Project-X - Commodore Amiga

Publisher:Team 17  Info
Developer:Team 17  Info
Year:Unknown
Category:Shoot'em Up / Horizontal
Game Manual:N/A Game Music:
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Also on: Microsoft DOS

Video
In game image of Project-X on the Commodore Amiga.
In Game
Title screen of Project-X on the Commodore Amiga.
Title Screen
Box cover for Project-X on the Commodore Amiga.
Box
Box back cover for Project-X on the Commodore Amiga.
Box Back
Cartridge artwork for Project-X on the Commodore Amiga.
Cartridge
Top of cartridge artwork for Project-X on the Commodore Amiga.
Cartridge Top
Arcade Cabinet Marquee for Project-X.
Marquee


Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles.

These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability).

Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3.

Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).


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