| Game Manual: | Download (ZX Spectrum) | | Game Music: | |
Horace creates havoc in the park as he picks the flowers, annoys the guards and steals their lunch. Each flower in the park that Horace eats adds to your score. But beware of the park guards who are out to catch Horace and throw him out of the park. If Horace is caught four times, he will not be allowed back in the park and the game will end. There are several alarm bells in the park. If Horace can steal one of the alarms, the guards will panic. If Horace can catch them while they are in a panic, they will flee from the park. Look out for when one of the guards drops his lunch of cherries or strawberries. You will score extra points if Horace eats the guards' lunch. The park is divided into four sections and in each section there is an exit leading to the next section. Horace does not need to eat all the flowers or reach the bell before entering the next section. Each section of the park is different and requires different strategies from the previous one. Upon leaving the fourth section, you re-enter the first section, with the action getting progressively faster and the guards progressively meaner.
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