Spindizzy Worlds - Commodore Amiga

Publisher:Electric Dreams Software  Info
Developer:Electric Dreams Software  Info
Year:Unknown
Category:Puzzle
Game Manual:Download Game Music:
Download (SNES)

Also on: Atari ST, Nintendo SNES

Video
In game image of Spindizzy Worlds on the Commodore Amiga.
In Game
Title screen of Spindizzy Worlds on the Commodore Amiga.
Title Screen
Box cover for Spindizzy Worlds on the Commodore Amiga.
Box
Box back cover for Spindizzy Worlds on the Commodore Amiga.
Box Back
Cartridge artwork for Spindizzy Worlds on the Commodore Amiga.
Cartridge
Top of cartridge artwork for Spindizzy Worlds on the Commodore Amiga.
Cartridge Top
Arcade Cabinet Marquee for Spindizzy Worlds.
Marquee
Advert for Spindizzy Worlds on the Commodore Amiga.
Advert
(Atari ST Version)


On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.

You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.


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