Titanic Blinky - Commodore Amiga

Publisher:Zeppelin Games  Info
Developer:Zeppelin Games  Info
Year:Unknown
Category:Platform
Game Manual:Download Game Music:
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Also on: Amstrad CPC, Atari ST, Commodore 64, Sinclair ZX Spectrum

Video
In game image of Titanic Blinky on the Commodore Amiga.
In Game
Title screen of Titanic Blinky on the Commodore Amiga.
Title Screen
Box cover for Titanic Blinky on the Commodore Amiga.
Box
Box back cover for Titanic Blinky on the Commodore Amiga.
Box Back
Cartridge artwork for Titanic Blinky on the Commodore Amiga.
Cartridge
Top of cartridge artwork for Titanic Blinky on the Commodore Amiga.
Cartridge Top
Arcade Cabinet Marquee for Titanic Blinky.
Marquee
Game map for Titanic Blinky on the Commodore Amiga.
Map
(Sinclair ZX Spectrum Version)


Arthur J. Hackensack, an insane Texas billionaire bent on conquering the world, kidnaps professor Frobisher Goonhilly, a paranormal scientist working on a matter transformation weapon. As a demonstration of its powers, Arthur transforms the Isle of White into a giant custard slice, New York into a bath sponge and the Eiffel Tower into a toast rack. The ghost Blinky, secret agent for S.P.E.C.T.R.E. (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality Endangerment), infiltrates the madman's sea ship (the newly raised SS Titanic) armed with an ectoplasmic gun and a case full of disguises.

Titanic Blinky is a platform adventure and a clone of Dizzy, replacing the egg protagonist with a slightly effeminate ghost. As in that game, the aim is to collect objects (by pulling down on the movement controls) to solve puzzles. One main difference from Dizzy is the fact that Blinky carries a gun with infinite ammunition. There's an energy bar at the bottom of the screen that gets depleted every time Blinky touches an enemy. When it's empty, Blinky literally flips over and the player loses one life. The game starts with three lives, and there's no form of saving progress.


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