(Microsoft DOS Version)
In game image of Interphase on the Commodore Amiga.
In Game
Title screen of Interphase on the Commodore Amiga.
Title Screen
Box cover for Interphase on the Commodore Amiga.
Box
Box back cover for Interphase on the Commodore Amiga.
Box Back
Top of cartridge artwork for Interphase on the Commodore Amiga.
Cartridge Top
Artwork on the Disc for Interphase on the Commodore Amiga.
Disc
Arcade Cabinet Marquee for Interphase.
Marquee
Advert for Interphase on the Commodore Amiga.
Advert
(Atari ST Version)


In a dystopian cyberpunk future, The Dreamtrack Corporation has cornered the entertainment market, selling DreamTracks, dreamed or imagined adventures and experiences which can be enjoyed by consumers. The player is Chad, a DreamTrack Dreamer who has discovered that Dreamtrack Corporation is using the DreamTracks to destroy people's minds. He decides to break into Dreamtrack HQ. To overcome the high-tech security systems, his girlfriend, Kaf-E, agrees to break into the building physically, while Chad enters a virtual reality world, inspired by Neuromancer, in order to hack into and disable the computer-controlled defences.

The action mostly takes place in two modes: a 3D cyberpunk environment and a 2D schematic map where puzzles are encountered. 3D objects in the cyberpunk environment represent objects such as security doors and cameras. To disable the real-world devices, the 3D objects must be destroyed. Puzzle-solving involves determining which objects to disable and in what order. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.


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