Sentinel, The - Commodore Amiga

Publisher:Firebird Software  Info
Developer:Firebird Software  Info
Year:Unknown
Category:Thinking
Game Manual:Download (CPC)
Download (C64)
Download (DOS)
 Game Music:
Download (C64)

Also on: Acorn BBC Micro, Amstrad CPC, Atari ST, Commodore 64, Microsoft DOS, Sinclair ZX Spectrum

Video from another systemAcorn BBC Micro version shown because a Commodore Amiga video is unavailable.
Acorn BBC Micro version
In game image of Sentinel, The on the Commodore Amiga.
In Game
Title screen of Sentinel, The on the Commodore Amiga.
Title Screen
Top of cartridge artwork for Sentinel, The on the Commodore Amiga.
Cartridge Top
Advert for Sentinel, The on the Commodore Amiga.
Advert
(Commodore 64 Version)


The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground.


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