Starways - Commodore Amiga

Publisher:Diamond Software  Info
Developer:Unknown  Info
Year:Unknown
Category:Unknown
Game Manual:N/A Game Music:N/A

In game image of Starways on the Commodore Amiga.
In Game
Title screen of Starways on the Commodore Amiga.
Title Screen
Box cover for Starways on the Commodore Amiga.
Box


For every good game you see there are another half a dozen which are totally derivative and uninspired. Starways definitely falls into the latter category, being to all intent and purposes a complete rip-off of Gremlin's Trailblazer and Cosmic Causeway series.

A typically nice bit of loading screen and sampled music follow your booting the disk but the game is a flat and uninspired version of the original which I must admit didn't grab me like it did others when it appeared.

The basics of the game are clear. You have a fat baby figure who ploughs up the screen and has to make it through the various zones within a time limit. Holes and tiles help and hinder you by causing you to fall through or jump over gaps. Put simply you have seven jumps and 99 seconds to complete each level.

The road is long and sorry and there's little comfort to be had by way of new features. The jumps are the same, the colours the same, the game the same. If Diamond were happy to do a clone they should have at least tarted it up a bit. 16-bit versions of old 8-bit games just won't do when they're hacked over like this. Not any more.


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