| This management simulation puts players in charge of a computer games magazine in the late 1980s and early 1990s. Up to four players take turns running their publication, aiming to dominate the market through circulation, net worth, or overall score. Choices include platform focus—IBM-PC, Amiga, Atari ST, C64, or CPC—along with print quality, editorial staff, and magazine content. Maintaining good relationships with game publishers is crucial for securing exclusive reviews. Depending on difficulty, players have limited time to assemble each monthly issue. Can you build the ultimate gaming magazine and outshine the competition? |
|
Play your favorite classic games and more with the GameEx front end. Read more. |
|
|
|
|
|
|
|